Search found 3154 matches
- 20 Feb 2018, 20:11
- Forum: Scripting
- Topic: Changing script documentation from LaTeX/PDF to Markdown
- Replies: 8
- Views: 16263
Re: Changing script documentation from LaTeX/PDF to Markdown
We used to have doxygen for the source code... nobody ever used it, but there are some lingering files belonging to it in doc/ folder. I just find Doxygen very ugly, and it quickly turns into a mess of lots of tiny pages with undocumented stubs that nobody ever looks at, possibly hidden at some arca...
- 19 Feb 2018, 01:34
- Forum: Scripting
- Topic: Changing script documentation from LaTeX/PDF to Markdown
- Replies: 8
- Views: 16263
Changing script documentation from LaTeX/PDF to Markdown
The LaTeX documentation for the javascript API is, in my not so humble opinion, quite beautiful. However, it suffers from being not very accessible, and introducing a bunch of esoteric dependencies to the build system in order to generate this documentation. So I had a quick go at converting all the...
- 15 Feb 2018, 20:57
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 671206
Re: Help needed testing 3.2.x Campaign games!
Ah, yet another visibility issue. Do you have a savegame that I can use to reproduce the crash?masaki11 wrote:Error occurred. I need to save frequently. But it is a fun game. thanks.
When I played this game for the first time in a while, I enjoyed it because I almost forgot the scenario.
- 13 Feb 2018, 22:52
- Forum: Scripting
- Topic: crazy mess droidType
- Replies: 2
- Views: 11245
Re: crazy mess droidType
This was done deliberately, because DROID_<blah> was a confused mess that altered between pointing to a specific unit, and unit role. In JS scripts now, it is meant to point to a role. If you want to sort by a specific unit, check the name. If you want to check if it is any cyborg construction worke...
- 11 Feb 2018, 22:33
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
I wonder if we should write a script that checks out a tried and tested version of MXE and cross-compiles Warzone with it, and put that script into git. Vincent made something similar to that using Docker, but I'm not too familiar with that (see docker/Readme.md). And whatever we make, we should use...
- 11 Feb 2018, 19:52
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
This works fine for me, here?Forgon wrote:Previously, it could be set via command line (using the '--resolution' option)
Can you push your Changelog changes, and make tickets for bugs above that don't have tickets yet? Thanks.
- 11 Feb 2018, 17:27
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 671206
Re: Help needed testing 3.2.x Campaign games!
I'm not sure where that requirement crept in, but I see that Qt stopped supporting XP in version 5.7 ( https://wiki.qt.io/PlatformSupport ), and we are now using 5.10. Microsoft stopped supporting XP in 2014 ( https://support.microsoft.com/en-us/help/14223/windows-xp-end-of-support ), including secu...
- 11 Feb 2018, 17:19
- Forum: Campaign
- Topic: Problem with video sequence
- Replies: 15
- Views: 28308
Re: Problem with video sequence
Oh, broken sequences? That's not good. I wonder if we can get away with having only high-res these days?Berserk Cyborg wrote:It appears to only affect the low res video sequences (only two sequences). #4726.
- 11 Feb 2018, 16:41
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
So what is the current status for campaign - good enough for release now?
What about other issues - which ones absolutely need fixing before release?
What about other issues - which ones absolutely need fixing before release?
- 11 Feb 2018, 16:38
- Forum: Campaign
- Topic: Problem with video sequence
- Replies: 15
- Views: 28308
Re: Problem with video sequence
Is this still a problem?
- 06 Feb 2018, 10:33
- Forum: Development
- Topic: [patch] Display Scaling, Window Resizing, High DPI support
- Replies: 16
- Views: 11447
Re: [patch] Display Scaling, Window Resizing, High DPI suppo
We finally got buildbot to produce Windows executables for this patch: http://buildbot.wz2100.net/files/warzon ... 3a0a40.exe
Please see if it works!
Please see if it works!
- 30 Jan 2018, 00:38
- Forum: Development
- Topic: Informing about unconnected oil derricks
- Replies: 5
- Views: 3627
Re: Informing about unconnected oil derricks
I like option 4 (number 3 in image).
- 22 Jan 2018, 20:08
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
Until someone volunteers to re-implement removed unit orders in time for the upcoming release, such discussion does not belong here, and posts on that topic have been moved to the relevant thread instead.
- 19 Jan 2018, 19:38
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
We've tried this. Turns out there is no "we" in "branches".Lord_Kane wrote:No offense, but can we implement and test a new accuracy system in a new branch maybe after this release?
- 19 Jan 2018, 18:16
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 59627
Re: New release planning (3.2.4)/ 3.3.0
Wouldn't the long/short hit values just be a linear function? That is a good question. I have no idea why it was not implemented in this way. But the most important question is - does short range accuracy actually add anything useful to the game? Obviously, it does not do so immediately to the play...