Alpha 9 this mission seems to play ok but i got a few script errors from it
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--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\Warzone 2100 master\logs\WZlog-0717_195710.txt]---
info |07:57:10: [realmain:938] Using C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\Warzone 2100 master\logs\WZlog-0717_195710.txt debug file
info |07:57:28: [triggerEventSeen:1287] Scripts not initialized yet
info |07:57:28: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |07:57:28: [triggerEventSeen:1287] Scripts not initialized yet
info |07:57:28: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |10:04:47: [triggerEventSeen:1287] Scripts not initialized yet
info |10:04:47: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |10:04:47: [triggerEventSeen:1287] Scripts not initialized yet
info |10:04:47: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |10:26:14: [triggerEventSeen:1287] Scripts not initialized yet
info |10:26:14: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |10:26:14: [triggerEventSeen:1287] Scripts not initialized yet
info |10:26:14: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
error |10:29:31: [js_hackRemoveMessage:4012] cannot find message - C1-5_BASE3
error |10:33:20: [js_hackRemoveMessage:4012] cannot find message - C1-5_BASE2
error |10:43:33: [js_removeObject:2353] Object id 167323 not found belonging to player 12
error |10:43:33: [callFunction:209] 0 : camSafeRemoveObject(obj = [object Object]) at script/campaign/libcampaign.js:133
error |10:43:33: [callFunction:209] 1 : __camPickupArtifact(artifact = [object Object]) at script/campaign/libcampaign.js:586
error |10:43:33: [callFunction:209] 2 : cam_eventPickup(feature = [object Object], droid = [object Object]) at script/campaign/libcampaign.js:2415
error |10:43:33: [callFunction:209] 3 : <global>() at -1
info |10:43:33: [callFunction:212] Uncaught exception calling function "cam_eventPickup" at line 133: ReferenceError: psObj failed in js_removeObject at line 2353
info |10:43:33: [callFunction:212] Assert in Warzone: qtscript.cpp:212 (false), last script event: 'N/A'
error |10:44:49: [js_removeObject:2353] Object id 167327 not found belonging to player 12
error |10:44:49: [callFunction:209] 0 : camSafeRemoveObject(obj = [object Object]) at script/campaign/libcampaign.js:133
error |10:44:49: [callFunction:209] 1 : __camPickupArtifact(artifact = [object Object]) at script/campaign/libcampaign.js:586
error |10:44:49: [callFunction:209] 2 : cam_eventPickup(feature = [object Object], droid = [object Object]) at script/campaign/libcampaign.js:2415
error |10:44:49: [callFunction:209] 3 : <global>() at -1
info |10:44:49: [callFunction:212] Uncaught exception calling function "cam_eventPickup" at line 133: ReferenceError: psObj failed in js_removeObject at line 2353
info |10:44:49: [callFunction:212] Assert in Warzone: qtscript.cpp:212 (false), last script event: 'N/A'
error |10:44:55: [js_removeObject:2353] Object id 167325 not found belonging to player 12
error |10:44:55: [callFunction:209] 0 : camSafeRemoveObject(obj = [object Object]) at script/campaign/libcampaign.js:133
error |10:44:55: [callFunction:209] 1 : __camPickupArtifact(artifact = [object Object]) at script/campaign/libcampaign.js:586
error |10:44:55: [callFunction:209] 2 : cam_eventPickup(feature = [object Object], droid = [object Object]) at script/campaign/libcampaign.js:2415
error |10:44:55: [callFunction:209] 3 : <global>() at -1
info |10:44:55: [callFunction:212] Uncaught exception calling function "cam_eventPickup" at line 133: ReferenceError: psObj failed in js_removeObject at line 2353
info |10:44:55: [callFunction:212] Assert in Warzone: qtscript.cpp:212 (false), last script event: 'N/A'
error |10:44:57: [js_removeObject:2353] Object id 167329 not found belonging to player 12
error |10:44:57: [callFunction:209] 0 : camSafeRemoveObject(obj = [object Object]) at script/campaign/libcampaign.js:133
error |10:44:57: [callFunction:209] 1 : __camPickupArtifact(artifact = [object Object]) at script/campaign/libcampaign.js:586
error |10:44:57: [callFunction:209] 2 : cam_eventPickup(feature = [object Object], droid = [object Object]) at script/campaign/libcampaign.js:2415
error |10:44:57: [callFunction:209] 3 : <global>() at -1
info |10:44:57: [callFunction:212] Uncaught exception calling function "cam_eventPickup" at line 133: ReferenceError: psObj failed in js_removeObject at line 2353
info |10:44:57: [callFunction:212] Assert in Warzone: qtscript.cpp:212 (false), last script event: 'N/A'
Just noticed an odd glitch with Alpha 10 for some reason the New Paradigm are only sending in a single drop ship of troops, the tanks that spawn at the north and south of the map appear as expected but only the first drop ship full of cyborgs comes.
Like Alpha 07 this only seems to happen if you save on Alpha 10 and then reload that save if you play through from Alpha 09 then the mission plays out correctly.
Forgot to mention that part, but it still checks for four new defense structures just as before. Question is: should victory be possible only after the New Paradigm brings in more than one group of reinforcements? It just seems that a possible ~2 minute victory makes the mission a bit pointless.
To my mind this mission has always been an odd one that doesn't really fit.
Like you I'm of the opinion that simply building 4 structures and finishing the mission in 2 minutes makes the level kinda pointless, on the other hand though having people sit there for 30 minutes fending off attacks isn't really much better, not least for the fact that as it stands right now the New Paradigm are a bunch of puny weaklings that couldn't mount any sort of a serious challenge if they tried and there pitiful counter attack is nothing more than a minor annoyance, which quiet frankly makes the whole enterprise boring as hell, which i suspect is why the script was changed originally.
Not to mention the fact that we already have to do this on alpha 10 anyway, more over why do we need a forward operating base when we've already removed the New Paradigm from the home map, it makes no logical sense, maybe if there was another part to the map then it would make sense to build a forward operating base, but since we've already removed the New Paradigms final base on are home map by that point, there is no need to be building anything on the plateau because you don't need it to defend the map.
To be honest I'm of the opinion that the way that whole level is setup is pretty lacklustre and realistically it needs to be completely redesigned because there attacks are in no way threatening they're simply to weak and can't bring in enough troops fast enough to mount any sort of a serious challenge, and that's on hard when you have no defences in place already and if this is seriously the best they can do then they may give up and go home because they don't have a chance.
I mean to be honest I don't know if its just my imagination but I'm sure the New Paradigm has been seriously nurfed, because this just seems so much easier then i remember even on hard.