Beta-testers for campaign needed

Warzone 2.1.x series. (Unsupported--read only!)
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Zoloom
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Re: Beta-testers for campaign needed

Post by Zoloom » 21 Aug 2008, 17:20

Buginator wrote:
Zoloom wrote:I'm on Ubuntu 32 bits and i'm currently to the first mission against the collective.

I found one bug here : viewtopic.php?f=19&t=2064

Can i become a beta-tester for helping you yo find some bugs ?

Thanks ^^
Sure thing!

We are always looking for testers!

If possible, it would be best to play 2.1 branch, and not the current beta 4, since that is fairly old now, and lots of bugs in that have already been fixed.
Hum so i have to compile the current trunk version of the SVN, right ?
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Buginator
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Re: Beta-testers for campaign needed

Post by Buginator » 22 Aug 2008, 07:00

Zarel wrote:
Buginator wrote:Sure thing!

We are always looking for testers!

If possible, it would be best to play 2.1 branch, and not the current beta 4, since that is fairly old now, and lots of bugs in that have already been fixed.
Is there a difference between that and trunk? Where do I find that?
Zoloom wrote:Hum so i have to compile the current trunk version of the SVN, right ?
Trunk is: http://svn.gna.org/svn/warzone/trunk (svn co http://svn.gna.org/svn/warzone/trunk)
2.1 is http://svn.gna.org/svn/warzone/branches/2.1 (http://svn.gna.org/svn/warzone/branches/2.1)
In this case, since we are going to release another beta (or perhaps a 'stable') 2.1, that is the one that needs testing.
Then once 2.1 goes 'stable', then we need testing on trunk.

If on linux or macs, then yes, you need to compile your own builds.
If on windows, then there is a nightly build available in another thread.

Hope that clears everything up. :)

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Re: Beta-testers for campaign needed

Post by Zoloom » 22 Aug 2008, 19:50

Ok thanks to you.

I will check this out when i will arrived to compile the 2.1 -.-" :D
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Dragonspider
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Re: Beta-testers for campaign needed

Post by Dragonspider » 30 Aug 2008, 07:00

I would like to help out with campaign testing on beta 4.

1. what do i need ( just the beta 4 DL)?

2. how do you get in debug mode?

Thanks

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Buginator
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Re: Beta-testers for campaign needed

Post by Buginator » 31 Aug 2008, 08:23

Dragonspider wrote:I would like to help out with campaign testing on beta 4.

1. what do i need ( just the beta 4 DL)?

2. how do you get in debug mode?

Thanks
let me quote myself:
Trunk is: http://svn.gna.org/svn/warzone/trunk (svn co http://svn.gna.org/svn/warzone/trunk)
2.1 is http://svn.gna.org/svn/warzone/branches/2.1 (http://svn.gna.org/svn/warzone/branches/2.1)
In this case, since we are going to release another beta (or perhaps a 'stable') 2.1, that is the one that needs testing.
Then once 2.1 goes 'stable', then we need testing on trunk.

If on linux or macs, then yes, you need to compile your own builds.
If on windows, then there is a nightly build available in another thread.

Hope that clears everything up
If you can help, then please don't test with beta 4. There have been tons of bug fixes that were already found & fixed. We need testing on http://svn.gna.org/svn/warzone/branches/2.1 .
You want the debug builds (which can crash more than release builds, since it has extra checks in it to catch 'bad' values).
We don't want you to use debug mode or cheats while testing though. Those can & do cause issues if you don't know what your doing.

Thanks! :)

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Re: Beta-testers for campaign needed

Post by psychopompos » 10 Oct 2008, 04:23

Buginator wrote: You want the debug builds (which can crash more than release builds, since it has extra checks in it to catch 'bad' values).
We don't want you to use debug mode or cheats while testing though. Those can & do cause issues if you don't know what your doing.

Thanks! :)
i might be able to do that, as i just went from 2.0 to 2.1 b5 on Thursday.
is it simply playing & reporting annoying stuff?
or are there specific things to do?

----------------------------

mission one annoyances noticed.
unable to set multiple structures with shift key.
queue orders doesn't seem to be working at all actually.
could it be that i changed the key mapping?

the build menu behaviour doesn't change regardless of being set to reopen or not.(it just wont re-open)
might i suggest its behaviour is changed to "closes" or "stays open until closed/replaced"

path finding is feels more responsive, though seems dumber.

after exiting game in windowed mode & restarting with normal shortcut, game resumes in windowed mode.
game wont start if you specify "--fullscreen"
have to change it back to fullscreen in video options.
specify that the game launches fullscreen unless specifically told not to?

.......

alt-tab caused a hang of some kind
game became unresponsive
curser changed in reaction to the edge of the task bar & the buttons(smils etc) on this page, yet visually the game did not exit.
ctrl+alt+del did not bring up task manager, at least not visually.
winkey + L / L to log off & log on again to get back to desktop, didnt work, winkey + U / U didnt work.
had to hard off the system.
though this might be due to ati.

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Buginator
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Re: Beta-testers for campaign needed

Post by Buginator » 10 Oct 2008, 19:29

Locking this topic, as it got too big.

Please see new topic here:
viewtopic.php?f=19&t=2262

Locked