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It's been a while...whats changed?

Posted: 13 Feb 2020, 23:37
by TheHero
Hi all

It's been a while since I've embraced WZ2100.

Needless to say I'm still hooked on the game and it still holds that challenging aspect missing from more modern rts.

I've had to tone down the difficulty from hard to medium to make it enjoyable.

So anyway,

What's changed over the last couple of years? (I think my last time on WZ2100 was late 2012)
I'm not looking for every update, I'm focused on the big changes in the game and things I should be focused on (like a newer feature with the endgame body that allows 2 turrets)

Also... Are flamers still OP?

Re: It's been a while...whats changed?

Posted: 15 Feb 2020, 19:17
by WZ2100ModsFAn
Why did you copy my thread? I know i have the exact name like that.

Re: It's been a while...whats changed?

Posted: 15 Feb 2020, 21:13
by Jorzi
WZ2100ModsFAn wrote: 15 Feb 2020, 19:17 Why did you copy my thread? I know i have the exact name like that.
Probably coincidence, I don't think he's a bot/spammer.

@TheHero Welcome :)
I wouldn't say flamers are op anymore. They are very effective against cyborgs, light vehicles & bunkers, but a wall will stop them pretty hard, and anything tracked will take a lot of fire before going down. I usually use flamer borgs as an early anti-rush defence.

Re: It's been a while...whats changed?

Posted: 17 Feb 2020, 18:50
by TheHero
WZ2100ModsFAn wrote: 15 Feb 2020, 19:17 Why did you copy my thread? I know i have the exact name like that.
Sorry was just by chance I picked the same title. I'm just a enthusiast of Warzone2100 and saw that it's currently due for release on Steam this week.

Re: It's been a while...whats changed?

Posted: 21 Feb 2020, 21:19
by JimmyJack
TheHero wrote: 13 Feb 2020, 23:37 What's changed over the last couple of years? (I think my last time on WZ2100 was late 2012)

2012? Many things but I think the one thing that may slip past you, if it has been that long, is that NullBot has replaced Nexus as the default AI. You have to change-up your opening game. And....
I've had to tone down the difficulty from hard to medium to make it enjoyable.

The campaign's AI has also been turned up.

Good luck winning the campaign.