New usefullness for commanders
Posted: 21 Dec 2006, 05:09
I was thinking about commanders, that what i have in mind for them :
1 - Make formations. Real military uses formations while moving into position (Column), when in contact with the enemy (Vee, Diamond, Line Abreast, Line Astern, etc), when breaking contact, etc...
2 - Make units attached to a commander follow these formations (wich include keeping the main weapon covering an arc of fire).
3 - Make impact damage vary with the angle, so a flanking manouver would really be usefull).
4 - Make tanks and bunkers more durable, a general decrease in weapons efficiency, or make them miss more, so you have time to manouver.
5 - Bring a cohesion bonus for units under a formation, leaderless units scatter and are unable to keep formation, so losing its effectiveness.
6 - The number of units controlled by a commander varies with his rank, starting at Liutienant level.
7 - Make formations nested, ie : a formation of formations commanded by a higher officer, meaning you can keep your mortars behind the tanks, etc...
I know how to program in C/C++ but i am too overwhelmed by the source code size to make any contribution, actually, every time i tried to join a big programming i failed to menage to reach my goals, so i ask if another programmer more experienced than me can do this sort of thing... This will make commanders more valuable in the battlefield IMHO.
Ah, other ideas :
1 - Make cyborgs cheaper, to work as infantary.
2 - Make them able to dig into the ground creating trenches and foxholes, wich would give them a HP bonus but stationary...
I know this one is hard, but its very realistic...
Maybe allowing them to enter buildings (and so the building gives them shelter) would be a good idea too... There are some maps with a lot of buildings scattered (but too weak to be true) and cyborgs would use them as shelter against tank attacks...
1 - Make formations. Real military uses formations while moving into position (Column), when in contact with the enemy (Vee, Diamond, Line Abreast, Line Astern, etc), when breaking contact, etc...
2 - Make units attached to a commander follow these formations (wich include keeping the main weapon covering an arc of fire).
3 - Make impact damage vary with the angle, so a flanking manouver would really be usefull).
4 - Make tanks and bunkers more durable, a general decrease in weapons efficiency, or make them miss more, so you have time to manouver.
5 - Bring a cohesion bonus for units under a formation, leaderless units scatter and are unable to keep formation, so losing its effectiveness.
6 - The number of units controlled by a commander varies with his rank, starting at Liutienant level.
7 - Make formations nested, ie : a formation of formations commanded by a higher officer, meaning you can keep your mortars behind the tanks, etc...
I know how to program in C/C++ but i am too overwhelmed by the source code size to make any contribution, actually, every time i tried to join a big programming i failed to menage to reach my goals, so i ask if another programmer more experienced than me can do this sort of thing... This will make commanders more valuable in the battlefield IMHO.
Ah, other ideas :
1 - Make cyborgs cheaper, to work as infantary.
2 - Make them able to dig into the ground creating trenches and foxholes, wich would give them a HP bonus but stationary...
I know this one is hard, but its very realistic...
Maybe allowing them to enter buildings (and so the building gives them shelter) would be a good idea too... There are some maps with a lot of buildings scattered (but too weak to be true) and cyborgs would use them as shelter against tank attacks...