Search found 40 matches

by Samowar
17 Jun 2009, 21:54
Forum: Other Talk
Topic: It's time to disable rush
Replies: 28
Views: 8167

Re: It's time to disable rush

Why not start with bases? This makes any kind of real rush (i.e. building no defenses, doing no research, just attack from the first second) suicidal. Of course it still makes sense to fetch control of outlying oil wells early, but you can't really attack the enemy base without doing some research a...
by Samowar
17 Jun 2009, 21:44
Forum: Development
Topic: Experience speed modifier after max speed limit?
Replies: 30
Views: 10846

Re: Experience speed modifier after max speed limit?

Suppose you have 2 light, cars with normal engines. Then you put a more powerful turbocharged engine in one of them. Do they both still go the same speed? No. Depends on how responsibly the respective drivers drive :p . Remember we're not driving on well-maintained highways but mostly off-road. Let...
by Samowar
17 Jun 2009, 21:30
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part4
Replies: 114
Views: 56005

Re: Mods vs modularity

OK, I never actually bothered with mods as they are now, cause they looked somehow complicated and crash-prone (as I understand it, a current mod can change everything from the balance to the terrain renderer - the loadable mods I proposed would be guaranteed to change only the balance or only the A...
by Samowar
17 Jun 2009, 19:41
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part4
Replies: 114
Views: 56005

Mods vs modularity

I know it probably includes a lot of work on code that's apparently been written by Cthulhu - but it would be great if some components of the game were implemented in a modular way instead of having to modify them via mods. I'm thinking especially of balance and AI. Instead of having to enable a bal...
by Samowar
17 Jun 2009, 18:20
Forum: Development
Topic: Commander Command Improvements -- What ? Details ?
Replies: 23
Views: 18917

Re: Commander Command Improvements -- What ? Details ?

Artillery units have to be assigned to a sensor that acts as their commander, so that you can't control them individually or anywhere near precisely, and they get flanked and murdered by the enemy because you can't just tell them to retreat of get out of the way of reinforcements moving in to prote...
by Samowar
09 Jun 2009, 03:15
Forum: Other Talk
Topic: How do you play Warzone 2100 the most?
Replies: 61
Views: 32879

Re: How do you play Warzone 2100 the most?

cpt_Jacob wrote:I ve stuck in first level on campaing.. Youknow the timer thing... I always run out of time. :(
The first level has no timer. :P And the first half of the alpha campaign should pose no timer problems if you refrain from egregious stalling :P
by Samowar
05 Jun 2009, 15:43
Forum: Other Talk
Topic: Rebalance reconsidered
Replies: 16
Views: 5630

Re: Rebalance reconsidered

Keep in mind that we meet NP's hardcrete walls early in the campaign, when the only weapons we have are HMG and Flamer (maybe mortar?). Making them both extremely weak against walls seems excessive. When we first meet NP, we already have mortars (I never tried, but I think beating this mission with...
by Samowar
05 Jun 2009, 13:21
Forum: 2.2.x
Topic: Package Installer
Replies: 4
Views: 3562

Re: Package Installer

Well... When it will be??? Cause I can't understand what dependencies not installed to compile from source :stressed: The build dependencies for 2.2 should be pretty much the same as for the 2.1.3 that's in the Ubuntu repository. So sudo apt-get build-dep warzone2100 should install all you need to ...
by Samowar
04 Jun 2009, 01:28
Forum: Other Talk
Topic: Another noob question: the "Forward Base" mission
Replies: 10
Views: 8788

Re: Another noob question: the "Forward Base" mission

Although this wasn't the problem here, I also managed to lose that mission. I had already built the forward base in the previous mission and so I destroyed incoming force after incoming force until time was up and I lost. When I tried again, I had to tear down one of the buildings there and re-erect...
by Samowar
04 Jun 2009, 00:43
Forum: Other Talk
Topic: Rebalance reconsidered
Replies: 16
Views: 5630

Re: Rebalance reconsidered

So we agree about hover. That's progress :cool: Let's throw wheels in there, too, then using wheels will have some purpose too. How about giving more HP to wheels and less to hover? This would make wheels useful even after hover is researched and it would compensate for the proposed artillery-immun...