I've just mailed the guy who was head of Eidos Technologies, and its an internal email as he's still here. Lets see how that goesChojun wrote:The RPL format is proprietary.
However, the company responsible for it, Eidos Technologies, went defunct in 2000. This is speaking of the codec, not the video content, which is owned by Eidos, PLC.
Jay could probably explain this better than I but this is what my investigations have turned up.
Everything you wanted to know about Warzone's FMVs.
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
Re: Everything you wanted to know about Warzone's FMVs.
From what I remember, the RPL format uses the bink video codec, which is proprietary and not owned by Eidos. However, we have been able to convert the videos into other formats, so if we got permission to distribute the videos, the codec would not really be a problem.
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
Hmm always thought the codec was created in house, will find out soon enoughPer wrote:From what I remember, the RPL format uses the bink video codec, which is proprietary and not owned by Eidos. However, we have been able to convert the videos into other formats, so if we got permission to distribute the videos, the codec would not really be a problem.
-
- Inactive
- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Everything you wanted to know about Warzone's FMVs.
From what I know the format (for which dec130.dll is the decoder) is called Escape130 and was created by Eidos.Per wrote:From what I remember, the RPL format uses the bink video codec
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
Thats what i thoughtcybersphinx wrote:From what I know the format (for which dec130.dll is the decoder) is called Escape130 and was created by Eidos.Per wrote:From what I remember, the RPL format uses the bink video codec
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
May have resolution for the FMV issue.
Re: Everything you wanted to know about Warzone's FMVs.
*shrugs* I almost forgot my pain from the yesterday drawn wisdom teeth.jaywalker_eidos wrote:May have resolution for the FMV issue.
We all have the same heaven, but not the same horizon.
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
hehe is that a good thing or a bad thing?Kamaze wrote:*shrugs* I almost forgot my pain from the yesterday drawn wisdom teeth.jaywalker_eidos wrote:May have resolution for the FMV issue.
Re: Everything you wanted to know about Warzone's FMVs.
Definite a good one
We all have the same heaven, but not the same horizon.
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
Phew just when u `shrugged` i thought it was badKamaze wrote:Definite a good one
What format have you guys converted the movies into for use in game? or would u just use the same codec?
Re: Everything you wanted to know about Warzone's FMVs.
While there is an open-source decoding library we could use for the FMVs (although, it is somewhat flakey), the most likely eventuality is that the movies will be converted to Theora (http://www.theora.org/ ).jaywalker_eidos wrote:Phew just when u `shrugged` i thought it was badKamaze wrote:Definite a good one
What format have you guys converted the movies into for use in game? or would u just use the same codec?
The codec is similar in quality to MPEG-4, with the required playback code already in-place. It should also help to cut the required bandwidth.
Regards, Freddie.
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
Whats that expression?
god bless the internet
it has everything...
god bless the internet
it has everything...
Re: Everything you wanted to know about Warzone's FMVs.
At warzone2200.com we will continue to use the RPL codec. However, as video content for the 2200 campaign is released by GrimMoroe, we will likely add support for MPEG-4.jaywalker_eidos wrote:What format have you guys converted the movies into for use in game? or would u just use the same codec?
-
- Trained
- Posts: 41
- Joined: 05 Jun 2008, 10:39
Re: Everything you wanted to know about Warzone's FMVs.
So you doing a different version from this sites version? (really needs to have more time to read every page on the web)Chojun wrote:At warzone2200.com we will continue to use the RPL codec. However, as video content for the 2200 campaign is released by GrimMoroe, we will likely add support for MPEG-4.jaywalker_eidos wrote:What format have you guys converted the movies into for use in game? or would u just use the same codec?
Re: Everything you wanted to know about Warzone's FMVs.
Short answer -- yes.jaywalker_eidos wrote:So you doing a different version from this sites version? (really needs to have more time to read every page on the web)
Here is a quick chronology on the origination of the different projects (as far as I remember correctly):
1.10 -> BerliOS Project (Grizzly, RodZilla et al, 1.10a, 0.X.X, etc, Win32, Linux) -> Warzone Resurrection Project (Per, Giel, et al, 2.X.X, Win32, Linux/Linux64, MacOS-X, Non-Retail)
1.10 -> N.E.W.S.T. (RmanJack et al, All Retail Versions, Win32, Retail only) -> Pumpkin-2 -> Realtimestrategies.net -> Warzone2200.com (1.11, Win32 only, Retail + Non-Retail)