Bug Reports:
As usual, we need bug reports to fix problems in the game. Please note that we use tickets only to track bugs, for discussions about how features should work and feature requests we have a dedicated forum section.
For bug reports, see BugReporting for details, in short:
Search the existing tickets for your problem, if the problem has already been fixed in SVN, the ticket will be closed.
If there is an open one already, feel free to add more info to it.
Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
The more information we have, the easier it is to fix problems, so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems... if you have.
When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).
Download:
As usual, downloads can be found on our download page.
Detailed Changelog:
2010-03-29: Version 2.3 beta 12
General:
Change: Double-clicking trucks will now select them for consistency (r10391, ticket:1472)
Change: let users toggle level name via 'showlevelname' console command (r10336)
Change: Template loading code changes for backward compatibility with older mods (r10418, ticket:1686, r10425)
Fix: Multiple zooming of radar fixes / changes (r10346)
Fix: Stop landing VTOLs even if they are below the map height (r10051)
Fix: Fix adding more body points than possible when repairing (r10040)
Saberuneko wrote:I've played a MP game, 4 humans vs 4 bots. No issues!
I'll keep testing. =3
EDIT:
I found the first bug, submitted to ticket #1726 Oil derricks dissappearing... (Both building and resource)
Screenshots?
Sorry, but they were ok at my side, and the others started leaving as they got annoyed, I just have been able to see the last one, when he was starting to leave.
(Basicly, I could see some units and two missing power resources where they should be) I've been talking to them again this morning, they told me that it started happening after an oil derrick gets destroyed.
As possible interesting information, I will add that the game was done on 8P-MizaMaze
info |10:01:11: [rebuildSearchPath] * Failed to remove path C:/data/\ again
info |10:01:11: [rebuildSearchPath] * Failed to remove path C:/share/warzone2100/\ again
error |10:01:25: [hashBuffer] Empty file being checked!
error |10:01:25: [hashBuffer] Assert in Warzone: ../../../src/data.c:118 (newsize != 0), last script event: '<none>'
error |10:01:25: [loadSaveDroidInitV2] This droid cannot be built - ConstructorDroid
error |10:01:25: [startMission] Unable to load mission file
fatal |10:01:25: [startGameLoop] Shutting down after failure
Before entering tutorial I was fiddling with options menu, then multiplayer 'host a game' menus. (but didn't host a game). Now it works, but I can see that my internet connection is down - but it was working while I loaded this page after crash. (could it be malfunctioning during the tutorial start?)
I've restored connention now, started tutorial and got:
info |10:05:06: [rebuildSearchPath] * Failed to remove path C:/data/\ again
info |10:05:06: [rebuildSearchPath] * Failed to remove path C:/share/warzone2100/\ again
error |10:05:19: [scrGenExternSet] tutorial turned on
info |10:06:50: [rebuildSearchPath] * Failed to remove path C:/data/\ again
info |10:06:50: [rebuildSearchPath] * Failed to remove path C:/share/warzone2100/\ again
error |10:07:03: [scrGenExternSet] tutorial turned on
And now... It seems to work! The question is: WTF?
I had the opportunity to test the beta 12 release a bit on Windows now, and found the following oddities:
Even though I set language to English, in the keymap options menu (and only there), some entries appeared in Norwegian.
If I enter the start skirmish dialog, then go back to start the tutorial, the game crashes with a template error.
If I get a crash while playing in full-screen mode, I get a black screen, and I have to ctrl+alt+del to get to the OS before I can see the error dialog box and exit the game.
Even though I set language to English, in the keymap options menu (and only there), some entries appeared in Norwegian.
If I get a crash while playing in full-screen mode, I get a black screen, and I have to ctrl+alt+del to get to the OS before I can see the error dialog box and exit the game.
My friend noticed, that when loading a campaing savegame (saved at the start of cam 2, 3, just after finishing cam 1 or 2), you start campaing with 0 or close to 0 energy. When continuing from the 'mission successfull' screen starting energies were 4796 (2nd) 16000 (3rd)
This happened on beta 11a, I haven't seen that discussed yet - is it a bug?
Per wrote:I had the opportunity to test the beta 12 release a bit on Windows now, and found the following oddities:
Even though I set language to English, in the keymap options menu (and only there), some entries appeared in Norwegian.
If I enter the start skirmish dialog, then go back to start the tutorial, the game crashes with a template error.
If I get a crash while playing in full-screen mode, I get a black screen, and I have to ctrl+alt+del to get to the OS before I can see the error dialog box and exit the game.
Anyone else have the same issues?
Don't those things happen on mac & linux machines as well?
All full screen games do this, unless they give control back to the OS before the crash.