maps by NoQ

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Iluvalar
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Re: maps by NoQ

Post by Iluvalar »

to aubergine: no, my flow analysis make me believe it would just drag noobs attention. There is more interesting frontiers upfront so there is no reason why you would waste time in the deadend. :)
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aubergine
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Re: maps by NoQ

Post by aubergine »

Ya, but reading the forums and even watching some vids on youtube, there seems to be lots of people who just like to turtle up in matches against their friends. I wouldn't know though, as I have no friends.
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NoQ
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Re: maps by NoQ

Post by NoQ »

As effigy has correctly pointed out in his comments to some other map, some extra highground space around the base could be useful as a room to set up anti-air defenses (so that plasmites couldn't reach the base suddenly and instantly as soon as they are seen), but it doesn't seem to apply to this particular map, because bases are wide enough already, and also because it's a very low-oil map, so it's harder to make expensive VTOLs.

I don't think putting towers on those highground positions has any sense. Putting them as a concave semi-circle on your side of the wall is clearly more effective. Note: highground advantage in Warzone 2100 is a very subtle thing. It's not a straightforward boost of accuracy and visibility like in Starcraft. In fact, shooting from highground doesn't always give you an advantage.
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NoQ
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Re: maps by NoQ

Post by NoQ »

4c-Academy

A 4-player FFA map for 3.1+ with custom road textures specially created by Berg.

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Academy.png
Academy.png (7.44 KiB) Viewed 13149 times
4c-Academy-1-01.wz
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Last edited by NoQ on 25 Apr 2012, 19:17, edited 1 time in total.
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aubergine
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Re: maps by NoQ

Post by aubergine »

Those buildings in the second screenie are pretty neat - how did you do those?
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NoQ
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Re: maps by NoQ

Post by NoQ »

Oops! Bugfix. Fixed a couple of broken trap features, and fixed some little seams in road textures.
aubergine wrote:Those buildings in the second screenie are pretty neat - how did you do those?
These are the "labs" that are available in the 3.1 dataset (that's why "Academy").
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Re: maps by NoQ

Post by sg1efc »

NoQ wrote:4c-Academy

A 4-player FFA map for 3.1+ with custom road textures specially created by Berg.
Thank you NoQ and Berg. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Giani
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Re: maps by NoQ

Post by Giani »

Awesome work :D
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: maps by NoQ

Post by NoQ »

4c-Inversion

Yet another 4-player FFA map with custom roads and v3.1+ only features (incompatible with 2.3.9 and below).
This map is also sort of crazy when it comes to army placement. Even though the middle hill doesn't have any oil, the oils around it are bound to be an object of interest, and it seems impossible to protect them with a single army. 9 oils per player.

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4c-Inversion.wz
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sg1efc
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Re: maps by NoQ

Post by sg1efc »

Thank you. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: maps by NoQ

Post by tmp500 »

thanks for the last one, very fun to play / having the derricks facing towards center. i just played a map that is too big and thought it would be nice to have "source" as a 10 player map ;)
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Re: maps by NoQ

Post by NoQ »

tmp500 wrote:it would be nice to have "source" as a 10 player map ;)
Emm i'll try to think of something >.<

6c-Mirage

A 3x3 map for 3.1+ with "mixed tilesets". The map manages to combine textures from different tilesets: most of the ground is arizona, with oasis grass taken from urban and rockies, rocky dirt used instead of arizona cliffs, rocky cliffs present near oasis, and urban large concrete tiles used instead of arizona concrete.

Note that the "lonely" bases #2 and #5 have more oils inside.

v1.01: fixed to work on 3.1_beta11, while being compatible with earlier game versions as well.
v1.02: fixed to work on 3.1_rc2, incompatible with any earlier versions.

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Mirage.png
Mirage.png (21.58 KiB) Viewed 12847 times
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6c-Mirage-1-02.wz
v3.1_rc2 or later
(42.29 KiB) Downloaded 705 times
6c-Mirage-1-01.wz
v3.1_beta11 or earlier
(42.34 KiB) Downloaded 539 times
Last edited by NoQ on 27 Aug 2012, 06:54, edited 6 times in total.
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Giani
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Re: maps by NoQ

Post by Giani »

I saw the pictures, and...
The terrain of your map is awesome! :D
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: maps by NoQ

Post by sg1efc »

Thanks for this newest map NoQ. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Goth Zagog-Thou
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Re: maps by NoQ

Post by Goth Zagog-Thou »

That looks really really good :D Nice job NoQ!
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