maps by NoQ

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NoQ
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Re: maps by NoQ

Post by NoQ » 16 Jan 2012, 14:06

2c-UrbanMystery

A 1x1 duel map for v3.1+ only. Inspired by recent IRC talks, it uses a lot of new master-only neutral structures like neutral walls, bridges, nuclear reactors and top-secret laboratories.

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UrbanMystery.png
UrbanMystery.png (6.69 KiB) Viewed 11500 times
2c-UrbanMystery.wz
(27.02 KiB) Downloaded 633 times
Last edited by NoQ on 06 Feb 2012, 09:42, edited 2 times in total.

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Re: maps by NoQ

Post by sg1efc » 16 Jan 2012, 20:56

Cool, Thanks a lot NoQ. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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Re: maps by NoQ

Post by aubergine » 17 Jan 2012, 03:20

Wow, these maps are awesome!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO

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Re: maps by NoQ

Post by NoQ » 22 Jan 2012, 21:06

np (:

2c-Polarity

Yet another 1x1 duel. There are quite a few nice defensive spots on this map; in particular, you can protect your main choke from highground much earlier than you actually reach it.

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Polarity.png
Polarity.png (11.74 KiB) Viewed 11412 times
2c-Polarity.wz
(25.37 KiB) Downloaded 579 times

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Re: maps by NoQ

Post by sg1efc » 23 Jan 2012, 06:26

Thanks again NoQ. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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Re: maps by NoQ

Post by NoQ » 09 Feb 2012, 08:15

5c-Anchor

A single-player challenge for v3.1+ only, based on the NullBot AI project (version v0.11 is used, without any map-specific changes). You encounter all four personalities of NullBot. Some of the enemies possess some extra advanced technologies at start. The challenge is a 2x3 battle, and it is quite fast-paced, but it's not really hard.

Save 5c-Anchor.wz into your main folder, start the game, go to Single Player -> Challenges menu and pick the "Anchor v1.01" challenge. You don't need to install any mods to play this map (they won't conflict though).
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Anchor.png
Anchor.png (13.4 KiB) Viewed 11304 times
5c-Anchor-v1-01.wz
(68.05 KiB) Downloaded 874 times

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Re: maps by NoQ

Post by sg1efc » 09 Feb 2012, 11:54

Thanks NoQ. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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Re: maps by NoQ

Post by NoQ » 11 Feb 2012, 09:21

sg1efc wrote:Thanks NoQ. :)
Too early. Just found out you can't save games on this map :oops:

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Re: maps by NoQ

Post by sg1efc » 11 Feb 2012, 14:31

NoQ wrote:
sg1efc wrote:Thanks NoQ. :)
Too early. Just found out you can't save games on this map :oops:
Never too early to say Thanks. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)

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Re: maps by NoQ

Post by NoQ » 13 Feb 2012, 18:31

I'm finally releasing a spectatorless version of "5c-Progress" and "6c-Arid" maps for v3.1+.

Also, fixed invulnerable features on v3.1+ on 4c-Clash, 4c-Village and 6c-Arid. See also #3134. Please report this sort of problems on other maps! The features will become destroyable again in the next version due to the ticket's being fixed, but maps are worth fixing anyway.

Also, Serenity4 was renamed to SerenityFinal due to map collision in Addons.

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Re: maps by NoQ

Post by NoQ » 17 Feb 2012, 12:55

4c-Freezing

The world is freezing. Need a light? (:

4-player FFA map, should work well both in 3.1 (relatively clean texturing here) and 2.3 (anybody still plays that?). 8 oils per player (highlighted by craters).
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Freezing-1-01.png
Freezing-1-01.png (24.4 KiB) Viewed 11121 times
4c-Freezing-1-01.wz
(46.83 KiB) Downloaded 598 times
Last edited by NoQ on 19 Feb 2012, 20:00, edited 1 time in total.

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Re: maps by NoQ

Post by Iluvalar » 17 Feb 2012, 18:15

NoQ wrote:4c-Freezing

2.3 (anybody still plays that?).
Why not ? I think many people miss the point I try to make. The game mechanics have changed, the balance between luck and skill have just changed. It's like trying to add a dice and snakes to a chess game. If the devs dont take actions to make 3.1 fit into the 2.3 public range, it will no supersede it.

There is a old near ageless stable version now called 2.3.9
and there is that fork they called warzone2100 3.1 but that they could have called battleArea sigma... would have been the same.
Heretic 2.3 improver and proud of it.

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Re: maps by NoQ

Post by NoQ » 17 Feb 2012, 18:29

Why not ?
Well ... just curious :oops: Ok, i'll keep making maps for 2.3 from time to time :roll:

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Re: maps by NoQ

Post by Iluvalar » 17 Feb 2012, 18:39

Sorry I'm getting bitter... I'm just affraid they will divide us into 2 groups :'(
Heretic 2.3 improver and proud of it.

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Re: maps by NoQ

Post by Merowingg » 17 Feb 2012, 20:11

I assume strange times has come..

I do maps for 2.3.9 only, but of course they fit 3.0 too.

The only difference I remember is that to make structures away from water, because in 2.3.. it is ok but in 3.0 it makes them endless towers sometimes.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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