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Re: 2.3.7 has been released!

Posted: 01 Feb 2011, 18:48
by Son of Iron
I wish more mods for this game didn't use the damned rush tactic...
I'm just building along, then out of nowhere the AI's ALL converge on my base at the same time with like 40 units each... Even on the lowest difficulty setting, AND if teams are disabled...

Any Ideas?

Re: 2.3.7 has been released!

Posted: 01 Feb 2011, 19:55
by Happy Camper
Son of Iron wrote: I'm just building along, then out of nowhere the AI's ALL converge on my base at the same time with like 40 units each...
Any Ideas?
The way I handle this, is caving in (*) and building a lot of defense in the beginning - GreatRift is a good map to practice - and once I feel strong enough, which is usually after I researched scourge hard points, I start building an army and attack.

(*) that's where my nick comes from :lol2:

Re: 2.3.7 has been released!

Posted: 01 Feb 2011, 20:38
by ClockWork
On the home page it says that cannon damage to bunkers is down by %25. On this thread, (under where it says ‘MP Balance’) it says the opposite, up by %25.

Re: 2.3.7 has been released!

Posted: 01 Feb 2011, 22:41
by cybersphinx
ClockWork wrote:On the home page it says that cannon damage to bunkers is down by %25. On this thread, (under where it says ‘MP Balance’) it says the opposite, up by %25.
Not anymore.

Re: 2.3.7 has been released!

Posted: 01 Feb 2011, 23:23
by Powzone
Ceased to work on my EeePC1000H! Or to say it with other words, it was loading... loading... loading... and after 2 episodes of Scrubs, I got bored... ;) I will investigate...

sorry, message deleted

Posted: 09 Feb 2011, 18:56
by NoQ
was misplaced

Re: 2.3.7 has been released!

Posted: 13 Feb 2011, 17:45
by Eugen
Mobile sensor turret bug has not been fixed :cry: Ticket ##2391

Re: 2.3.7 has been released!

Posted: 01 Mar 2011, 16:19
by Tenoh
not only that mob sen is getting killed by its own artillery with no enemies around >_>.fix it please.

Re: 2.3.7 has been released!

Posted: 02 Mar 2011, 14:15
by NoQ
Tenoh: splash damage. You can't explode a nuke in your pocket and survive, even though you own the nuke.

P.S. Lol, i misplaced my previous message in this thread; it was supposed to be in the master thread, but i noticed it only just now, lol.

Re: 2.3.7 has been released!

Posted: 02 Mar 2011, 23:44
by Tenoh
Splash damage? uhh... i wouldnt care if an enemy was near by but when no one else is around and your targeted by your own artillery... its a bug :p

Re: 2.3.7 has been released!

Posted: 03 Mar 2011, 01:27
by NoQ
Hmm, never seen anything like that.
Try posting a ticket with a savegame attached ;)

Re: 2.3.7 has been released!

Posted: 23 Mar 2011, 14:43
by Mats
Why is DyDo AI not the default? It's a much better and more fun AI to play against...

Just downloaded this release and it doesn't work. And now 3.0 doesn't work either! When I start the game, the menu is tinged green. Upon starting any skirmish game (or challenge), Warzone closes and I get a message saying 'This application has requested the Runtime to reminate it in an unusual way. Please contact the application's support team for more information.'

I'm running Windows 7 / 2.2Ghz / 2G RAM. Never had any problems running any Warzone releases before on this computer and haven't installed or uninstalled anything other than Warzone 2.3.7. :S

Re: 2.3.7 has been released!

Posted: 12 Apr 2011, 18:07
by sipendr
Ya weapons like lancer keeping shooting on the obstruction if the target is little out of its range due to topological considerations.

Re: 2.3.7 has been released!

Posted: 14 Apr 2011, 15:20
by effigy
sipendr wrote:Ya weapons like lancer keeping shooting on the obstruction if the target is little out of its range due to topological considerations.
IIRC this will be fixed/worked around in the next release.

Re: 2.3.7 has been released!

Posted: 25 Apr 2011, 17:46
by Asgorath
I am just curious, is there a probable space of time 2.3.8 will be released at?