Search found 40 matches
- 17 Jun 2009, 21:54
- Forum: Other Talk
- Topic: It's time to disable rush
- Replies: 28
- Views: 8167
Re: It's time to disable rush
Why not start with bases? This makes any kind of real rush (i.e. building no defenses, doing no research, just attack from the first second) suicidal. Of course it still makes sense to fetch control of outlying oil wells early, but you can't really attack the enemy base without doing some research a...
- 17 Jun 2009, 21:44
- Forum: Development
- Topic: Experience speed modifier after max speed limit?
- Replies: 30
- Views: 10846
Re: Experience speed modifier after max speed limit?
Suppose you have 2 light, cars with normal engines. Then you put a more powerful turbocharged engine in one of them. Do they both still go the same speed? No. Depends on how responsibly the respective drivers drive :p . Remember we're not driving on well-maintained highways but mostly off-road. Let...
- 17 Jun 2009, 21:30
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part4
- Replies: 114
- Views: 56005
Re: Mods vs modularity
OK, I never actually bothered with mods as they are now, cause they looked somehow complicated and crash-prone (as I understand it, a current mod can change everything from the balance to the terrain renderer - the loadable mods I proposed would be guaranteed to change only the balance or only the A...
- 17 Jun 2009, 19:41
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part4
- Replies: 114
- Views: 56005
Mods vs modularity
I know it probably includes a lot of work on code that's apparently been written by Cthulhu - but it would be great if some components of the game were implemented in a modular way instead of having to modify them via mods. I'm thinking especially of balance and AI. Instead of having to enable a bal...
- 17 Jun 2009, 18:20
- Forum: Development
- Topic: Commander Command Improvements -- What ? Details ?
- Replies: 23
- Views: 18917
Re: Commander Command Improvements -- What ? Details ?
Artillery units have to be assigned to a sensor that acts as their commander, so that you can't control them individually or anywhere near precisely, and they get flanked and murdered by the enemy because you can't just tell them to retreat of get out of the way of reinforcements moving in to prote...
- 09 Jun 2009, 03:15
- Forum: Other Talk
- Topic: How do you play Warzone 2100 the most?
- Replies: 61
- Views: 32879
Re: How do you play Warzone 2100 the most?
The first level has no timer. And the first half of the alpha campaign should pose no timer problems if you refrain from egregious stallingcpt_Jacob wrote:I ve stuck in first level on campaing.. Youknow the timer thing... I always run out of time.
- 05 Jun 2009, 15:43
- Forum: Other Talk
- Topic: Rebalance reconsidered
- Replies: 16
- Views: 5630
Re: Rebalance reconsidered
Keep in mind that we meet NP's hardcrete walls early in the campaign, when the only weapons we have are HMG and Flamer (maybe mortar?). Making them both extremely weak against walls seems excessive. When we first meet NP, we already have mortars (I never tried, but I think beating this mission with...
- 05 Jun 2009, 13:21
- Forum: 2.2.x
- Topic: Package Installer
- Replies: 4
- Views: 3562
Re: Package Installer
Well... When it will be??? Cause I can't understand what dependencies not installed to compile from source :stressed: The build dependencies for 2.2 should be pretty much the same as for the 2.1.3 that's in the Ubuntu repository. So sudo apt-get build-dep warzone2100 should install all you need to ...
- 04 Jun 2009, 01:28
- Forum: Other Talk
- Topic: Another noob question: the "Forward Base" mission
- Replies: 10
- Views: 8788
Re: Another noob question: the "Forward Base" mission
Although this wasn't the problem here, I also managed to lose that mission. I had already built the forward base in the previous mission and so I destroyed incoming force after incoming force until time was up and I lost. When I tried again, I had to tear down one of the buildings there and re-erect...
- 04 Jun 2009, 00:43
- Forum: Other Talk
- Topic: Rebalance reconsidered
- Replies: 16
- Views: 5630
Re: Rebalance reconsidered
So we agree about hover. That's progress :cool: Let's throw wheels in there, too, then using wheels will have some purpose too. How about giving more HP to wheels and less to hover? This would make wheels useful even after hover is researched and it would compensate for the proposed artillery-immun...