New master snapshot 20111204 has been released!

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NoQ
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Re: New master snapshot 20111204 has been released!

Post by NoQ » 15 Dec 2011, 09:49

Should droids be allow to drive through two diagonally adjacent blocking structures? It is an interesting question, but not an easy one.
This shouldn't be changed, because it may affect the very topology of a certain amount of maps already created.

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Re: New master snapshot 20111204 has been released!

Post by PkK » 15 Dec 2011, 10:29

Iluvalar wrote: Scaling some rare pie model to by 70% in xy axis would solve the graphical issu as well without changing the game behavior.
This might make them look bad. How about adding a fence around the narrow structures?

Philipp

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Re: New master snapshot 20111204 has been released!

Post by Iluvalar » 15 Dec 2011, 20:02

PkK wrote:
Iluvalar wrote: Scaling some rare pie model to by 70% in xy axis would solve the graphical issu as well without changing the game behavior.
This might make them look bad. How about adding a fence around the narrow structures?

Philipp
I dont think it would look so bad. Only the wall type would need a new section between them when they are effectively linked together to definitively fill the gap. But since the code already detect the joint and align the walls, I don't think it would be a big issue at all. Otherwise the AA emplacement being a tiny bit smaller... nobody would never notice.
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Re: New master snapshot 20111204 has been released!

Post by NoQ » 15 Dec 2011, 21:06

BTW, adding diagonal wall models might solve this issue with respect to walls and hardpoints; if we allow diagonal passage between all other structures, would this look good?

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Re: New master snapshot 20111204 has been released!

Post by zany » 17 Dec 2011, 22:32

another broken release.
framerates are still bullshit.
:dash1: :shakehead:

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Re: New master snapshot 20111204 has been released!

Post by NoQ » 18 Dec 2011, 06:12

zany wrote:another broken release.
Works for me.

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Re: New master snapshot 20111204 has been released!

Post by Mats » 18 Dec 2011, 21:06

Some people have no respect here for what the developers have done. This game has been totally transformed basically into a Warzone II release! Modelling, scripting and perhaps worst of programming, is not easy. In fact, it's bloody difficult! So, that now said, some people in this thread need to give the developers more respect. From me at least, they get a big thumbs up! Sure, it's not perfect and there are bugs, but it's an excellent game. A better game than the original release, by some way. Well done guys!
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Re: New master snapshot 20111204 has been released!

Post by fraggle » 18 Dec 2011, 21:26

Hi,
have installed latest Master Version, but after starting, it crashes. No startup picture and so on. Older Master Version is working.
But older Master brings a poor screen. Somthing like 800 x 600 or so and cannot be adjusted and Lobby is not reachable. So not playable for me. 2.3.9. is working very fine!! Many thx for that one.

Can you help plz on new Master Version !!

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Re: New master snapshot 20111204 has been released!

Post by driver4 » 19 Dec 2011, 07:24

Mats wrote:Some people have no respect here for what the developers have done. This game has been totally transformed basically into a Warzone II release! Modelling, scripting and perhaps worst of programming, is not easy. In fact, it's bloody difficult! So, that now said, some people in this thread need to give the developers more respect. From me at least, they get a big thumbs up! Sure, it's not perfect and there are bugs, but it's an excellent game. A better game than the original release, by some way. Well done guys!
Indeed, 10 player matches will be epic. I just need to get a little more used to it and test it out (which many people don't do, apparently). I remember I first launched master and the screen was too small. I went into options and put it back to normal. Or when the mouse would move around on screen too slow so I pushed the sensitivity up to have quicker reaction.
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Re: New master snapshot 20111204 has been released!

Post by zany » 24 Dec 2011, 00:34

are we going to get that new release before christmas?

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Re: New master snapshot 20111204 has been released!

Post by raymond » 24 Dec 2011, 02:51

zany wrote:are we going to get that new release before christmas?
Would be nice. I also ask this in the IRC channel with no reply.

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Re: New master snapshot 20111204 has been released!

Post by Berg » 24 Dec 2011, 20:28

some times trucks are not visible in game at start ...I found them
wz2100-20111225_051235-Sk-GreatRift-T1.jpg
starting position is wrong

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Re: New master snapshot 20111204 has been released!

Post by lav_coyote25 » 25 Dec 2011, 19:49

Berg wrote:some times trucks are not visible in game at start ...I found them
wz2100-20111225_051235-Sk-GreatRift-T1.jpg
woohoo!!! :lol2: flying trucks back in the game!!!!! :yahoo:

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Re: New master snapshot 20111204 has been released!

Post by driver4 » 26 Dec 2011, 20:55

Berg wrote:some times trucks are not visible in game at start ...I found them
wz2100-20111225_051235-Sk-GreatRift-T1.jpg
Same thing happened to me on the same map.
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Re: New master snapshot 20111204 has been released!

Post by NoQ » 27 Dec 2011, 07:06


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