Release 4.1.1

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pastdue
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 339
Joined: 13 Aug 2017, 17:44

Release 4.1.1

Post by pastdue »

With the help of many bug reporters & contributors, we're happy to announce the release of 4.1.1, a bug-fix release.

Including fixes for:
  • Respecting Hold & Fire At Will better
  • Structure limits screen lighting
  • Using faction models for UI buttons
  • Chat cursor position
  • Beta campaign balance tweaks
  • Compilation / compatibility issues
And a number of balance tweaks:
  • Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly (PR #2009)
  • Tweak mortar research paths to decouple Bombard / Pepperpot from damage / ROF upgrades and Incendiary Mortar and reduce Pepperpot weight (PR #2021)
  • Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range (PR #2022)
  • Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons (PR #2032)
View the full 4.1.1 changelog

Original 4.1.0 Highlights:
  • Merge of the "camBalance" mod that revamps campaign balance and fixes numerous issues
  • Numerous multiplayer balance tweaks (see full changelog for details)
  • Fix fog, add an option to toggle it on
  • New design menu stats delta display
  • Add a single player quit confirmation screen
  • Allow building modules/derricks in a row (with drag & build)
  • Add support for binding same keys to multiple actions in non-conflicting contexts
  • Allow assigning key bindings to mouse keys
  • Add "selection without group" hotkeys
  • Move the whole group to the target location, not only the command droid
  • New cheat `makemehero` makes selected units hero rank
  • General improvements to Cobra AI / accounts for new balance changes
  • Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons
  • Fix: Several crash & UI soft-lock issues
  • Fix: Various save-loading issues
  • Fix: Do not handle RMB click while panning the camera
  • Fix: Unclosable panels and flicker when using the Intelligence map and Design menus
  • Fix: Heavy CPU usage on the Intelligence map
  • Fix: VTOL collision with ground units
  • Fix: Normalmapping of 3D models in menus / buttons
  • Many other bug fixes
There have been 66 commits since 4.1.0, from many contributors including: alfred007 / highlander1599, Denis Gantsev, Ilari Tommiska, KJeff01, past-due, Thiago Romão Barcala, Tipchik, Vitya Andreev

We'd also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don't forget to check out the new official Discord server: https://discord.com/invite/ZvRVQ8g

Download at:
https://wz2100.net

Or:
Microsoft Store (for Windows): https://www.microsoft.com/store/apps/9MW0Z4MPCS8C
itch.io (for Windows or macOS): https://warzone-2100.itch.io/warzone2100
SourceForge: https://sourceforge.net/projects/warzon ... ses/4.1.1/
GitHub: https://github.com/Warzone2100/warzone2 ... /tag/4.1.1
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