Everything you wanted to know about Warzone's FMVs.

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jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 06 Jun 2008, 09:16

Chojun wrote:The RPL format is proprietary.

However, the company responsible for it, Eidos Technologies, went defunct in 2000. This is speaking of the codec, not the video content, which is owned by Eidos, PLC.

Jay could probably explain this better than I but this is what my investigations have turned up.
I've just mailed the guy who was head of Eidos Technologies, and its an internal email as he's still here. Lets see how that goes :)

Per
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Re: Everything you wanted to know about Warzone's FMVs.

Post by Per » 06 Jun 2008, 09:24

From what I remember, the RPL format uses the bink video codec, which is proprietary and not owned by Eidos. However, we have been able to convert the videos into other formats, so if we got permission to distribute the videos, the codec would not really be a problem.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 06 Jun 2008, 10:11

Per wrote:From what I remember, the RPL format uses the bink video codec, which is proprietary and not owned by Eidos. However, we have been able to convert the videos into other formats, so if we got permission to distribute the videos, the codec would not really be a problem.
Hmm always thought the codec was created in house, will find out soon enough :)

cybersphinx
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Re: Everything you wanted to know about Warzone's FMVs.

Post by cybersphinx » 06 Jun 2008, 15:12

Per wrote:From what I remember, the RPL format uses the bink video codec
From what I know the format (for which dec130.dll is the decoder) is called Escape130 and was created by Eidos.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 06 Jun 2008, 16:02

cybersphinx wrote:
Per wrote:From what I remember, the RPL format uses the bink video codec
From what I know the format (for which dec130.dll is the decoder) is called Escape130 and was created by Eidos.
Thats what i thought :)

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 10 Jun 2008, 13:15

May have resolution for the FMV issue. :)

Kamaze
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Re: Everything you wanted to know about Warzone's FMVs.

Post by Kamaze » 10 Jun 2008, 13:49

jaywalker_eidos wrote:May have resolution for the FMV issue. :)
*shrugs* I almost forgot my pain from the yesterday drawn wisdom teeth.
We all have the same heaven, but not the same horizon.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 10 Jun 2008, 14:07

Kamaze wrote:
jaywalker_eidos wrote:May have resolution for the FMV issue. :)
*shrugs* I almost forgot my pain from the yesterday drawn wisdom teeth.
hehe is that a good thing or a bad thing? :)

Kamaze
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Re: Everything you wanted to know about Warzone's FMVs.

Post by Kamaze » 10 Jun 2008, 14:09

Definite a good one :)
We all have the same heaven, but not the same horizon.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 10 Jun 2008, 14:09

Kamaze wrote:Definite a good one :)
Phew just when u `shrugged` i thought it was bad ;)

What format have you guys converted the movies into for use in game? or would u just use the same codec?

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Re: Everything you wanted to know about Warzone's FMVs.

Post by EvilGuru » 10 Jun 2008, 14:35

jaywalker_eidos wrote:
Kamaze wrote:Definite a good one :)
Phew just when u `shrugged` i thought it was bad ;)

What format have you guys converted the movies into for use in game? or would u just use the same codec?
While there is an open-source decoding library we could use for the FMVs (although, it is somewhat flakey), the most likely eventuality is that the movies will be converted to Theora (http://www.theora.org/ ).

The codec is similar in quality to MPEG-4, with the required playback code already in-place. It should also help to cut the required bandwidth.

Regards, Freddie.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 10 Jun 2008, 14:37

Whats that expression?

god bless the internet :)

it has everything...

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Re: Everything you wanted to know about Warzone's FMVs.

Post by Chojun » 10 Jun 2008, 17:33

jaywalker_eidos wrote:What format have you guys converted the movies into for use in game? or would u just use the same codec?
At warzone2200.com we will continue to use the RPL codec. However, as video content for the 2200 campaign is released by GrimMoroe, we will likely add support for MPEG-4.

jaywalker_eidos
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Re: Everything you wanted to know about Warzone's FMVs.

Post by jaywalker_eidos » 10 Jun 2008, 17:45

Chojun wrote:
jaywalker_eidos wrote:What format have you guys converted the movies into for use in game? or would u just use the same codec?
At warzone2200.com we will continue to use the RPL codec. However, as video content for the 2200 campaign is released by GrimMoroe, we will likely add support for MPEG-4.
So you doing a different version from this sites version? (really needs to have more time to read every page on the web) :)

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Re: Everything you wanted to know about Warzone's FMVs.

Post by Chojun » 10 Jun 2008, 20:13

jaywalker_eidos wrote:So you doing a different version from this sites version? (really needs to have more time to read every page on the web) :)
Short answer -- yes.

Here is a quick chronology on the origination of the different projects (as far as I remember correctly):

1.10 -> BerliOS Project (Grizzly, RodZilla et al, 1.10a, 0.X.X, etc, Win32, Linux) -> Warzone Resurrection Project (Per, Giel, et al, 2.X.X, Win32, Linux/Linux64, MacOS-X, Non-Retail)

1.10 -> N.E.W.S.T. (RmanJack et al, All Retail Versions, Win32, Retail only) -> Pumpkin-2 -> Realtimestrategies.net -> Warzone2200.com (1.11, Win32 only, Retail + Non-Retail)

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