I suddenly got a problem with my OpenGl drivers.
There was not a problem in the beta before (I've upgraded from beta 7 to beta 11).
I think I do have the latest driver installed.
--- Starting log ---
fatal |04:18:49: [screenInitialise:189] OpenGL 1.2 + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible.
vexed wrote:
There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate.
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.
also we have bug with map hash codes.. i dont know if someone reported this already
note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash
so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....
cybersphinx wrote:
... Changelog for 3.1 beta11:
... Multiplayer balance
[*] Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls.
Is it possible to make walls resistant against flamers, making their thermal armor higher?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
cybersphinx wrote:
... Changelog for 3.1 beta11:
... Multiplayer balance
[*] Nerf flamers, mostly by decreasing incendiary damage of flamers, to compensate the fact that it is unaffected by armor type modifiers. Also decrease incendiary radius to prevent ground flamers from causing incendiary damage to walls.
Is it possible to make walls resistant against flamers, making their thermal armor higher?
this was done by reducing incendiary radius of inferno.
flamers do only 10% damage to walls.. so its should work ok, but you need research hardcrete upgrades
vexed wrote:
There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate.
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.
also we have bug with map hash codes.. i dont know if someone reported this already
note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash
so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....
Still need more details, did you transfer the map at all, or does everyone already have the map ?
We need like a video of people setting these things up, so we can see exactly how it goes down.
Toxotte wrote:What is wrong with the beta11? the skirmsh matchs are causing the game to crash every time, is this normal?
Not normal. Post your crash log files.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum Super busy, don't expect a timely reply back.
vexed wrote:
There must be some kind of pattern to this, at this time we can't replicate it, so we can't fix what we can't replicate.
i think Cyp can replicate this because he is playing warzone in MP mode
note: this bug does not happen in 1vs1 games.
also we have bug with map hash codes.. i dont know if someone reported this already
note2: when host in MP starts game game freezes for some seconds and then loading screen show
this change with game start can be related to bug with game crash
so:
1) it does not depend on map
2) it does not depend on game language
3) it depends on map size. never got crash in map 1/1
....
Still need more details, did you transfer the map at all, or does everyone already have the map ?
We need like a video of people setting these things up, so we can see exactly how it goes down.
Toxotte wrote:What is wrong with the beta11? the skirmsh matchs are causing the game to crash every time, is this normal?
vexed wrote:Not normal. Post your crash log files.