Warzone Online

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
User avatar
Terminator
Regular
Regular
Posts: 1074
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Warzone Online

Post by Terminator » 11 Apr 2010, 21:29

I don't know ..should I mess with QT, cause I never really deals with it.

I'm useing NetBeans right now. May I could get TASServer, it written on java. I dont see any advantages of QT.(JavaFX can do better :ninja: )
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

User avatar
Emdek
Regular
Regular
Posts: 1329
Joined: 24 Jan 2010, 13:14
Location: Poland
Contact:

Re: Warzone Online

Post by Emdek » 11 Apr 2010, 21:37

Terminator, there is way to mix advantages of both. ;-)
http://en.wikipedia.org/wiki/Qt_Jambi
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.

User avatar
Terminator
Regular
Regular
Posts: 1074
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Warzone Online

Post by Terminator » 06 Nov 2010, 17:58

ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);

* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Warzone Online

Post by Buginator » 06 Nov 2010, 20:15

Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);

* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
This a external client or something ?
Written in C / C++ / Qt ?
and it ends here.

User avatar
Terminator
Regular
Regular
Posts: 1074
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Warzone Online

Post by Terminator » 06 Nov 2010, 20:47

Buginator wrote:This a external client or something ?
Written in C / C++ / Qt ?
Yes it will be external app. I have not decided yet, but I think QT or Java.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Warzone Online

Post by Rman Virgil » 07 Nov 2010, 06:24

Terminator wrote:ok. I set this project as prior, I will do this for my university diploma work, so it should be ready till january.(beta version)
I thought about functionality so here it is:
* chat-massage system (xmpp);
- voice chat(may be TS3, but my VoIP protocol for now);
* lobby room(main feature for creating game in wz);
- auto client updater;
- internal mod manager;
* addons download/upload (also in room clients-mods sync);
- custom map-upload(share your maps);
- tournament system;
- rank system(don't really know how it will work from wz profiles or develop my own...will see);
- clan system;
- quick-game (like quick game in C&C or battlenet, search for player with similar rank);
This covers all the bases, I think, for the complete set of relevant interests in Real Time.
Terminator wrote:* - high priority;

My lecturer said that this is not enough, so If you can offer something interesting, plz be kind =))
How about a Time-Shifting Component ?

Like a fully relational DB for matching up like minded player prefs / styles of playing ? Criteria fields can be under a dozen and done as pop-up checks. I'm sure you can come up with the core criteria.

Also a key part of this Time-Shifting component - optimal days / times for future scheduling of games.

The basic model for this - and don't laugh - would be net dating. Instead of matching for "romance" your matching for game style prefs and instead of calendering a future date for dinner & a movie, your calendering for a game that has been type-matched per the DB sort.

(Just a set of monologue thoughts this suggested Time Shifting Component as it will not likely lead to reciprocal dialogue, or even simple acknowledgement, if obvious past patterns hold. ;) Though there is always memetic infection. O_o )

- Regards, Rman :hmm:
.
Last edited by Rman Virgil on 07 Nov 2010, 16:59, edited 1 time in total.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Warzone Online

Post by macuser » 07 Nov 2010, 16:08

WOW i like these ideas. also since it will be an external app we could merge the code into the actual game. (is that your plan?)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
Terminator
Regular
Regular
Posts: 1074
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Warzone Online

Post by Terminator » 07 Nov 2010, 16:27

no, merging won't work. My plane is to make finding new players easier(&mod managing in MP)until new WZ GUI interface will be released.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Warzone Online

Post by macuser » 07 Nov 2010, 18:37

What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

User avatar
Terminator
Regular
Regular
Posts: 1074
Joined: 05 Aug 2006, 13:46
Location: Ukraine
Contact:

Re: Warzone Online

Post by Terminator » 07 Nov 2010, 22:49

macuser wrote:What i meant by merging was to use your code in wz2100 (copy and paste) as long as that is OK with you (and the devs)
it more complicated than simple copy past..anyway will see.
Death is the only way out... sh*t Happens !

Russian-speaking Social network Group http://vk.com/warzone2100

Post Reply