2.3.0 has been released!

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Zarel
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2.3.0 has been released!

Post by Zarel » 24 Apr 2010, 23:33

It's finally here! The Warzone 2100 Project has released Warzone 2100 version 2.3.0!

We'd like to thank all our testers and contributors for bringing us this far. A lot has happened since our 2.2.0 release nearly a year ago. We passed revision 10000 two months ago, and it's getting lots harder to remember these five-digit revision numbers. ;) We also have a new website design, and an Add-ons database for all our user-contributed maps and mods. It's time to begin work on 3.0. :D

But I'm sure you guys are more interested in what's improved in the game itself. ;) Well, we have a few new keyboard shortcuts involving the Alt key. We darken areas of the map you can't see, too. It is now possible to put multiple weapon turrets on a single tank. Read on for more.

New: More keyboard shortcuts!
Screen shot 2010-04-24 at 4.00.58 PM.png
We have a few new keyboard shortcuts involving Alt. For those of you Linux users, you may have to use fullscreen mode before they work, but Windows and Mac users can use them at any time.

With a cyborg transport selected, hold down Alt and click on the ground to automatically unload all your cyborgs.

With tanks or cyborgs selected, you can hold down Alt and click on the ground to attack-move there (which will tell them to stop and destroy everything on the way to their destination).

With a VTOL selected, you can hold down Alt and click on the ground to tell them to patrol between their current location and the clicked location.

With any attack unit selected, you can hold down Alt and click on one of your own units to attack yourself. This is not recommended, though, as it's nearly always better to simply right-click on the unit and click "Recycle".

New: Help allies build
Screen shot 2010-04-24 at 4.26.31 PM.png
Now, you can do more with your allies, including helping them build structures, repair their structures and units, and use their repair facilities and rearming pads.

New: Sensor visualization
Screen shot 2010-04-24 at 4.36.56 PM.png
The game will now darken areas you can't see, so you can see at a glance where you need more sensors.

New: Multiple turrets
Screen shot 2010-04-24 at 5.07.07 PM.png
You can now put multiple weapon turrets on a Dragon body. Better start researching, since these things are not easy to get. ;)

Improved: Game setup screen
Screen shot 2010-04-24 at 4.13.06 PM.png
Now, you can see the color and location of each AI, to make it easier to decide which ones to disable or make more difficult. The "Ready" button has also been made clearer, and the host can set the location and position of any human player.

We've also renamed Mayhem mode to Scavengers, so it should be clear that all the option does is enable scavengers on maps that support them.

Improved: Changes to game balance

Cannons have been underused, so we've decided to make the Assault Cannon and Hyper Velocity Cannon easier to research. The Plasma Cannon is now considered a cannon as well, and has significantly higher range than before.

Excluding artillery, the Heavy Laser now has the highest range in the game. Its damage has been slightly lowered to compensate, but with enough of these, your base should be well protected against attacks by hovercraft and cyborgs. The Seraph Missile's range has also been increased.

Cyborgs move slightly faster now. Cannons and mortars have a larger splash radius. Hovercraft are now more vulnerable to artillery fire, but tracked tanks are less vulnerable.

New: Bundled DyDo AI mod

Warzone now comes with the DyDo AI, an improved version of the BecomePrey AI. This AI is significantly harder than the default AI. The default AI has also been improved.

New: Challenges game mode

We now have a new game mode in the Single Player menu called Challenges. See who can complete a fixed game setup the quickest!

Improved: Game lobby

The game lobby now shows the version and mods of all hosted games. It also handles passwords much more intuitively than before.

Improved: Cheat mode

Cheat mode is now significantly easier to activate than before. You still won't be able to do it in multiplayer, though. ;)

New: Autoload folder

It's now easier than ever to install a mod - simply drag it to mods/autoload/ in your Warzone 2100 configuration folder (which should be in My Documents for Windows users and ~/Library/Application Support for Mac OS X users). Note: You may need to create the autoload folder if it does not already exist.

Improved: Stability

As always, we've done much to decrease the number of bugs and crashes you experience.

Check the full changelog for more details than you ever wanted to know. ;)

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Buginator
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Re: 2.3.0 has been released!

Post by Buginator » 25 Apr 2010, 02:28

*reserved*

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Re: 2.3.0 has been released!

Post by coolkid » 25 Apr 2010, 02:30

congratulations on the official release
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)

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Re: 2.3.0 has been released!

Post by yamar » 25 Apr 2010, 03:43

yay! The amount of work put into these updates and the frequency of the updates are amazing for an open source game!

Cheers, Yamar

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Re: 2.3.0 has been released!

Post by KenAlcock » 25 Apr 2010, 06:27

Congrats to all the devs on the official release!
Zarel wrote:
Screen shot 2010-04-24 at 4.13.06 PM.png
Now, you can see the color and location of each AI, to make it easier to decide which ones to disable or make more difficult. The "Ready" button has also been made clearer, and the host can set the location and position of any human player.

The host can now set the: starting position, team, and color of any human player.
I'm on the forums on a limited basis. I play MP late Saturday night or Sunday afternoon/evening; my game handle is Cosmic Raven.

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Re: 2.3.0 has been released!

Post by Emdek » 25 Apr 2010, 12:19

Finally. :-)

So what now?
Will be there branch 2.4 or we will head directly to 3.0 (and yes, I know what Trac says currently ;-))?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.

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Saberuneko
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Re: 2.3.0 has been released!

Post by Saberuneko » 25 Apr 2010, 14:14

So it's finally here. I've been waiting for this moment unpatiently... It's sad that now I won't be able to play, because my parents prohibited me to use the comp... :<

Anyway, I will sneak sometimes for checking the forums. :/

Congratulations, Devs!

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Re: 2.3.0 has been released!

Post by ODDity » 25 Apr 2010, 15:03

Thank you thank you thank you!

Excellent work, you've made my Sunday.

:D

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Re: 2.3.0 has been released!

Post by Black Project » 25 Apr 2010, 16:49

Zarel wrote:It's finally here! The Warzone 2100 Project has released Warzone 2100 version 2.3.0!
I can only say...

R.I.P.
2.2.x


JK :wink:

Congratulations Devs, Warzone is getting much better on each series :D

Regards BP

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Sekmeton
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Re: 2.3.0 has been released!

Post by Sekmeton » 25 Apr 2010, 17:00

Great work! Congratulations! ^^
Maybe I should remove my location o_O

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Re: 2.3.0 has been released!

Post by natbob1 » 25 Apr 2010, 20:20

Great! It is good to see so much progress in such a short period of time.

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Zarel
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Re: 2.3.0 has been released!

Post by Zarel » 25 Apr 2010, 21:38

Emdek wrote:So what now?
Will be there branch 2.4 or we will head directly to 3.0 (and yes, I know what Trac says currently ;-))?
Our plans are to continue immediately to 3.0 alpha 1 and 2.3.1.

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Re: 2.3.0 has been released!

Post by Emdek » 25 Apr 2010, 21:46

Zarel wrote:
Emdek wrote:So what now?
Will be there branch 2.4 or we will head directly to 3.0 (and yes, I know what Trac says currently ;-))?
Our plans are to continue immediately to 3.0 alpha 1 and 2.3.1.
Thanks for answer.
I hope that there won't be so much delays. :-)
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.

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Re: 2.3.0 has been released!

Post by Saberuneko » 26 Apr 2010, 14:54

Zarel wrote:
Emdek wrote:So what now?
Will be there branch 2.4 or we will head directly to 3.0 (and yes, I know what Trac says currently ;-))?
Our plans are to continue immediately to 3.0 alpha 1 and 2.3.1.
Great!

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Re: 2.3.0 has been released!

Post by mcdebugger » 26 Apr 2010, 15:39

Thank you guys! I had very cruel and difficult day and now... when I saw 2.3.0 version in portage and came to check news on website... This day becomes little sweetier... Thanks! Thanks! Thanks!
:: ready to compile ::

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