Blast! - Music WIP by Olrox

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Olrox
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Blast! - Music WIP by Olrox

Post by Olrox »

Okay, here's my first try of a Warzoneish music. Perhaps it sounds bad as I'm still completely amateur with FL Studio (the program I'm using to create music).
Blast!.mp3
It was completely composed by me, no pre-generated rythms or beats, so I can change pretty much anything. Probably I'm gonna make it longer someday, since it's very short as it is.

Special thanks to member Hairylee, as I've got knowledge of FL Studio through him, and got inspired to create music for WZ by his own compositions.

Hmm, I hope it doesn't pierce anybody's ears :D
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Last edited by Olrox on 17 May 2010, 04:50, edited 1 time in total.
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macuser
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Re: Blast! - Music by Olrox

Post by macuser »

Hmm... Its nice - very good machine-ish instruments. However not much of a tune (don't know if that was your intent).
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Re: Blast! - Music by Olrox

Post by Dylan Hsu »

good effort from a FL newbie!!

I used to be really into FL so I can give you some tips on fleshing out your compositions if you like. Here's a sample of my work.
http://www.newgrounds.com/audio/listen/166705
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Re: Blast! - Music by Olrox

Post by Olrox »

macuser wrote:Hmm... Its nice - very good machine-ish instruments. However not much of a tune (don't know if that was your intent).
I've tried to create a "BOOM - deregulated machines affected by explosion - trying to get up - BOOOM - deregulated, starts again" feeling, if you get what I mean :wink:

That's a feeling I sense in some tracks of the original soundtrack - machines trying to assemble something up, even though something's gonna probably blow it up sometime :hmm:

~Olrox
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Re: Blast! - Music by Olrox

Post by Dylan Hsu »

Olrox wrote:
macuser wrote:Hmm... Its nice - very good machine-ish instruments. However not much of a tune (don't know if that was your intent).
I've tried to create a "BOOM - deregulated machines affected by explosion - trying to get up - BOOOM - deregulated, starts again" feeling, if you get what I mean :wink:

That's a feeling I sense in some tracks of the original soundtrack - machines trying to assemble something up, even though something's gonna probably blow it up sometime :hmm:

~Olrox
come on dude, you used a few tinny synths and ambient samples, it's not art
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Re: Blast! - Music by Olrox

Post by Olrox »

Dylan Hsu wrote:good effort from a FL newbie!!

I used to be really into FL so I can give you some tips on fleshing out your compositions if you like. Here's a sample of my work.
http://www.newgrounds.com/audio/listen/166705
I've got to spen more than 2 hours into it before I can hope that it doesn't sound so amateur :hmm:
That, added to the fact I've started to mess out with FL 3 days ago, makes the situation even worse...

But I'll improve it occasionally and post updated versions here.

About your music, my head hurts :stare:
I prefer music that doesn't have so loud banging and high-pitched sounds, it's too hallucinated for me - I'm a lover of truly ellaborate "moments" in music, with well thought appexes and a subtle constant rythm. Even though I can't make anything really good myself right now, I'm really picky with music :P

Apart from that, considering that the music is intended for soundtrack, I don't want to add too much loud effects, since it can draw attention from what's more important: gameplay.
Dylan Hsu wrote: come on dude, you used a few tinny synths and ambient samples, it's not art
I'll not comment on that, your opinion is really not important to me, after quite some things you've said already (not only here, see).
Until some real artist tell me it ain't art, I'll just go on as I always did :lecture:

~Olrox
Last edited by Olrox on 17 May 2010, 04:31, edited 3 times in total.
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Re: Blast! - Music by Olrox

Post by Dylan Hsu »

[Bel-air spam removed]
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Reason: spam removed
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Re: Blast! - Music by Olrox

Post by XboxJosh »

Dylan Hsu wrote:[Bel-air spam removed]
O_o

Olrox, I love it. Two thumbs up. :)
Last edited by XboxJosh on 17 May 2010, 05:30, edited 3 times in total.

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Re: Blast! - Music by Olrox

Post by Olrox »

Dylan Hsu wrote:(...)
I don't know why you keep acting like that, but you are getting really disrespectful there. Please stop that.
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Re: Blast! - Music by Olrox

Post by Roux Le Corps »

i like blast*, i agree with Dylan so afar as it could use some work, i like when it picks up at about 00:16 those moments are good, if you could get more of that style in there that would be great, i like the lead up to the explosion, one critique though, i think it was a little TOO mechanical for WZ, maybe because its rough i dunno, but a little work and we will see :ninja: :lol2:
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Re: Blast! - Music WIP by Olrox

Post by Black Project »

Olrox wrote:Hmm, I hope it doesn't pierce anybody's ears :D
Don't worry about that, my ears are in one piece 8)

Anyway, the music you created is good, too sad that is too short (1 minute and 18 seconds), but it's just a beginning to a great step, just keep up the good work, i believe that you can improve it a lot.

I still didn't get it what Dylan Hsu means in his story :? Better not comment about that :ninja:

EDIT: Neverminded that the Bel-Air story was a spam :lol2:, i only realised it when i posted and it's was gone with that reason

Regards BP
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Re: Blast! - Music WIP by Olrox

Post by KukY »

Like it a lot, but it isn't warzonish yet, it sounds too happy :P
Keep up the good work!
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Re: Blast! - Music WIP by Olrox

Post by HairyLee »

Hey Olrox,

As a first effort, that's awesome! The composition itself is great (I'd love to hear you let loose on a real guitar!).

With this song though, I think it would be a lot more Warzone-ish at a much lower tempo (out of curiosity, what tempo did you use?). I find something between 80-100bpm has the right sort of 'grind' for WZ gameplay.
Also, If you want to make it more machine-y, try experimenting more with the effects. You can get more of a 'throb' out of the bass using the Parametric EQ 2 and either Fruity Limiter or Compressor. Fruity Squeeze, Fruity Filter and the Blood Overdrive are also useful to make industrial sounding noises & give an extra edge to your melodies.

Look forward to hearing more from you in the future (& maybe a collaboration?)
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Re: Blast! - Music WIP by Olrox

Post by KukY »

I did something really simple in order to make it better, IMO. It sounds a litlle bit metal like now...
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Re: Blast! - Music by Olrox

Post by Rman Virgil »

.
macuser wrote:Hmm... Its nice - very good machine-ish instruments. However not much of a tune (don't know if that was your intent).
Olrox wrote:I've tried to create a "BOOM - deregulated machines affected by explosion - trying to get up - BOOOM - deregulated, starts again" feeling, if you get what I mean :wink:

That's a feeling I sense in some tracks of the original soundtrack - machines trying to assemble something up, even though something's gonna probably blow it up sometime :hmm:

~Olrox
I can relate to both these expressions.

The musical narrative & motifs come thru in your WIP fragment. The explosive SFX, the factory manufacturing pneumatics SFX and the plucked string progression suggesting assemblage (reminds me of the sound you get from anchient plucked instruments like the lute in the West and something of the haunting tone from some the traditional Chinese instruments like the Pipa. Overall, in a very spare, Post Modernist, minimalist Phillip Glass or John Cage way, you are evoking your narrative vision musically.

That said, where do you go from here ? Musically, the explosive SFX and the factory manufacturing pneumatics SFX do not leave you much in the way of expansion but for variable volume, periodicity & perhaps counterpoint. Your string progression could be the germ upon which you flesh out the piece and that you can do in an infinite number of ways: multiple voicings, harmonies, layering, chordal progressions, dissonance, counterpoint, atonality, etc.

When it comes to musical narrative my sensibilities lean toward classical movements and these can come in flavors ranging the gamut from Claude Debussy tone poems to Tchaikovsky's 1812 Overture to Phillip Glass's Koyaanisqatsi.

This is just my sense but I can see taking each of your 3 narrative elements and fleshing them out into movements that would parallel a story's beginning, middle & end.

Anyway, thank you for sharing this WIP.... made me think deeper into musical stuff I hadn't tried to put into words heretofore.

- RV 8)

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