Rman Virgil wrote:
Yea.... 90% of my stuff is crap... but it's the natural course, a journey I enjoy, on the way to
that 10% that ain't crap.

One of my favorite Sci Fi authors, John Varley, called one of his story collections,
"The Persistence of Vision" and that says it all for me (great lead story too.)
Well, even if that's true, the more you produce, the bigger is that 10%, isn't it?
Hmm, I need some quality literature, to improve my own vocabulary and earn some citations
Dylan Hsu wrote:That error usually occurs when you either place features from the wrong setting in your map or their bounding spheres conflict. (Turn on view bounding spheres in EditWorld and place a few features and you'll see what I mean.) You can't clump a bunch of trees or pylons together, for example.
I forgot to directly comment on that, accidentally.
I think that's the exact problem with Garond Valley: some misplaced trees. In this one, I didn't use features other than Oil resources, though.
That's why I think the problem could be with the rotated Derricks maybe (the oil resource itself wasn't rotated 45°, maybe that's a problem in trunk - but in 2.3 betas or 2.2 releases, it ain't).
You devs might want to (actually I'm pretty sure you already are) investigate what's causing the runk to crash with this, not like the releases. Rotated features, small structures, scav buildings and this kind of thing are really nice, and I didn't notice any problem with those while playing on 2.3b10.
Thanks from this very moment,
~Olrox