I think you forgot to attach the patch?Baum wrote:Beta 1 can be downloaded from the SVN repository:The lighting patch is attached. Run the following command in the beta 1 directory to apply it:Code: Select all
svn co http://svn.gna.org/svn/warzone/tags/2.1_beta1
Code: Select all
patch -p0 < /path/to/beta1_lighting.diff
Mac users, where are you guys?
Re: MAC users, where are you guys?
Re: MAC users, where are you guys?
I think so, too
however: I svned beta1, I copied popt, so, I am ready to go as soon as I get the patch
That should not sound rude or something!! I apreciate your help with this very much!!
however: I svned beta1, I copied popt, so, I am ready to go as soon as I get the patch
That should not sound rude or something!! I apreciate your help with this very much!!
Re: MAC users, where are you guys?
I guess that would be a problem . Sorry about that!
- Attachments
-
- beta1_lighting.diff
- 2.1 Beta 1 Lighting Patch
- (489 Bytes) Downloaded 307 times
Re: MAC users, where are you guys?
thx
I don't know why nothing happens. Under Linux when I patched the kernel or something,
I usualy get back to the prompt. Here nothing happens. The command stays active,
does not succeed nor abort and can only be interrupted by pressing ctrl-c
that is not what should have happend, right?
I don't know why nothing happens. Under Linux when I patched the kernel or something,
I usualy get back to the prompt. Here nothing happens. The command stays active,
does not succeed nor abort and can only be interrupted by pressing ctrl-c
that is not what should have happend, right?
Re: MAC users, where are you guys?
I think that's happened to me when I've run a new version for the first time. If you let it run for long enough (a few minutes), it might start the game.
Re: MAC users, where are you guys?
I am not talking about the game, I am talking about the
patch-process...
that command does not succeed nor error
patch-process...
Code: Select all
patch -p0 ../Desktop/beta1_lighting.diff
- DevUrandom
- Regular
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Re: MAC users, where are you guys?
You got it wrong.twilight wrote:Code: Select all
patch -p0 ../Desktop/beta1_lighting.diff
The command you typed patches the file ...beta1_lighting.diff with input recieved on stdin.
That's obviously not what you want. You want this instead:
Code: Select all
patch -p0 < ../Desktop/beta1_lighting.diff
Re: MAC users, where are you guys?
oops, seems I did not read well enough, sorry... will post the results asap!
Re: MAC users, where are you guys?
result is here: beta1 with lighting-patch already has the texture-problem on tiger (10.4.11)
Re: MAC users, where are you guys?
Alright, so the problem must have been introduced before the beta1 "head" revision (r3813). I tried to build r3800 of the beta1 tag but I'm having some linking problems and I'll have to try again later or with a different revision.
Re: MAC users, where are you guys?
Hey guys,
this news brings hope, for you as developers, for us as testers:
http://news.worldofapple.com/archives/2 ... eed-notes/
Let's hope those "OpenGL-Fixes" are fixing our issues!
That would at least give you the majority of macusers back, that use Leopard.
For me, since I don't have the money, I have to stick to tiger and don't expect
them to fix OpenGL there
Greetings
this news brings hope, for you as developers, for us as testers:
http://news.worldofapple.com/archives/2 ... eed-notes/
Let's hope those "OpenGL-Fixes" are fixing our issues!
That would at least give you the majority of macusers back, that use Leopard.
For me, since I don't have the money, I have to stick to tiger and don't expect
them to fix OpenGL there
Greetings
Re: MAC users, where are you guys?
Hmm.twilight wrote:Hey guys,
this news brings hope, for you as developers, for us as testers:
http://news.worldofapple.com/archives/2 ... eed-notes/
Let's hope those "OpenGL-Fixes" are fixing our issues!
That would at least give you the majority of macusers back, that use Leopard.
For me, since I don't have the money, I have to stick to tiger and don't expect
them to fix OpenGL there
Greetings
They dropped support for tiger, since they released leopard? What kind of BS is that? :rolleyes:
Anyway, looks like Baum is narrowing down when these issues first appeared...
Re: MAC users, where are you guys?
nope, they did not drop support for tiger! They still
have support for Panter, btw. This update is simply
a leopard-update (10.5.5), and I don't know of any Tiger-Updates.
But they might of course bring out a 10.4.12.
That does not mean, that changes of that kind are
ported back to tiger or panter. They might, they might not,
I don't know was just speculating!
Most programs (OpenGL) I use have no problems at all. For me it is just Blender.org
and Warzone. Everything else runs fine (even windows-games
with wine).
Well, but nice to hear, that the problem is been narrowed down!
have support for Panter, btw. This update is simply
a leopard-update (10.5.5), and I don't know of any Tiger-Updates.
But they might of course bring out a 10.4.12.
That does not mean, that changes of that kind are
ported back to tiger or panter. They might, they might not,
I don't know was just speculating!
Most programs (OpenGL) I use have no problems at all. For me it is just Blender.org
and Warzone. Everything else runs fine (even windows-games
with wine).
Well, but nice to hear, that the problem is been narrowed down!
Re: MAC users, where are you guys?
I'm sorry to say that I haven't been able to do much more work on tracking down the revision that started the texture issue due to a lack of time so it would be appreciated if someone else could head this up. If not, I can still try to work on this sporadically but school and work might limit the amount of free time I have.
Also, Bertrand Coconnier, the developer of QuesoGLC, has been kind enough to incorporate a Leopard OS X bug fix (QuesoGLC bug #2012579) into the next release and needs somebody with Leopard to test out the release-0.7 branch (http://quesoglc.svn.sourceforge.net/vie ... z?view=tar).
To test this with Warzone, download the link above and extract the archive to the Warzone directory macosx/external/. The directory should be called 'quesoglc' (this directory will probably already exist if you've built Warzone previously so just overwrite it). Then, just build Warzone normally ('xcodebuild clean && xcodebuild') and make sure fonts are rendering correctly when running the game.
Thanks,
Tim
Also, Bertrand Coconnier, the developer of QuesoGLC, has been kind enough to incorporate a Leopard OS X bug fix (QuesoGLC bug #2012579) into the next release and needs somebody with Leopard to test out the release-0.7 branch (http://quesoglc.svn.sourceforge.net/vie ... z?view=tar).
To test this with Warzone, download the link above and extract the archive to the Warzone directory macosx/external/. The directory should be called 'quesoglc' (this directory will probably already exist if you've built Warzone previously so just overwrite it). Then, just build Warzone normally ('xcodebuild clean && xcodebuild') and make sure fonts are rendering correctly when running the game.
Thanks,
Tim
Re: MAC users, where are you guys?
would do that immediatly, but I have no money left for leopard
and since snow-leopard seems to come in the very near future, I am not
going to buy leopard, anyway
and since snow-leopard seems to come in the very near future, I am not
going to buy leopard, anyway