Vicky's Maps

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Vicky
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Vicky's Maps

Post by Vicky »

Marna_Pro_High.JPG
Hi all,

My ingame name is Ger_Lady_Marna .

I am 52 years and a old wz2100 player from the passed .
My real call name is Vicky .
I did play about 10 or 13 years ago this game till last version V1.10 .
I whas not a good player but loved to make good player maps .

Now i started this game agean and trying to make maps with Flame . Thats for me a higher challenge to make good map then to be a pro player ingame because thats a utopy for me i gess hahahahaha .

So i post this because i wanna share my first new map with you all for the new Beta .

The ZIP has 3 maps . All the same basic world map but with different in oil state . Low/Med/High oil .

I tested last 24 hrs with some players . Its good to play in FFA and 1 vs 1 . Its not a map with all oil at basis but all over the map .
I did discover that allot different tactics can work on this map to win the game .So not only 1 and the same tactic works on this map .

At the centre there is a smal high place with oil . You can only gett there with a cyborg transporter to build at the oil or the ground for structures .
So if you dont like VTOLS limmit vtol factory with 1 and 1 vtol pad or even zero or what you like . So you can make a transporter .
With the Marna Pro High map it can be handy to gett at centre because its good oil there at that map .
I made that centre not that big so its not overpowered iff you gett on top . So room is limmit for buildings/arty and sutch .

I did not make walls on this maps because we have allot other maps that has them already . Only thing i used is water to make other tactics possable .

Let me know what you like or dislike at this maps .

Enjoy with me and other players :)

Vicky ( Ger_LadyMarna )

My maps are License with CCO :)
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Last edited by Vicky on 22 May 2012, 05:25, edited 2 times in total.
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Re: Vicky's Maps

Post by Staff »

Note, don't forget to say which licensing agreements you are willing to put up with!
See: viewtopic.php?f=5&t=1331#p12355
Also, you should have a screenshot for each, and don't pack all your maps into one zip file.

For example: viewtopic.php?f=10&t=9404
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
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Vicky
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Re: Vicky's Maps

Post by Vicky »

wz2100-20120522_084127-Marna_Pro-T1.JPG
Marna Pro Beta A.JPG
I did improve the marna_pro_High map with some bases defenses ( T3 ). It prevents fast bases attack at the beginning .

In T2 setting you have some buildings so you can build the others where you wants them . That gives more variation in building .

Il gonna work out to put some scavengers on this map .

This map is unther license off CCO .

You can download below the Marna_Pro map in zip .
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Last edited by Vicky on 01 Jun 2012, 15:37, edited 1 time in total.
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Re: Vicky's Maps

Post by Vicky »

Total War Beta.JPG
Variation based on the Marna_Pro map .

For now called Total_War_Beta .
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Last edited by Vicky on 01 Jun 2012, 15:37, edited 1 time in total.
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Re: Vicky's Maps

Post by Merowingg »

Hello Vicky :)

I have to say you gave me an inspiration for my another map by this one you have posted here :)

Welcome on mapmaking forum and we hope there will be more of your work :)

Ah,, :hmm: Staff, shouldn't it be moved to the Showcase ?? :hmm:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Vicky's Maps

Post by Vicky »

Total_War_4pl.JPG

My final multiplayer map for 4 players .

Special oil places are at centre and far nord/south/west/east on smal hills .
You can only explore them with a cyborg transporter . Iff you start without anny VTOL it will be less oil .

This map is unther license off CCO rules .
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Last edited by Vicky on 01 Jun 2012, 15:38, edited 1 time in total.
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Re: Vicky's Maps

Post by Vicky »

Total_War_2pl.JPG
My final 2 player map . In basic the same like the 4 player above .

This map is unther licens off CCO rules .
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Last edited by Vicky on 01 Jun 2012, 15:38, edited 1 time in total.
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Re: Vicky's Maps

Post by sg1efc »

Hello Vicky:

Thanks a lot for these maps. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Vicky's Maps

Post by vexed »

There is no need to zip up the files, just upload the .wz file.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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Re: Vicky's Maps

Post by Vicky »

sg1efc wrote:Hello Vicky:

Thanks a lot for these maps. :)

Your welcome . I wil never say to make the best maps but im trying to make different maps that give some challenge other maps not have .

I made maps in the passed ( 13 years ago ) with huge oil at base and walls but there annouch off them arround at the moment ( so bad idea to make more of those ) .

This end map i made ( Total_War_4pl ) has oil at the hole map instead off only at base . You need to defend your oil outside your base to can win .

Start it with low energie you wil gett out off power fast . Even at high power setting you need to gett oil outside your base for the win .

My advice is , try the map first in skirmish mode to see what kind the map is and to make your tactic in player mode game .

For all those players that only loves huge basses oil and allot defenses walls i can say dont play this map . Its a whole different gameplay .

Iff other players here has a good idea about a map but cannot make them them selfs put a picture from your drawing here and i will see iff i can make it for you .

Greatings Vicky.

The more variation in map types the better to keep more players happy and playing .
Last edited by Vicky on 01 Jun 2012, 15:38, edited 1 time in total.
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Re: Vicky's Maps

Post by sg1efc »

Cool, thanks Vicky. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Vicky's Maps

Post by Merowingg »

Your welcome . I wil never say to make the best maps but im trying to make different maps that give some challenge other maps not have .
It is like it was hearing my within mapmakers voice :lecture: :hmm: which is clearly visible both in texts and in maps here there and everywhere :lecture: :hmm: here :lecture: on this forum :lecture: (am I oversmileying again :hmm: 25 is so little :augh: dont think about it Mero, dont think about it, you are doing just fine :twisted: oh no :augh: It is all ok :twisted: noooooo :augh: )
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Vicky
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Re: Vicky's Maps

Post by Vicky »

One good advice for al custom map makers .

Dont gett in panic :) What you dont know today it can be tomorrow :) or the day after .

And dont rush because time is your friend unless you know your not in this world tommorrow :(
Last edited by Vicky on 01 Jun 2012, 15:39, edited 1 time in total.
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Re: Vicky's Maps

Post by Giani »

Merowingg wrote:
Your welcome . I wil never say to make the best maps but im trying to make different maps that give some challenge other maps not have .
It is like it was hearing my within mapmakers voice :lecture: :hmm: which is clearly visible both in texts and in maps here there and everywhere :lecture: :hmm: here :lecture: on this forum :lecture: (am I oversmileying again :hmm: 25 is so little :augh: dont think about it Mero, dont think about it, you are doing just fine :twisted: oh no :augh: It is all ok :twisted: noooooo :augh: )
Wow, so MANY faces...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: Vicky's Maps

Post by sg1efc »

Giani wrote: Wow, so MANY faces...
:) :) :) LoL :) :) :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)