Tested on my FPSTestMap.
1) 6-7 fps
2) 30-50 fps
3) 30-50 fps
4) 30-50 fps
voted for 4, but not sure.
Search found 671 matches
- 28 Feb 2013, 19:50
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 31925
- 28 Feb 2013, 19:40
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 31925
Re: Test builds for people who have issues with game speed
How add maps to this warzone???
i found way how add maps
i created folder "maps" in folder there i placed .exe
i found way how add maps
i created folder "maps" in folder there i placed .exe
- 28 Feb 2013, 11:55
- Forum: Coding
- Topic: Help needed - statseditor
- Replies: 60
- Views: 26398
Re: Help needed - statseditor
Codes for loading stats already preset in warzone sources.
Thinking about stat-editor included in warzone. Any advices?
Thinking about stat-editor included in warzone. Any advices?
- 28 Feb 2013, 10:53
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
@Iluvalar:Nice pictures
Miss-radius calculated on start. My bullets are not curving.
I think your patch is more complicated. May be there is a some reason why your patch was not applied to game?
I think your picture requires more parameters than just hit-chance. Hardcoded distibution is not good.
Miss-radius calculated on start. My bullets are not curving.
I think your patch is more complicated. May be there is a some reason why your patch was not applied to game?
I think your picture requires more parameters than just hit-chance. Hardcoded distibution is not good.
- 28 Feb 2013, 10:39
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39394
Re: Starting power level amount
oh, finally. @vexed see http://forums.wz2100.net/viewtopic.php?f=43&t=10697 opened very similar topic just week ago :P Classic Low-oil games is unfriendly to beginners (in comparison to high-oil games) it is plain fact. Note: Lobby players mostly do not visit forums. Only few of them are here. Y...
- 27 Feb 2013, 23:51
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
I'm talking about angular deviation Let me make a clear exemple : I'm shooting with my HMG at a group of scavengers 3 tiles in front of me. At that point, my bullets spread at 10° angle in front of me. When they realize they are doomed, the scavengers decide to flee. With YOUR equation, my shots wo...
- 27 Feb 2013, 23:00
- Forum: Addon discussions
- Topic: Redemptor's maps
- Replies: 74
- Views: 56810
Re: Redemptor's maps
Here we come! This is huge map for slow researching matches. We have perfectly defensed fortress with 3 oil derricks in it and 2 oils more near by. It is recommended to play Galateya with 1-2 generators & 0-1 labs limit on T-2. Scavs are not agressive here. nice map. we played it 3 hours!! and ...
- 27 Feb 2013, 20:20
- Forum: Skirmish / Multiplay
- Topic: Lag
- Replies: 40
- Views: 20233
Re: Lag
Repeated same test on different PC (but on same OS win7 x64) First PC i tested i5 3570 + geforce 450 gts Second PC i tested amd_a10_5800 and integrated graphics (results below) 1) git checkout master (VS 2010 build) 17-27 FPS avg ~20 2) warzone 3.1.0 dowloaded from site wz2100.net 4-5 FPS avg ~5 ACH...
- 27 Feb 2013, 08:04
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
So i'm asking again : Why should the angular accuracy increase when the enemy go away ? because it looks more real, when flamers attack enemy army - they should not fire at twice range or with big angle. for close up fight radius of missed shots should be narrow. another case is long ranged weapons...
- 26 Feb 2013, 21:18
- Forum: Skirmish / Multiplay
- Topic: Lag
- Replies: 40
- Views: 20233
Re: Lag
how is that possible that only your windows and mac 3.1.0 releases have this issue? there must be something missing like I said before all versions run 60 for me do you tested it on special which i made (NTW_FPSTest, start with advanced bases etc.) ? if you have stable 60 fps on that map then your ...
- 26 Feb 2013, 20:48
- Forum: Skirmish / Multiplay
- Topic: Lag
- Replies: 40
- Views: 20233
Re: Lag
Re-did tests Now i tested it on my own windows builds (VS 2010, release mode, no debug, textures size 256, shadows off, screen shake off, shaders off, resolution 1280x720, fsaa off, vsync on) 1) git checkout v3.1_rc3 23-50 FPS avg. ~30 2) git checkout v3.1.0 30-50 FPS avg ~30 3) download 3.1.0 versi...
- 26 Feb 2013, 17:43
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
We have lots of randomness and complex things in game, and this making harder to balance game strategies. I'm asking to do something to improve game play for current game state, because me and other players playing warzone these days, not in further future... :roll: :lecture: first of all, i think t...
- 26 Feb 2013, 16:26
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Same old s***... sorry. We have simple situation: accuracy working bad right now, and it lasting for years. We having only infinite conversations. We need change accuracy now, stop arguing! My patch should be ok until someone genius will suggest something better and well undrerstandable. Except you...
- 26 Feb 2013, 11:26
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 88869
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Hello. I still thinking about accuracy :) We have following bug: 10% increase accuracy in some cases means 50% increase. That happens because place of landing missed shot is directly depends on 'hitChance' I suggest following: 1) make fixed placement of missed shots and make independent of hit chanc...
- 26 Feb 2013, 08:07
- Forum: Skirmish / Multiplay
- Topic: Lag
- Replies: 40
- Views: 20233
Re: Lag
You can't compare builds done with different compilers, for obvious reasons, and that includes old builds that we made. The only legitimate way to diagnose this is to profile the code, and see where the problem lies, everything else is just guessing. i think if i download 3.1.0 installer and compar...