Release 3.4.0

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Steambabbage
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Re: Release 3.4.0

Post by Steambabbage » 03 Jul 2020, 14:27

This new release works well on Raspberry Pi4's.
Got an audio problem, but that might a Raspberry Pi OS 5.4 kernel issue.
Version 3.2.1 sound is ok.
The HRTF audio stuff is very interesting, was not aware of that technology before.

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bendib
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Re: Release 3.4.0

Post by bendib » 06 Jul 2020, 14:54

Steambabbage wrote:
03 Jul 2020, 14:27
This new release works well on Raspberry Pi4's.
Got an audio problem, but that might a Raspberry Pi OS 5.4 kernel issue.
Version 3.2.1 sound is ok.
The HRTF audio stuff is very interesting, was not aware of that technology before.
Wait, the RasPi4 GPU can run standard OpenGL?
Also known as Subsentient.

luissen
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Re: Release 3.4.0

Post by luissen » 11 Jul 2020, 11:06

bendib wrote:
06 Jul 2020, 14:54
Wait, the RasPi4 GPU can run standard OpenGL?
the raspberry pi has impressive processing and graphics capabilities, I was using it for vector math for another side project.

the newest iteration is surprisingly usable in that regard, and it sounds like it has that capability now

https://duckduckgo.com/?t=ffab&q=raspberry+pi+4+opengl

belet
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Re: Release 3.4.0

Post by belet » 13 Jul 2020, 13:07

Hi Guys,
I'm sorry in advance if I write the post in the wrong place.
Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level.
So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug that AI has no limits or has much higher limits than a live opponent?
I can provide some examples of why I think that way but for those who designed that AI, the question should be quite simple to answer.

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Prot
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Re: Release 3.4.0

Post by Prot » 19 Jul 2020, 07:25

belet wrote:
13 Jul 2020, 13:07
Hi Guys,
I'm sorry in advance if I write the post in the wrong place.
Just playing and testing ver. 3.4.0 and would like to ask about Skirmish Game, BoneCrusher AI at Insane difficulty level.
So the question is simple BoneCrusher AI at Insane difficulty level is cheating by design or it's a bug that AI has no limits or has much higher limits than a live opponent?
I can provide some examples of why I think that way but for those who designed that AI, the question should be quite simple to answer.
Yes, this AI cheat only playing singleplayer skirmish game on Insane difficulty and only vs human player, fixed in master version.

Nexus Darkshade
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Re: Release 3.4.0

Post by Nexus Darkshade » 19 Jul 2020, 08:26

Hey, I just checked out the new build. I have two concerns:
1. When viewing/changing the tech level when starting a game, the chat blocked the text hint that appears when you hover over the tech buttons.
2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 used to work.

Thanks

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andrvaut
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Re: Release 3.4.0

Post by andrvaut » 19 Jul 2020, 13:10

Nexus Darkshade wrote:
19 Jul 2020, 08:26
2. Can we have a T0 level like the campaign starts out with? I think this was how the old T1 used to work.
T1 without base -- minimum start tech
T1 with base -- ~4.5 minute game, after Power Module
T1 with advanced base -- ~8m, after Mortar and Repair Facility
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Nexus Darkshade
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Re: Release 3.4.0

Post by Nexus Darkshade » 25 Jul 2020, 06:47

andrvaut wrote:
19 Jul 2020, 13:10
T1 without base -- minimum start tech
Thanks!

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