Scavenger Mod V1.1 ALPHA Released!
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Scavenger Mod V1.1 ALPHA Released!
There's my Scavenger Mod for Warzone 2100.
Description: The Scavenger Mod is in ALPHA phase, it's not finished yet and maybe contain a few bugs.
If possible, give me hints and tips to improve the mod. Comments and constructive criticism is welcome!
Some it's features:
-New Scavenger bodies: Trike, Buggy, Rocket, Buggy, Jeep, Rocket Jeep, Camper, Pick Up, School Bus, Fire Truck, Truck, Tanker
-New Scavenger AI
-Renamed most of weapons available.
-Scavenger style structures added!
-Wheeled and Hover are only your available propulsions
-There's an unique Helicopter design, just change it's weapon, don't change it's propulsion or it will lose it's flying ability and be carefull to do not delete the helicopter design.
Have Fun!
Note by elio: attachment removed by request because V1.1 Alpha has been released.
Installing:
-Put the mod in "Warzone 2100/mods/multiplay"
-Create a WZ shortcut on your desktop, right mouse click on it and choose "properties". In "target", you should add --mod_mp Scavenger_Mod_V1.0_Alpha.wz on it.
-It will be something like this: "C:\Program files\Warzone 2100\warzone2100.exe" --mod_mp Scavenger_Mod_V1.0_Alpha.wz
Now run the mod and get ready for a Scavenger fight!
Regards BP
Description: The Scavenger Mod is in ALPHA phase, it's not finished yet and maybe contain a few bugs.
If possible, give me hints and tips to improve the mod. Comments and constructive criticism is welcome!
Some it's features:
-New Scavenger bodies: Trike, Buggy, Rocket, Buggy, Jeep, Rocket Jeep, Camper, Pick Up, School Bus, Fire Truck, Truck, Tanker
-New Scavenger AI
-Renamed most of weapons available.
-Scavenger style structures added!
-Wheeled and Hover are only your available propulsions
-There's an unique Helicopter design, just change it's weapon, don't change it's propulsion or it will lose it's flying ability and be carefull to do not delete the helicopter design.
Have Fun!
Note by elio: attachment removed by request because V1.1 Alpha has been released.
Installing:
-Put the mod in "Warzone 2100/mods/multiplay"
-Create a WZ shortcut on your desktop, right mouse click on it and choose "properties". In "target", you should add --mod_mp Scavenger_Mod_V1.0_Alpha.wz on it.
-It will be something like this: "C:\Program files\Warzone 2100\warzone2100.exe" --mod_mp Scavenger_Mod_V1.0_Alpha.wz
Now run the mod and get ready for a Scavenger fight!
Regards BP
Last edited by lav_coyote25 on 02 Jul 2011, 06:25, edited 1 time in total.
Reason: as per request of BP this topic is locked... lav_coyote25.
Reason: as per request of BP this topic is locked... lav_coyote25.
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.0 ALPHA Released!
wow very nice
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.0 ALPHA Released!
although maybe a more stable version could be released soon
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
Re: Scavenger Mod V1.0 ALPHA Released!
do you mind if we integrate more stuff
..we as in you & whippersnapper, I'm good at models not coding
from i-NoD
me & whippersnapper have also been dabbling is scavs
viewtopic.php?f=10&t=2996&start=150
page 11-13 & so-on
..we as in you & whippersnapper, I'm good at models not coding
from i-NoD
i-NoD wrote:Here is a current snapshot of my campaign art-mod, so you can play a little...
A brief summary:
- New jeep model (no mgun for now)
- New rocket jeep model (looks like pick-up)
- New buggy model (incomplete, no mgun)
- New scav walls, mg and cannon guard towers, flame tower
- Re-worked textures for crane, water tower, lookout tower and power pylons
ScavArtMod_TRUNK_preview.cmod.wz ScavArtMod_2.2.X_preview.cmod.wz And here is a tiny patch for trunk to allow muzzle flashes to fire from different weapon connectors (if there is more than one in weapon .pie file) in case of burst shot. My rkjeep is ready for this featureand i can also modify other missile weapons for this (i've checked every weapon pie and currently they are single-connector).
variating_muzzles.patch
me & whippersnapper have also been dabbling is scavs
viewtopic.php?f=10&t=2996&start=150
page 11-13 & so-on
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.0 ALPHA Released!
the problem is whenever a major combat point occurs the game closes without any warning Stderr: info |05:48:23: [seq_Play] unable to open 'sequences/victory.ogg' for playback
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
Re: Scavenger Mod V1.0 ALPHA Released!
I tested it and I got a crash to deskptop everytime after around 5-10 minutes, playing randomly. All stderr.txt's contain the same, so here's the last one:
In this case I had scav-gunners running for a bunker, but like I said, I played different everytime. So I think it's a bigger problem. 
Code: Select all
info |01:13:46: [SDL_main] mod_mp (Scavenger_Mod_V1.0_Alpha.wz) is enabled
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |01:14:41: [_imd_load_polys] _imd_load_polys: texture height = 0
error |01:14:41: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: Scavenger Mod V1.0 ALPHA Released!
I have also noticed that after about 10 miniutes of play, the game crashes to desktop, this is too bad, as I really like the mod...it is way better than the simple version I was making. 
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.0 ALPHA Released!
i love the mod except that it crashes as soon as unit v unit combat occurs. updates?
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
Re: Scavenger Mod V1.0 ALPHA Released!
possibly the issue is on the AI, I see that only the following .vlo file have been changed:Black Project wrote: -New Scavenger AI
player1.vlo, player2.vlo & player7.vlo
I assume Black Project forgot to update the remaining ones.
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Re: Scavenger Mod V1.0 ALPHA Released!
You're right, i just missed the rest of the AIs, i'll release the V1.1 Alpha with this fix.DylanDog wrote:possibly the issue is on the AI, I see that only the following .vlo file have been changed:
player1.vlo, player2.vlo & player7.vlo
I assume Black Project forgot to update the remaining ones.
Regards BP
- Black Project
- Regular

- Posts: 745
- Joined: 04 Apr 2008, 20:53
Scavenger Mod V1.1 ALPHA Released!
V1.1 Alpha of the Scavenger Mod, it's just a minor fix, the rest is all the same:
ChangeLog:
- Updated the rest of AIs that i forgot in V1.0 Alpha
- Changed the Scavenger Mod license to CC0 (Public Domain)
Link removed: Download my latest Scavenger Mod version here => viewtopic.php?f=10&t=8134
ChangeLog:
- Updated the rest of AIs that i forgot in V1.0 Alpha
- Changed the Scavenger Mod license to CC0 (Public Domain)
Link removed: Download my latest Scavenger Mod version here => viewtopic.php?f=10&t=8134
Last edited by Black Project on 02 Jul 2011, 03:58, edited 1 time in total.
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.0 ALPHA Released!
not to sound like a moan but a new bug has arisen this occured upon my base structures being fired on/ my firing on theirs
STDERR:
info |12:43:36: [SDL_main] mod_mp (Scavenger_Mod_V1.1_Alpha.wz) is enabled
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
STDERR:
info |12:43:36: [SDL_main] mod_mp (Scavenger_Mod_V1.1_Alpha.wz) is enabled
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:43:54: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:43:54: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |12:45:10: [_imd_load_polys] _imd_load_polys: texture height = 0
error |12:45:10: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
-
Raem_Lylar
- Trained

- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: Scavenger Mod V1.1 ALPHA Released!
I have the same problem. But my stderr file contains way more details than that. Something about a missing imd.
Here is my stderr in a zip.
Here is my stderr in a zip.
Main: Arithyce
- new paradigm leader
- Trained

- Posts: 232
- Joined: 23 Aug 2008, 11:21
- Location: Who really knows? I don't.
Re: Scavenger Mod V1.1 ALPHA Released!
any updates Lol i sound repetitive
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
- totorakoto
- Greenhorn
- Posts: 8
- Joined: 23 Oct 2009, 22:24
- Location: france
Re: Scavenger Mod V1.1 ALPHA Released!
Can someone help me please ?
info |10:38:07: [SDL_main] mod_mp (Scavenger_Mod_V1.1_Alpha.wz) is enabled
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:39:10: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
error |10:39:10: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
error |10:40:53: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
error |10:40:53: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
the game crash , i LOVE THIS MOD because he is like mad max ! ^^
info |10:38:07: [SDL_main] mod_mp (Scavenger_Mod_V1.1_Alpha.wz) is enabled
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:17: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:17: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:38:28: [_imd_load_polys] _imd_load_polys: texture height = 0
error |10:38:28: [_imd_load_polys] Assert in Warzone: imdload.c:168 (tHeight > 0), last script event: '<none>'
error |10:39:10: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
error |10:39:10: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
error |10:40:53: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
error |10:40:53: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
the game crash , i LOVE THIS MOD because he is like mad max ! ^^
