Search found 324 matches
- 02 Mar 2012, 10:48
- Forum: Addon discussions
- Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
- Replies: 107
- Views: 58921
Re: Warzone 2100 Expansion Pack Mod (WIP)
I also have three others that I saved on my computer.
- 02 Mar 2012, 10:43
- Forum: Addon discussions
- Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
- Replies: 107
- Views: 58921
Re: Warzone 2100 Expansion Pack Mod (WIP)
Tell me how these sound (I used the ones you uploaded).
- 01 Mar 2012, 16:43
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 441572
Re: NullBot: an adaptive skirmish AI for v3.1+
Perhaps you can add a text command that the player can use at the start of a game, like "ignore player 1". That way I can watch two of the AIs fight each other without worrying about my spectator position on some maps destroyed, especially with games involving VTOLs.
- 01 Mar 2012, 16:39
- Forum: Addon discussions
- Topic: Contingency - A Warzone 2100 Expansion Pack Mod (Preview)
- Replies: 107
- Views: 58921
Re: Warzone 2100 Expansion Pack Mod (WIP)
Perhaps I can contribute to this mod as well
I'm a budding audio designer, so I can try to make the sound effects for your new weapons.
I'm a budding audio designer, so I can try to make the sound effects for your new weapons.
- 17 Feb 2012, 16:56
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202052
Re: [mod]Next Research System (NRS)
If you ask him on the IRC channel, he might host the mod as a map on the lobby.KEN+J wrote:Where can I find your mods to download? Could you post them here?
- 04 Feb 2012, 17:37
- Forum: Ideas and suggestions
- Topic: Add support for additional sound effects
- Replies: 1
- Views: 1067
Add support for additional sound effects
I have a bit of experience with audio design and I would like to contribute some of the sound effects I made to Warzone 2100. The problem is I don't know how to use them in the game without overwriting others. Someone told me before that the sound effects are hard-coded, and since I'm no coder, I pr...
- 04 Feb 2012, 17:19
- Forum: Mapping / Modding tools & discussions
- Topic: Creating custom audio files
- Replies: 28
- Views: 8579
Re: Creating custom audio files
I've started a thread where I'll post my custom sounds. Hope you guys like them.
- 04 Feb 2012, 17:14
- Forum: Mapping / Modding tools & discussions
- Topic: Custom sounds for Warzone 2100
- Replies: 0
- Views: 1061
Custom sounds for Warzone 2100
I've recently learned how to design audio, thanks to being involved with another game called Might and Magic X. I've learned quite a few tricks making sounds for two months, and I was hoping that some of mine could be used in Warzone mods or even Warzone officially. :) I have a few here to start off...
- 04 Feb 2012, 01:46
- Forum: Mapping / Modding tools & discussions
- Topic: Creating custom audio files
- Replies: 28
- Views: 8579
Re: Creating custom audio files
Not sure if I qualify for thatBerg wrote:We all know it needs a womans voice
- 03 Feb 2012, 23:28
- Forum: Mapping / Modding tools & discussions
- Topic: Creating custom audio files
- Replies: 28
- Views: 8579
Re: Creating custom audio files
As long as I don't have to do anything too dramatic, I'm interested. Keep it "computer talk" like the official WZ computer voice.
- 03 Feb 2012, 23:04
- Forum: Mapping / Modding tools & discussions
- Topic: Creating custom audio files
- Replies: 28
- Views: 8579
Re: Creating custom audio files
I'm an audio designer for a game called Might and Magic X. Though I'm still learning the ropes, I've made a lot of sound effects for the game already. Here are a few: http://www.freesound.org/people/Autistic%20Lucario/ What kind of audio files are you looking to use for your AI? If it's something si...
- 30 Jan 2012, 18:20
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202052
Re: [mod]Next Research System (NRS)
I just tried 3.1 and it crash when someone try to join my game... so i'm trying to find an host or irc, but it's not easy... As lonf as it is like that, i wont spend hours to convert the mod to an unplayed obscure fork. I'm still amazed how much they have been willing to spend on an unstable, unpla...
- 30 Jan 2012, 18:07
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202052
Re: [mod]Next Research System (NRS)
Just a friendly suggestion, I really would like to see NRS compatible with master. :) One big reason is the improved missile-to-target allocation system built into master. I played with BP's rebalance mod on master, and one MRL emplacement wiped out *4* scavenger walls using only 2 missiles for each...
- 21 Jan 2012, 16:43
- Forum: Addon discussions
- Topic: [3.1+] NullBot: an adaptive skirmish AI
- Replies: 851
- Views: 441572
Re: NullBot: yet another AI for master
Keep up the good work, I like this AI.
First off, it uses templates that none of the other AIs use. Perhaps you can find a way to "import" stored templates (new master feature) into the ai scripts.
First off, it uses templates that none of the other AIs use. Perhaps you can find a way to "import" stored templates (new master feature) into the ai scripts.
- 14 Jan 2012, 20:07
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202052
Re: [mod]Next Research System (NRS)
How much would it take to make NRS compatible with the master builds?