Legacy needs developers!
Posted: 24 Oct 2012, 00:07
Hi, I'm back after a couple of months away from Warzone, and as usual forgot most of what I know. I would like to extend an open invitation to all players capable of coding in C++ to even a small level, and who can follow Warzone 2100 Legacy's goals, which are strictly to enhance the core Warzone 2100 game, keeping the balance mostly 2.3.9 compliant, while fixing bugs, updating the UI and adding non-balance or graphics features and enhancements, and keeping the game up-to-date for running and compiling on modern operating systems. Contact me at [email protected] or PM me if you would like to become a Legacy developer. I had quit working on Legacy for a while, but I'm back and trying my best to update it. Another thing I really need is help updating copyright info and names, as well as cleaning out unused C++ code I do not understand.
universe2.us is the Warzone 2100 Legacy lobby server, and uses old lobby code compliant with 2.2.x. ##wz2100legacy is our IRC channel on Freenode, and our github repository is here: https://github.com/Subsentient/wz2100legacy
I am very, very displeased with recent developments in 3.x, and I very much intend to restore Warzone 2100's balance and create a safe haven project for the game keeping it mostly pristine. One other feature I plan to implement: WDG map loading. It will need to assume some things about every map, but it should not be *too* difficult. I have implemented functional spectator support, fixed much of the map and AI selector issues, removed the dependency on SDL, fixed hardcrete structures that did not require hardcrete to be researched, and more. Check commits on our github for an almost complete list of changes.
I sincerely hope to find some partners and friends to help me with my fork.
-Subsentient
universe2.us is the Warzone 2100 Legacy lobby server, and uses old lobby code compliant with 2.2.x. ##wz2100legacy is our IRC channel on Freenode, and our github repository is here: https://github.com/Subsentient/wz2100legacy
I am very, very displeased with recent developments in 3.x, and I very much intend to restore Warzone 2100's balance and create a safe haven project for the game keeping it mostly pristine. One other feature I plan to implement: WDG map loading. It will need to assume some things about every map, but it should not be *too* difficult. I have implemented functional spectator support, fixed much of the map and AI selector issues, removed the dependency on SDL, fixed hardcrete structures that did not require hardcrete to be researched, and more. Check commits on our github for an almost complete list of changes.
I sincerely hope to find some partners and friends to help me with my fork.
-Subsentient