Search found 204 matches
- 19 Oct 2009, 23:54
- Forum: Technical Help / Troubleshooting
- Topic: Can not be displayed in Chinese
- Replies: 37
- Views: 11673
Re: Can not be displayed in Chinese
This is what #ifdef is for! And also abstraction. So we have a function that will call native functions in Win/Mac, and QGLC in Linux. Would that mean getting rid of quesoglc for windows? How would you render the text then? Bitmap font? I guess it is now apparent that there is no need for that rath...
- 19 Oct 2009, 23:47
- Forum: Technical Help / Troubleshooting
- Topic: online hosting doesnt work EVEN WITH open ports =S
- Replies: 5
- Views: 2974
Re: online hosting doesnt work EVEN WITH open ports =S
when i try to host game i got mesage like this: "system message: unable to establish a game: can't reach connection with 85.***.***.113:2100" (my external IP, wont give it due to security reasons) basically the lobby can't see me, even though i have the ports forwarded and open ;/ whats w...
- 19 Oct 2009, 23:33
- Forum: Technical Help / Troubleshooting
- Topic: kicking
- Replies: 12
- Views: 4913
Re: kicking
I used 2 vista laptops running ntw mod and also tried aivolution and original and it worked on my end.
I would do --debug all and post the logs here from both machines.
I would do --debug all and post the logs here from both machines.
- 19 Oct 2009, 23:30
- Forum: Artwork
- Topic: Modifications to defensive building models needed
- Replies: 187
- Views: 94750
Re: Modifications to defensive building models needed
It does?Seems to look great...psychopompos wrote: i second this.
looks great, does want
It looks odd or out of place.
- 18 Oct 2009, 20:18
- Forum: Development
- Topic: trunk codebase [code-talk]
- Replies: 1
- Views: 1154
trunk codebase [code-talk]
I was looking at the condition of the trunk codebase and just thought that with every new thing being added to this project it is getting much more complicated for the average person to start digging into the codebase to fix or tweak or add new routines. Just look how complicated stats-db.c is and t...
- 18 Oct 2009, 19:35
- Forum: Artwork
- Topic: Modifications to defensive building models needed
- Replies: 187
- Views: 94750
Re: Modifications to defensive building models needed
Why not make a bulldozer unit or make trucks flatten the ground first. That is how some other RTS games handle this.
- 18 Oct 2009, 19:20
- Forum: Technical Help / Troubleshooting
- Topic: Bug beginning of the third campaign
- Replies: 2
- Views: 1266
Re: Bug beginning of the third campaign
What version of the game?
You got a savegame the devs can look at?
You got a savegame the devs can look at?
- 18 Oct 2009, 19:17
- Forum: Other Talk
- Topic: I don't like the new velocity changes
- Replies: 44
- Views: 14199
Re: I don't like the new velocity changes
Is it not the point that they do not have anyone to fix this? If this is the case then they should go back to the old code until someone can fix it correctly. I do not think you understand just how old the old code is. It would probably be more work to go back to it now than to rewrite it all. I lo...
- 18 Oct 2009, 18:59
- Forum: Ideas and suggestions
- Topic: the lobby
- Replies: 2
- Views: 1834
Re: the lobby
Will not work.
That is only supported by windows peeps.
What is wrong with getting on their IRC channels #warzone2100 or #warzone2100-games and see who wants to play?
That is only supported by windows peeps.
What is wrong with getting on their IRC channels #warzone2100 or #warzone2100-games and see who wants to play?
- 18 Oct 2009, 18:35
- Forum: Technical Help / Troubleshooting
- Topic: Why are my Menus Blank
- Replies: 2
- Views: 1642
Re: Why are my Menus Blank
That is your problem. Bad openGL drivers.LinuxSneaker wrote:Ok, this may not be new, but please help.
Graphics: Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE
Driver: 1.4 Mesa 7.6-devel
- 18 Oct 2009, 07:28
- Forum: Technical Help / Troubleshooting
- Topic: Can not be displayed in Chinese
- Replies: 37
- Views: 11673
Re: Can not be displayed in Chinese
What was the fix then?mengcnt wrote:Thank you, now show normal Chinese
Did you use the font that Zarel mentioned?
I take it the deja vu fonts do not have Chinese characters so when that question pops up in installer it should install a Chinese font as well?
Re: New sky?
What was the license of the old image?
I like this one.http://blender-archi.tuxfamily.org/imag ... oriz_5.jpg (it was ugly with forum crop)
I like this one.http://blender-archi.tuxfamily.org/imag ... oriz_5.jpg (it was ugly with forum crop)
- 18 Oct 2009, 04:12
- Forum: Other Talk
- Topic: I don't like the new velocity changes
- Replies: 44
- Views: 14199
Re: I don't like the new velocity changes
maybe add an extra bit of confirmation. 1)projectiles projected impact location, target + predicted damage sent on firing. 2)impact location, target location, movement & actual damage returned on impact. 3)confirm. This would be a case of easier said than done. How's about we just, I dunno, rev...
- 18 Oct 2009, 04:04
- Forum: Technical Help / Troubleshooting
- Topic: Can't run the Game Help
- Replies: 2
- Views: 1570
Re: Can't run the Game Help
That is your problem.Grafikkarte : Mobile Intel(R) 945 Express Chipset Family
Try newer video drivers.
- 17 Oct 2009, 23:59
- Forum: Other Talk
- Topic: I don't like the new velocity changes
- Replies: 44
- Views: 14199
Re: I don't like the new velocity changes
I thought it _WAS_ a rewrite of the projectile code that has caused more problems.Per wrote:We really need someone to rewrite the projectile code so that it does to hit checking with raycasting instead.
_THAT_ code should be reverted.