Search found 831 matches

by Berserk Cyborg
22 Dec 2016, 01:06
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270118

Re: [3.1] Ultimate Scavenger AI Mod

Because they used to have infinite ammo, i suspect it's a problem with the conversion script that didn't convert the infinite ammo correctly. The only thing that gave them infinite ammo was that they could be classified as a transporter through a now reserved argument in buildDroid. But on a better...
by Berserk Cyborg
18 Dec 2016, 09:28
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270118

Re: [3.1] Ultimate Scavenger AI Mod

Berg wrote:Do you need scav chopper re-arm pads?
I assume you meant a custom pad model, then yes. It depends on if there is a way to make them have infinite ammo.

Anyway, I managed to optimize the script (lag is not as bad now). Still have some parts to improve yet.
by Berserk Cyborg
18 Dec 2016, 08:13
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

The stats can be found here for the most part: http://betaguide.wz2100.net/stats.php If you are to do any campaign scripting, start with sub2-1(s)(x) as I am working on cam2a. The best resources for the {.vlo, .slo} -> .js conversions would be looking through already converted levels and visiting th...
by Berserk Cyborg
17 Dec 2016, 09:05
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270118

Re: [3.1] Ultimate Scavenger AI Mod

.txt->.ini works fine as long as a check is added to csv2ini.py in your repo for non-existent files so it does not crash. .ini->.json worked from what I can tell. Have not looked in depth into these scripts yet. For the Scavenger script: 1. The helicopters lose ammo after a while and wander about. T...
by Berserk Cyborg
15 Dec 2016, 07:46
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270118

Re: [3.1] Ultimate Scavenger AI Mod

NoQ, I can try making this mod compatible with the 3.2 series. I assume the bulk of the work would be .txt -> .json for the stats and maybe some minor changes to the scav script?
by Berserk Cyborg
11 Dec 2016, 19:02
Forum: News and announcements
Topic: Release 3.2.2
Replies: 56
Views: 72868

Re: Release 3.2.2

Prot wrote:Just played a skirmish, nullbot tried to attack me with a walking legs, seen cyborgs without torso
I made a ticket about this. It occurs when nullbot tries to build cyborg engineers.
by Berserk Cyborg
10 Dec 2016, 21:48
Forum: Scripting
Topic: AI Changes (3.2.2)
Replies: 3
Views: 2965

Re: AI Changes (3.2.2)

To get a general idea what you can do, you can see what other AI makers have done. Nullbot Artilleriya Semperfi JS Warzone Javascript function references: http://buildbot.wz2100.net/files/javascript/ Each is unique in its own way and probably do some things differently than each other. (maybe we sho...
by Berserk Cyborg
09 Dec 2016, 22:49
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

I removed the sensor from the 1-d map. I now have all the Alpha missions converted and should be safe enough not to trigger any errors (at least from my own tests). Criticism of the code is welcome in any aspect and I encourage anyone with time to test these missions. Campaign conversion progress. E...
by Berserk Cyborg
06 Dec 2016, 07:56
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Thanks, eventVideoDone() did what I wanted. Also I will try removing the sensor from the map (it was on top of a rock like area before 3.2).
by Berserk Cyborg
04 Dec 2016, 23:42
Forum: News and announcements
Topic: Release 3.2.2
Replies: 56
Views: 72868

Re: Release 3.2.2

The new debug menu is really a great improvement over the old one. The fog option seems to be broken though (unless creating garbled purple/pink tiles everywhere was intended).

Also someone should update the front page to reflect the new release.
by Berserk Cyborg
04 Dec 2016, 23:10
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

I think the extra scavenger code was just to give them Kevlar from 1-C and later for Alpha. It is currently unused and is only a texture update. 1-D is going along smoothly. The script will destroy the floating sensor tower object if it exists and I need to add morale/fallback for some enemy groups ...
by Berserk Cyborg
03 Dec 2016, 08:13
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

I think I have completed 1-7/1-7s/1-1/1-1s. Also added my fix for the extra win condition for 1ca. Only 1-ds/1-d/1end are the remaining Alpha missions. I suspect that 1-d will take a bit longer than others as it is probably one of larger campaign missions (in terms of content anyway). And there are ...
by Berserk Cyborg
29 Nov 2016, 06:08
Forum: Campaign
Topic: Alpha SUB1_2 will not complete
Replies: 2
Views: 2541

Re: Alpha SUB1_2 will not complete

So you have collected the artifacts from the research facility and the northern scavenger factory? These type of levels are supposed to end either when all enemy units/structures are destroyed (instant win) or if the player returns to the landing zone with all artifacts (which will show a green flas...
by Berserk Cyborg
29 Nov 2016, 03:25
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

I was passing a position label... Anyway I have the artifact drop working now. Just need to complete a few more things for cam1-7.
by Berserk Cyborg
28 Nov 2016, 23:25
Forum: Game related Discussions
Topic: Current State and future.
Replies: 2
Views: 2995

Re: Current State and future.

1. Development is still going on, but the amount of active developers is quite small. The code base is always being improved in some form over time. Lately there have been some feature updates like harfbuzz, a new animation system, and maybe vulkan support soon. (You can always see whats going on in...