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The semantics have been cleared up it would appear so let me serve-up a plate of T-bone, baked potato (with the works, natch) & buttered green beans. No peach cobbler, I'm afraid. O_O
Having actively engaged the game (& its community) closely since Retail Beta, pattern recognition is inevitable. For what it's worth, here is one central to this thread, from my POV to be sure.
Two base propositions to kick it off.
Mods proliferating are essential to a games thriving longevity.
Developers who attend the source with care, skill and prescience are also a boon to the game enduring and prospering.
When both activities are generally in-sync, players, modders and developers all benefit from their chosen focus.
Since the game was open-sourced a
Catch-22 pattern has emerged.
Development progresses leaving a wake of broken mods. I posit that this discontinuity cannot sustain the game.
Both developers and modders have done good work that has satisfied their respective desires.
Let me speak specifically to the mind-set of Modders-Mappers since I've done both solo and in collaboration.
These activities are hard work but fun to create. Once created, the fun proceeds along the path of evolving the work - making the mod or map better, and thus hopefully expanding its audience.
Continuously having to fix your work because most source development releases break it, quickly becomes tiresome and absolutely NO fun. This dynamic for sure discourages modders and mappers from going forward with their work. This over-all discontinuity in-turn diminishes expanding the games audience base.
In systems dynamics lingo this is called a negative feedback loop which ironically fits well with the predominant activity out of the pattern discerned - endlessly testing for and reporting bugs, which can be satisfying and rewarding for a minority, I have no doubt, but while also benefiting the majority it simply ain't no fun for most to open-endedly engage this predominant pattern.
The conclusion I draw from this stated pattern is that WZ 2100 is currently mostly a developer's playground and until there is an equitable shift in the direction of players, modders & mappers having more fun than bug-headaches the game's fan base will stagnate at best. Perhaps that is its fate. I wouldn't presume to say one way or the other.
Having stated that impasse as MHO, I honestly do not know what strategy would make for a positive feedback loop other than my gut tells me that effectively sustained leadership would be at the core of the solution. In OSS projects that sorta parallels the quest for the Ark of the Covenant, it seems, from my limited experience.
Well, back to the occasional lurk.
Cheers, Virgil Glyph xD
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