Release 4.2.7

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Warzone 2100 Team Member
Warzone 2100 Team Member
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Joined: 13 Aug 2017, 17:44

Release 4.2.7

Post by pastdue » 28 Feb 2022, 23:28

With the help of many bug reporters & contributors, we're happy to announce the release of Warzone 2100 v4.2.7, a bug-fix and improvement release.

EDIT: 4.2.7 was released to fix a few additional issues reported by players.

EDIT: 4.2.5 was rapidly replaced with 4.2.6 to fix a bug in the 4.2.5 release. What follows is the 4.2.5 release notes.

  • Numerous fixes for crashes, cleanup issues, and memory leaks
  • Add: Arabic translations (huge thanks to: @mt3d !)
  • Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack
  • Fix: Autorepair not working on units waiting to be built inside a factory when the research is completed
  • Fix: Headless spectator performance improvements
Campaign improvements:
  • Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty
  • Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80
  • Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base
  • Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu
  • Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player
  • Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps
  • Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer
  • Change: The Collective uses Whirlwind tanks like in previous versions again
  • Change: Clear console when displaying automatic victory reminders
  • Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option
  • Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps
  • Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
Skirmish / Multiplayer improvements:
  • Add: Add in-game "Mute Player" functionality
  • Via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game
  • Change: Spectators: Make F9 work and clicking on droids / structures for information purposes.
  • Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range
  • Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them
  • Fix: Remove extra propulsion models on scavenger helicopters
And a few multiplayer balance tweaks:
  • Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 (PR #2531)
  • Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses (PR #2535)
  • Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 (PR #2534)
View the full 4.2.5-4.2.7 changelog

Original 4.2.0 Highlights:
  • Add Ultimate Scavengers to the game
  • Spectators for multiplayer games
  • Recorded replays for skirmish / multiplayer
  • Headless / autohost enhancements, spectator stats, lobby chat slash commands
  • Return units to mobile turrets & better distribute around multiple repair points
  • Update camBalance for Gamma (Campaign rebalance is basically complete)
  • Increase oil drum power in Campaign Beta (150) and Gamma (200)
  • Add new random maps "DustyMaze": one 2-player and two 4-player maps
  • Use a stable config directory for release builds
  • Implement remove from group shortcut
  • Make selected structures and units blink on radar
  • Add "power per second" to powerbar tooltip
  • Major revision to the Blender 2.9x .PIE file addon
  • Multiplayer balance changes (_see full changelog_)
  • Fix: Orders from Commanders after loading saves
  • Fix: Don't reveal artillery unless the CB tower is completely built
  • Fix: Sensors logic under commander so attaching them isn't useless
  • Fix: Only play "assigned to commander" sound if group is not full
  • Fix: Don't block ready status button when player clicks ready too fast
  • Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
  • Fix: Don't crash with JumpToResourceExtractor keybind after level reload
  • Fix: Prevent old transporter issue on Beta-end that can lead to level failure
  • And many other bug & crash fixes
We'd like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/

Please report all bugs on GitHub.

And don't forget to check out the new official Discord server:

Download at:

Microsoft Store (for Windows): (for Windows or macOS):
SourceForge: ... ses/4.2.7/
GitHub: ... /tag/4.2.7

Posts: 10
Joined: 25 Feb 2022, 19:01

Re: Release 4.2.7

Post by matthew92 » 12 Mar 2022, 15:45

Loving the mute player option! It was much needed at times!

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Posts: 19
Joined: 17 Jan 2017, 04:11

Re: Release 4.2.7

Post by budhead57 » 11 Apr 2022, 08:09

I did not download or install 4.2.7 but I have it,, I dont know how that happened. I have played it and noticed it doesnt remember my settings like 'fullscreen', 'resolution' 'audio settings' and in-game settings, I have to put them in everytime I load the game. I was using 4.2.6 but I noticed it lags some times.

Has anyone noticed these problems?

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Posts: 1
Joined: 17 Apr 2022, 11:18

Re: Release 4.2.7

Post by Jornweick » 18 Apr 2022, 20:14

This is the best game I've ever plyed

Posts: 112
Joined: 16 Feb 2010, 11:54

Re: Release 4.2.7

Post by Zarax » 21 May 2022, 13:31

Giving VTOLs to scavengers right away tends to cripple Nexus AI, it might need a few tweaks.
That said, excellent work on the scavenger faction!

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