Release 4.1.0 - The Big Balance Update

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pastdue
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 310
Joined: 13 Aug 2017, 17:44

Release 4.1.0 - The Big Balance Update

Post by pastdue » 05 Jul 2021, 03:15

With 380 commits since the last release, it's time for Warzone 2100 v4.1.0!

This release includes approximately 3 years of work on campaign balance & fixes (the "camBalance" mod), as well as numerous fixes for multiplayer balance.

Beware: "Insane" campaign difficulty should now be a challenge for even the most experienced of players. (New players should stick with a lower difficulty level.)

4.1.0 Highlights:
  • Merge of the "camBalance" mod that revamps campaign balance and fixes numerous issues
  • Numerous multiplayer balance tweaks (see full changelog for details)
  • Fix fog, add an option to toggle it on
  • New design menu stats delta display
  • Add a single player quit confirmation screen
  • Allow building modules/derricks in a row (with drag & build)
  • Add support for binding same keys to multiple actions in non-conflicting contexts
  • Allow assigning key bindings to mouse keys
  • Add "selection without group" hotkeys
  • Move the whole group to the target location, not only the command droid
  • New cheat `makemehero` makes selected units hero rank
  • General improvements to Cobra AI / accounts for new balance changes
  • Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons
  • Fix: Several crash & UI soft-lock issues
  • Fix: Various save-loading issues
  • Fix: Do not handle RMB click while panning the camera
  • Fix: Unclosable panels and flicker when using the Intelligence map and Design menus
  • Fix: Heavy CPU usage on the Intelligence map
  • Fix: VTOL collision with ground units
  • Fix: Normalmapping of 3D models in menus / buttons
  • Many other bug fixes
View the full 4.1.0 changelog

There have been 380 commits since the last stable release, from many contributors including: Anton W, alfred007 / highlander1599, Bert Fraterman, Björn Ali Göransson, Denis Gantsev, Ilari Tommiska, k3ack3r, KJeff01, MaNGusT-, Maxim Zhuchkov, past-due, Prot EuPhobos, Thiago Romão Barcala, Thomas Rupprecht, Tipchik

We'd also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don't forget to check out the official Discord server: https://discord.com/invite/ZvRVQ8g

Download at:

https://wz2100.net

Or:
Microsoft Store (for Windows): https://www.microsoft.com/store/apps/9MW0Z4MPCS8C
itch.io (for Windows or macOS): https://warzone-2100.itch.io/warzone2100
SourceForge: https://sourceforge.net/projects/warzon ... ses/4.1.0/
GitHub: https://github.com/Warzone2100/warzone2 ... /tag/4.1.0

ChiliBeef
New user
Posts: 1
Joined: 07 Jul 2021, 00:33

Re: Release 4.1.0 - The Big Balance Update

Post by ChiliBeef » 07 Jul 2021, 00:36

After updating from 4.0.1. to 4.1.0, I've noticed that the voice audio in the FMVs is a lot quieter than it was. It also seems to fluctuate between quiet and can't-hear-anything. All audio settings have been played with but none of them affect the FMVs.

EDIT: Okay, turns out that it was my surround system that was messing it up. I still had it in Night Mode which apparently doesn't like Warzone. Putting it back into Standard Mode for the speakers made it sound like it should.

themac
Trained
Trained
Posts: 397
Joined: 17 Jul 2009, 19:14
Location: Germany

Re: Release 4.1.0 - The Big Balance Update

Post by themac » 16 Jul 2021, 12:56

I dunno what happened but in this latest version I am unable to win any single skirmish match. I play Warzone since release of the original end of the 1990's and most versions of the GPL Warzone too, but I never before experienced something like this. :(

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