Search found 831 matches

by Berserk Cyborg
03 Jan 2017, 21:50
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Is there a way of making a group with specific droids whose ID is known? Try camMakeGroup: http://buildbot.wz2100.net/files/javascript/javascript007.html#sec198 Use object labels and just make an array of droids. example object label: "object_0": { "label": "droid", "id": X, "player": 2, "type": 0 }
by Berserk Cyborg
02 Jan 2017, 04:27
Forum: News and announcements
Topic: Release 3.2.2
Replies: 56
Views: 72872

Re: Release 3.2.2

The problem with the save Bethrezen provided is that the enemy base count surpasses the actual amount of bases. No idea how you managed not to detect the last base since the blip is not there (and the detected value is false). under normal game play __camNumEnemyBases should be 3 (that is what I get...
by Berserk Cyborg
31 Dec 2016, 21:20
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Do I have to set up all the other groups aswell, or is the default order for a droid to guard its position based on its sensor range? I think the 2-1 level only has that one group. You could look for other droids and make them groups if you want to. And if a droid is not in a group then it will sta...
by Berserk Cyborg
31 Dec 2016, 19:34
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

From eventStartLevel do: hackAddMessage("C21_OBJECTIVE", PROX_MSG, CAM_HUMAN_PLAYER, true); And you can then use hackRemoveMessage when at the area trigger. When you setup bases this is all automatically handled by the campaign library (cam1-c is a good reference). for groups you could do something ...
by Berserk Cyborg
31 Dec 2016, 06:12
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Haven't tested my scripts for SUB_2_1 Just did. Had to fix a few things though. Those 'S' levels do not need label files since the only coordinates that change are the transporter exit point and the next level. Also simplified your 2-1x script. Also you need to make the four rocket cyborgs near the...
by Berserk Cyborg
31 Dec 2016, 01:40
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Per wrote:Added setHealth(object, health %) in 62a7c961683266d7ce53fdd23b3fe913d9b9b01a. Not tested, though :-)
Tested it and it works (for droids/structures anyway). Thanks!

Seeing as I am almost done with 2-a I will take cam 2-2 and related sub-missions.
by Berserk Cyborg
30 Dec 2016, 02:36
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

@Per Could you add something like this to the scripts (taken from cam2ax.slo):

Code: Select all

forceDamageObject(X, Y);
where X is either a droid or structure and Y is the remaining health percentage of that object.
by Berserk Cyborg
29 Dec 2016, 22:59
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

There are also .wrf files that you need to edit for each level(cam2 here ). Typically you just need to delete the the .vlo/.slo lines associated with that specific level and add this to the end of it: directory "script/campaign" file JAVASCRIPT "X.js" (where X is the name of the javascript file for ...
by Berserk Cyborg
26 Dec 2016, 06:19
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270154

Re: [3.1] Ultimate Scavenger AI Mod

Here are the 3.2 compatible versions (more or less release candidates): This one has minimal changes and is as close to 1.16 as I could make it: ultimatescavs-1-17-RC1 Original.wz This version has some minor tweaks to stats/script which make them a bit more difficult: ultimatescavs-1-17-RC1.wz RC2 w...
by Berserk Cyborg
26 Dec 2016, 05:53
Forum: Skirmish / Multiplay
Topic: A good skirmish match
Replies: 0
Views: 2126

A good skirmish match

I just finished one of the best skirmish battles of mine in a while. It was on the map Bloat and was a 2v3 with me and a NullBot (Insane) ally against SemperFi JS/NullBot/Nexus (all on hard difficulty) in clockwise order. (high power levels/no bases/no scavengers/shared research teams). It took me t...
by Berserk Cyborg
25 Dec 2016, 04:01
Forum: Addon discussions
Topic: A New Defenisve Low Oil Map
Replies: 12
Views: 9838

Re: A New Defenisve Low Oil Map

Doruletz wrote:This is not low oil, it's NO OIL.
Maybe jman5000now wanted to take low oil to a whole new level.

However there is something wrong with the hourglass map download. The author must have accidentally uploaded an old version of the map (as the map preview posted would suggest).
by Berserk Cyborg
25 Dec 2016, 02:14
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Did not notice that... But off world missions should have access to extra win conditions in the future. You could try using camNextLevel directly which might work.
by Berserk Cyborg
25 Dec 2016, 01:48
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

You can set a extra win condition callback. Have a look at cam1-ca which shows how you can use custom win conditions. I think only one unit from the player needs to reach the transporter in the wzscript to trigger the win.
by Berserk Cyborg
22 Dec 2016, 18:55
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Also, need an idea as to what these numbers refer to. Those numbers are the ID for that given droid. Everything has an ID that can be shown by entering debug mode and clicking on it. Useful for doing something specific to an object. However, since all those droids are next to each other, you can ju...
by Berserk Cyborg
22 Dec 2016, 01:33
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 127337

Re: The official --=jscam=-- thread

Questions(start of Beta campaign): 1. Is there a way to damage stuctures/droids easily(or modify any value they contain)? I tried changing the health values, but it keeps them at 100% no matter what I do. I did not find a script function that could do this. 2. Sending multiple transports for the pla...