Adding self repair to campaign

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Monstr
New user
Posts: 1
Joined: 26 Jun 2020, 14:28

Adding self repair to campaign

Post by Monstr »

Ok since I've always wanted this self repair tech in campaign which is exclusive to nexus. Only way i could accomplish this was by using cheats which adds/researches totally everything which really messes up the game.
I only want this specific tech and play the campaign like normal.
Is there any way to do this by using cheats or modifying any data file?
Years ago i found something on web relating to editing some file but I can't remember now.
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Berserk Cyborg
Code contributor
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Posts: 938
Joined: 26 Sep 2016, 19:56

Re: Adding self repair to campaign

Post by Berserk Cyborg »

Yep. Enabling auto-repair in the campaign is slightly odd because of an initialization issue with it in campaign requiring it to be forcibly researched every time a new mission starts. This is easy enough to achieve and requires a single script command which I've added to the end of the cam_eventStartLevel event in the attached mod.

Note: Lightly tested.
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camAutorepair.wz
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