I just think Blizzard games are a lot more based on multiplayer games and races balancing. That's why I usually think of those games as MMOrts. I used to play Warcraft III and I can say that every race was completely balanced (patches changes had lines and lines of balancing infos), and every unit type could be easly defeated by a specific other unit. There was no specific winning tactic, every of those had its pros and its cons. Yes the campaign was good, with a nice storyline and with stunning FMVs graphics (like in WZ though, at least for those years), but it was in the multiplayer mode where WC3 gave its best. It had rankings, chatrooms, friends and guild system, and non-pinging servers (at least for ranked games). Warzone hadn't got anything of these features, except from balancing, which is, for the lack of differenciated factions, quite good (im talking about player vs player balancing, not weapon vs weapon, cos this one is another story). Warzone was mostly campaign-only based (the ps version hadn't /and couldn't/ have multiplayer, but the game was still great to play).
I played WCIII only because of its good multiplayer mode (lots of players, good rankings, some friend
) but I definetly preferred WZ because of its gameplay and camera controls.
Still, Warzone wasn't complete, and we dont know what developers could have put into its multiplayer mode (and more) if they had more time. It's not dedicated to multiplayer gaming, so it lacks of basic multiplayer stuff which help you in controls speed like hotkeys for everything (one of the most important things in Blizzard games was to remember every single hotkey, that gave you a big help to speed your game up). In Warzone, you always need some time to do everything, even sending your repairers to each unit which need repairs. And that's another thing I enjoy of this game: you never have time for a break. Your mouse should always be moving, in every moment. Still, the lack of some hotkey isn't really a handicap in multiplayers game. Why? Simple, other players haven't got them too. It could mean something again CPUs, but it's a really minor problem if you have some skill in the game.
So, in my opinion, Blizzard games and other RTSs, like Warzone, are completely different. The first are mostly multiplayer orientated, (despite the really well-done campaign, without the multiplayer action I felt something was missing [just like playing Call of Duty without multiplayer, so sad!
]), while Warzone, as it is incomplete in its multiplayer side, more campaign-orientated.
Being mostly multiplayer-based its not like being like the "backstreet boys" of the music industry. Being like those would be having only flesh no substance (only ringtones and no music in pop music's case xD) like in some kind of games I know but I won't tell anything about to not pull another discussion about those.