Random crash: 2661 floating point exception

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KaFoX
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Posts: 4
Joined: 08 May 2007, 04:11

Random crash: 2661 floating point exception

Post by KaFoX »

A random crash (stderr said only '2661 floating point exception'), during I believe the second mission of second campaign. I wasn't doing anything in particular, just building stuff. But, I wasn't doing anything at the time of the crash (no input from me at that time). No idea how to reproduce it ... just keep playing until it happens again, I guess. Found this warzone2100.gdmp. Thought you might find it useful:

Code: Select all

Program command: warzone2100
Version: 2.0.6
Type: Release
Compiled on: May  9 2007

Operating system: Linux
Node name: draxslack
Release: 2.6.17.13
Version: #1 SMP Mon Mar 12 15:10:35 CDT 2007
Machine: i686

Pointers: 32bit

Dump caused by signal: SIGFPE: Erroneous arithmetic operation: Integer divide by zero

GLIBC raw backtrace:
warzone2100[0x815af43]

GDB extended backtrace:
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This GDB was configured as "i486-slackware-linux"...
Attaching to process 2661
Reading symbols from /usr/local/bin/warzone2100...done.
Using host libthread_db library "/lib/tls/libthread_db.so.1".
Reading symbols from /usr/lib/libphysfs-1.0.so.1...done.
Loaded symbols for /usr/lib/libphysfs-1.0.so.1
Reading symbols from /usr/lib/libpng.so.3...done.
Loaded symbols for /usr/lib/libpng.so.3
Reading symbols from /usr/lib/libjpeg.so.62...done.
Loaded symbols for /usr/lib/libjpeg.so.62
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/tls/libm.so.6...done.
Loaded symbols for /lib/tls/libm.so.6
Reading symbols from /usr/lib/libSDL-1.2.so.0...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /lib/tls/libpthread.so.0...done.
[Thread debugging using libthread_db enabled]
[New Thread -1222465824 (LWP 2661)]
[New Thread -1242747984 (LWP 2663)]
Loaded symbols for /lib/tls/libpthread.so.0
Reading symbols from /usr/lib/libSDL_net-1.2.so.0...done.
Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
Reading symbols from /usr/lib/libGL.so.1...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/lib/libopenal.so.0...done.
Loaded symbols for /usr/lib/libopenal.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libmad.so.0...done.
Loaded symbols for /usr/lib/libmad.so.0
Reading symbols from /lib/tls/libc.so.6...done.
Loaded symbols for /lib/tls/libc.so.6
Reading symbols from /usr/X11R6/lib/libX11.so.6...done.
Loaded symbols for /usr/X11R6/lib/libX11.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/tls/libdl.so.2...done.
Loaded symbols for /lib/tls/libdl.so.2
Reading symbols from /usr/X11R6/lib/libXext.so.6...done.
Loaded symbols for /usr/X11R6/lib/libXext.so.6
Reading symbols from /usr/X11R6/lib/libXrandr.so.2...done.
Loaded symbols for /usr/X11R6/lib/libXrandr.so.2
Reading symbols from /usr/X11R6/lib/libXrender.so.1...done.
Loaded symbols for /usr/X11R6/lib/libXrender.so.1
Reading symbols from /usr/lib/libvga.so.1...done.
Loaded symbols for /usr/lib/libvga.so.1
Reading symbols from /usr/lib/libGLcore.so.1...done.
Loaded symbols for /usr/lib/libGLcore.so.1
Reading symbols from /usr/lib/tls/libnvidia-tls.so.1...done.
Loaded symbols for /usr/lib/tls/libnvidia-tls.so.1
Reading symbols from /usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2...done.
Loaded symbols for /usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2
Reading symbols from /usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2...done.
Loaded symbols for /usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2
Reading symbols from /usr/X11R6/lib/libXcursor.so.1...done.
Loaded symbols for /usr/X11R6/lib/libXcursor.so.1
Reading symbols from /usr/X11R6/lib/libXfixes.so.3...done.
Loaded symbols for /usr/X11R6/lib/libXfixes.so.3
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /usr/lib/libgcc_s.so.1...done.
Loaded symbols for /usr/lib/libgcc_s.so.1
0xb7e47071 in __waitpid_nocancel () from /lib/tls/libpthread.so.0
(gdb) #0  0xb7e47071 in __waitpid_nocancel () from /lib/tls/libpthread.so.0
No symbol table info available.
#1  0x0815b393 in posixExceptionHandler (signum=8, siginfo=0xbfe8c54c, 
    sigcontext=0xbfe8c5cc) at exceptionhandler.c:490
	allreadyRunning = 1
	btBuffer = {0x815af43, 0x0 <repeats 19 times>}
	btSize = 1
	pid = 2686
	gdbPipe = {14, 15}
	dumpFile = 13
#2  <signal handler called>
No symbol table info available.
#3  0x080f3c7b in calcScreenCoords (psDroid=0xb54f2870) at display3d.c:4339
	cX = 32768
	cY = 32768
	cZ = 0
	radius = 22
	pt = {x = -1075263248, y = -1220716608}
#4  0x080f3e90 in renderAnimComponent (psObj=0xb5542ab0) at display3d.c:1491
	dv = {x = 1129, y = 218, z = 1531}
	posX = 13202
	posY = 10262
	iPlayer = 2
	psParentObj = (BASE_OBJECT *) 0xb54f2870
	brightness = 4279704367
	specular = 0
	__FUNCTION__ = "renderAnimComponent"
#5  0x080ed806 in bucketRenderCurrentList () at bucket3d.c:308
	z = 7994
	thisTag = (BUCKET_TAG *) 0x82d4e60
#6  0x080fa5c0 in drawTiles (camera=0x780, player=0x82def54)
    at display3d.c:1021
	i = 32
	j = 32
	zMax = 220000
	BSPCamera = {x = 13651, y = 903, z = 11369}
	specular = 0
	edgeX = 12660
	edgeY = 137228116
	IsWaterTile = 63360
	PushedDown = 0
	TileIllum = 116 't'
	TextNum = 0
	shiftVal = 0
	realX = 12660
	realY = 10
	bEdgeTile = 137228116
	tmp_y = 63360
	angle = 3388.59473
	__FUNCTION__ = "drawTiles"
#7  0x080fa8cb in displayTerrain () at display3d.c:652
No locals.
#8  0x080fa976 in draw3DScene () at display3d.c:439
	bPlayerHasHQ = 220000
#9  0x0806721c in displayWorld () at display.c:1644
	pos = {x = 141015040, y = 0, z = 0}
#10 0x080a148d in gameLoop () at loop.c:688
	psCurr = (DROID *) 0x0
	psNext = (DROID *) 0x0
	psCBuilding = (STRUCTURE *) 0x0
	psNBuilding = (STRUCTURE *) 0x0
	psCFeat = (FEATURE *) 0x35b60
	psNFeat = (FEATURE *) 0x0
	i = 8
	widgval = 0
	quitting = 0
	intRetVal = INT_NONE
	clearMode = CLEAR_OFF
	__FUNCTION__ = "gameLoop"
#11 0x080a26ef in main (argc=3, argv=0xbfe8cd04) at main.c:770
	frameRet = 220000
	quit = 0
	Restart = 0
	paused = 0
	introVideoControl = 3
	loopStatus = 0
	psPaletteBuffer = (iColour *) 0x0
	pSize = 768
(gdb) Detaching from program: /usr/local/bin/warzone2100, process 2661
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: Random crash: 2661 floating point exception

Post by Giel »

Probably is the result from cZ being 0, then it probably crashed at line 4339 of display3d.c:

Code: Select all

radius = ((radius * pie_GetResScalingFactor()) * 80 / cZ);
"First make sure it works good, only then make it look good." -- Giel
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