4.2.2 Release Change Log - Unofficial

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IgorBrehm
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4.2.2 Release Change Log - Unofficial

Post by IgorBrehm »

2021-11-22: Version 4.2.2:
* General:
* Add: Multiplay Options menu (too many commits, #2415)
* Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group"
* Fix: Reject certain crashy OpenGL drivers, and fallback to other backends
* Fix: Handle exceptions creating Vulkan device
* Fix: Repairs & Builders: Don't move needlessly
* Fix: Re-ordering construction units to build something shouldn't cancel it
* Fix: Don't reset attack range under commander
* Fix: Ignore rearm order when already rearming
* Fix: Don't show green overlay when impossible to build next module
* Fix: Don't show modules in build list when unable to build more buildings of that type
* Fix: Don't retreat repair turrets (RT) to other RT
* Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
* Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
* Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
* Fix: Remove Command Relay structure requirement for Command Turret research
* Fix: Partial UI soft-lock with certain in-game menus
* Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug
* Fix: Toggling debug mode in skirmish as spectator
* Fix: Ultimate Scavengers building an absurd amount of factories
* Graphics:
* Fix: Missing parts on the Nexus Link turret
* AI:
* Fix: Rip out mobile repair tactics from Cobra AI
* Scripting:
* Fix: Use constants instead of plain numbers
* Multiplayer:
* Add: Add 7-player map "Thales"
* MP-Balance:
* Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64
* Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150
* Other:
* Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin
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