I don't think the multi-turret code was ever finished/debugged all the way. I rather not see it in its current state, and perhaps only be in debug builds/mode.DFStormbringer wrote: Dual turrets.. still lots of flaws here. .one the update states theres the ability for mlti turrets on vehicles AND structures.. someone elaborate on t hat as hard points are the only structures wiht turrets and none can have multi turrets on them unless someone gave a secret fix to the fortresses i dont know about.
and ive noticed a FATAL flaw in the vehicle ones where very often the primary turrent has a very difficult tine trackign and attacking things while the secondary turret never seems to miss a shot...
even more so.. i tried an AA/cannon combo.. leaving a few vehicles able to defend itself agsint ground units and air units.. but the AA guns NEVER fired.. and NEVER tracked.. they stayed in thier neutral direction for the vehicles life no matter how close i got to vtols..
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I don't think the cursor code has been touched in ages.im also noticing EXTENSIVE problems with the cursors in relation to the build menu... ill tell a truck to build a series of structures wiht the Shift click method.. then select another truck.. and for some reason the build men will still be stuck on the first trucks build orders even though a new truck is selected.. and pressing any thing in the build menu for the new truck will cancel out the last trucks orders... ive found that right clicking int e open area to FULLY deselect all units before then clicking another unit will clear this problem out but when in the heat of battle thats an extra and unnesecary step that wasent in previos versions.
I wonder if this issue is in the original or not?