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Is anyone developing a 1.x fork?

Posted: 08 Nov 2011, 09:18
by Lord Apocalypse
Just curious.

Or is anyone playing with the original 1.10 source code?

Re: Is anyone developing a 1.x fork?

Posted: 09 Nov 2011, 00:15
by lav_coyote25
:dontknow:

Re: Is anyone developing a 1.x fork?

Posted: 09 Nov 2011, 12:58
by zydonk
I do Still the best for long hard play...

Re: Is anyone developing a 1.x fork?

Posted: 09 Nov 2011, 13:43
by Rman Virgil
.

Member Seismo is doing a fork based on Chojun's re-worked code base of v.1.10 (focused on a new framework for starters... Chojun's work on v.1.10 was also the basis for the defunct WZ 2200 project of a few years back now).

SEE: viewtopic.php?f=32&t=7269&p=75937#p75937

- Regards, Rman. 8)

Re: Is anyone developing a 1.x fork?

Posted: 10 Nov 2011, 02:27
by Lord Apocalypse
Know where I can find a download of that? I still like playing with the code from time to time and any forks or updates always adds a bit of flavor with all the diffs.

Re: Is anyone developing a 1.x fork?

Posted: 10 Nov 2011, 16:50
by Rman Virgil
Lord Apocalypse wrote:Know where I can find a download of that? I still like playing with the code from time to time and any forks or updates always adds a bit of flavor with all the diffs.
Never has been a public distro.

Chojun's version is well worth getting into - code base & playing the binary with Grim's art assets (Elric's brother). Chojun's modus operandi / dev strategy is, IMHO, very robust. He's also been a working pro for some years now so he has brought that to the table along with his deep & long standing love of the game. (BTW -We finally met face to face a few years back when I was in Utah for 6 months upgrading the Telco Qwest's infrastructure. Good man.)

PM Chojun, is my advice for his work.

Seismo has been working off Chojun's code for sometime now but I donot have any first hand experience with his work. You can try PMing him as well but my guess would be that he may not be ready to share what he's done yet - but I could certainly be wrong on that score.

- Regards, Rman. :)
.

Re: Is anyone developing a 1.x fork?

Posted: 11 Nov 2011, 05:18
by vexed
For what it is worth, Chojun said it might be possible for him to release his source before the end of the year.
Seismo's code is(was?) using C#, and there is no way to get the code at this time.
You can try some :beg: if you want... :wink: nothing to lose except time. :3

Re: Is anyone developing a 1.x fork?

Posted: 11 Nov 2011, 15:47
by Lord Apocalypse
Following a C# codebase would be interesting especially to get into XNA and at some point release for the XBox 360 (gee, from a PS1 to a 360) but I dont know C# and I don't think I want to learn. Will need to find time to PM Chojun though.. eventually.

Re: Is anyone developing a 1.x fork?

Posted: 12 Nov 2011, 03:53
by vexed
Lord Apocalypse wrote:Following a C# codebase would be interesting especially to get into XNA and at some point release for the XBox 360 (gee, from a PS1 to a 360) but I dont know C# and I don't think I want to learn. Will need to find time to PM Chojun though.. eventually.
That isn't possible, it will never see the light of day on xbox 360... It would violate the license AFAIK.

Re: Is anyone developing a 1.x fork?

Posted: 12 Nov 2011, 05:22
by Lord Apocalypse
what license? WZ may be open source but the lic for WZ would not require anything xbox related to be open source as per one of those exceptions. If im reading you right. Worth at least looking into I think.

Re: Is anyone developing a 1.x fork?

Posted: 13 Nov 2011, 02:32
by lav_coyote25
Lord Apocalypse wrote:what license? WZ may be open source but the lic for WZ would not require anything xbox related to be open source as per one of those exceptions. If im reading you right. Worth at least looking into I think.
go ahead...look into it. we already been there done that, but don't let us stop you from wasting your time... :rofl2:

Re: Is anyone developing a 1.x fork?

Posted: 16 Nov 2011, 20:07
by Jorzi
As far as I've understood, the problem isn't that warzone would require xbox stuff to be open source, but that xbox would require warzone to be closed source (or at least not gpl)

As a matter of fact I am developing a game in XNA using C# myself (school project) and I've understood that you can play your own game on the xbox, but distributing it is illegal unless you pay the licensing/registration fees required by microsoft.

Re: Is anyone developing a 1.x fork?

Posted: 21 Nov 2011, 11:46
by Lord Apocalypse
Its actually you have to join the creators club for $99 (forget if thats yearly or not)

From what i've read so far there is nothing about about the gpl, though it looks more like to get it on the xbox you would have to charge for it which isn't against the gpl, if you were real dill hole you could even charge people for the source code. Ah the joys of open source GPLed software.

So, what was the reason WZ could not go on the xbox? Short version

Re: Is anyone developing a 1.x fork?

Posted: 21 Nov 2011, 12:26
by Jorzi
Maybe it can, but someone still needs to convert the code to c# (edit: .NET seems to support c++ too), the interface to xna and the graphics library to directx, as well as paying the fee. Also, a direct conversion means the c code loses its speed, since it's converted to CIL running on a virtual machine, making the program less efficient.

Re: Is anyone developing a 1.x fork?

Posted: 22 Nov 2011, 00:21
by E-102 Gamma
Jorzi wrote:Maybe it can, but someone still needs to convert the code to c# (edit: .NET seems to support c++ too), the interface to xna and the graphics library to directx, as well as paying the fee.
Don't the 1.x versions support D3D already?