Search found 3154 matches

by Per
20 Feb 2018, 20:11
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 16263

Re: Changing script documentation from LaTeX/PDF to Markdown

We used to have doxygen for the source code... nobody ever used it, but there are some lingering files belonging to it in doc/ folder. I just find Doxygen very ugly, and it quickly turns into a mess of lots of tiny pages with undocumented stubs that nobody ever looks at, possibly hidden at some arca...
by Per
19 Feb 2018, 01:34
Forum: Scripting
Topic: Changing script documentation from LaTeX/PDF to Markdown
Replies: 8
Views: 16263

Changing script documentation from LaTeX/PDF to Markdown

The LaTeX documentation for the javascript API is, in my not so humble opinion, quite beautiful. However, it suffers from being not very accessible, and introducing a bunch of esoteric dependencies to the build system in order to generate this documentation. So I had a quick go at converting all the...
by Per
15 Feb 2018, 20:57
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 671206

Re: Help needed testing 3.2.x Campaign games!

masaki11 wrote:Error occurred. I need to save frequently. But it is a fun game.  thanks.
When I played this game for the first time in a while, I enjoyed it because I almost forgot the scenario.
Ah, yet another visibility issue. Do you have a savegame that I can use to reproduce the crash?
by Per
13 Feb 2018, 22:52
Forum: Scripting
Topic: crazy mess droidType
Replies: 2
Views: 11245

Re: crazy mess droidType

This was done deliberately, because DROID_<blah> was a confused mess that altered between pointing to a specific unit, and unit role. In JS scripts now, it is meant to point to a role. If you want to sort by a specific unit, check the name. If you want to check if it is any cyborg construction worke...
by Per
11 Feb 2018, 22:33
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

I wonder if we should write a script that checks out a tried and tested version of MXE and cross-compiles Warzone with it, and put that script into git. Vincent made something similar to that using Docker, but I'm not too familiar with that (see docker/Readme.md). And whatever we make, we should use...
by Per
11 Feb 2018, 19:52
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

Forgon wrote:Previously, it could be set via command line (using the '--resolution' option)
This works fine for me, here?

Can you push your Changelog changes, and make tickets for bugs above that don't have tickets yet? Thanks.
by Per
11 Feb 2018, 17:27
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 671206

Re: Help needed testing 3.2.x Campaign games!

I'm not sure where that requirement crept in, but I see that Qt stopped supporting XP in version 5.7 ( https://wiki.qt.io/PlatformSupport ), and we are now using 5.10. Microsoft stopped supporting XP in 2014 ( https://support.microsoft.com/en-us/help/14223/windows-xp-end-of-support ), including secu...
by Per
11 Feb 2018, 17:19
Forum: Campaign
Topic: Problem with video sequence
Replies: 15
Views: 28308

Re: Problem with video sequence

Berserk Cyborg wrote:It appears to only affect the low res video sequences (only two sequences). #4726.
Oh, broken sequences? That's not good. I wonder if we can get away with having only high-res these days?
by Per
11 Feb 2018, 16:41
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

So what is the current status for campaign - good enough for release now?

What about other issues - which ones absolutely need fixing before release?
by Per
11 Feb 2018, 16:38
Forum: Campaign
Topic: Problem with video sequence
Replies: 15
Views: 28308

Re: Problem with video sequence

Is this still a problem?
by Per
06 Feb 2018, 10:33
Forum: Development
Topic: [patch] Display Scaling, Window Resizing, High DPI support
Replies: 16
Views: 11447

Re: [patch] Display Scaling, Window Resizing, High DPI suppo

We finally got buildbot to produce Windows executables for this patch: http://buildbot.wz2100.net/files/warzon ... 3a0a40.exe

Please see if it works!
by Per
30 Jan 2018, 00:38
Forum: Development
Topic: Informing about unconnected oil derricks
Replies: 5
Views: 3627

Re: Informing about unconnected oil derricks

I like option 4 (number 3 in image).
by Per
22 Jan 2018, 20:08
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

Until someone volunteers to re-implement removed unit orders in time for the upcoming release, such discussion does not belong here, and posts on that topic have been moved to the relevant thread instead.
by Per
19 Jan 2018, 19:38
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

Lord_Kane wrote:No offense, but can we implement and test a new accuracy system in a new branch maybe after this release?
We've tried this. Turns out there is no "we" in "branches".
by Per
19 Jan 2018, 18:16
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 59627

Re: New release planning (3.2.4)/ 3.3.0

Wouldn't the long/short hit values just be a linear function? That is a good question. I have no idea why it was not implemented in this way. But the most important question is - does short range accuracy actually add anything useful to the game? Obviously, it does not do so immediately to the play...