About the recoil, I can assure you that the barrels could enter 4/5 of their length and they wouldn't appear across the turret's walls.
:rolleyes:
I've already thought out a solution for that problem, I'll post it ASAP.
You mean a multi-barreled turret with 4 heavy cannons?Tenoh wrote:Keep the turrets comin! I'd love to put them on fortresses! How about a better big cannon turret? 150mm that they use on tanks today would be cool!




Hmm...Tenoh wrote:How about a new turret for current weapons at least?



thelion wrote:Getting the model ingame insofar as animation is difficult, however.
AFAIK, if you're creating a simple turret for structures or non-cyborg droids it should consist of a gun part (gn<name>.pie) and a turret part (tr<name>.pie) or a gun part only. And there should be only gun part for cyborgs.thelion wrote:As far as I know, turrets (for defense) are 2-piece, and (for bodies) are 1-piece, so that's what we might aim for.


Let's go with 200.thelion wrote:Thanks for the info.
BTW, what is preferable polycount of all parts to aim for, if making updated turrets for (1) bodies, (2) bunkers, and (3) cyborgs? 400 triangles, 600 triangles, and 200 triangles max?
Hi Zarel!Zarel wrote:Let's go with 200.
