Search found 170 matches

by moltengear
07 Nov 2017, 17:07
Forum: Coding
Topic: How to reduce the delay on the network
Replies: 1
Views: 2694

How to reduce the delay on the network

Hello! I don't know if such a trick is used. It is possible to pack 8 variables of type boolean into one variable of type char.
About it.
https://stackoverflow.com/questions/846 ... vice-versa
by moltengear
06 Nov 2017, 19:33
Forum: Ideas and suggestions
Topic: Replays ?
Replies: 3
Views: 4184

Re: Replays ?

Players will be able to transfer compact replay files to developers.
This can also help create a benchmark! And it will be easier to improve AI.
From this game will become more interesting.
Are there functions of random numbers?
by moltengear
06 Nov 2017, 19:14
Forum: Development
Topic: Warzone 2100 3.1.5.1 to be or not to be... DXT
Replies: 9
Views: 7790

Warzone 2100 3.1.5.1 to be or not to be... DXT

Hello!
3.1.5 can load the dxt files now. FPS increased somewhere around 10-13%.
Also I think there will be less delays in the multiplayer. Fast loading, decoding of png files is not used.
it's like a coronary bypass.
Do you want to see release 3.1.5.1? :hmm:
by moltengear
21 Oct 2017, 16:44
Forum: Coding
Topic: Vulkan dependencies
Replies: 14
Views: 11333

Re: Vulkan dependencies

I was able to load dxt textures! Can't render in dxt texture. It is necessary to divide the load of different types of textures. The texture of the sky has alpha transparency. Therefore, it is impossible to apply dxt1 compression. I use dxt5 compression for everything. 1) It is also necessary that t...
by moltengear
21 Oct 2017, 15:59
Forum: Coding
Topic: Moving files ?
Replies: 3
Views: 3526

Re: Moving files ?

In general, a separate graphical framework will contribute to the best development of the entire project. In addition, functions for converting png files are scattered throughout the project. It is also possible to create an assembler of all opengl commands. Thus, OpenGL will work in the second thre...
by moltengear
18 Oct 2017, 01:39
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 19199

Re: Warzone 2100 vulkan build

Black decals or terrain textures & flickering building platforms. And savegame doesn't work The call to render these terrain textures is in the src/texture.cpp. There is another long-standing rendering error. I'm studying the source. I can't understand what happened to the shadows on the object...
by moltengear
18 Oct 2017, 01:23
Forum: Coding
Topic: visual studio 2017 build issues
Replies: 12
Views: 9376

Re: visual studio 2017 build issues

There is another such js engine. https://github.com/gfwilliams/tiny-js I think that there is a need to create a wrapper in order to test different engines. This is for the future without hurting the project. The concept of signals and slots loses its significance. Because the trend is to increase th...
by moltengear
18 Oct 2017, 00:42
Forum: Coding
Topic: I can't compile wz2100 3.2.2. windows 10
Replies: 7
Views: 5955

Re: I can't compile wz2100 3.2.2. windows 10

I was able to successfully compile.
But for assembly simply added the need to generate MOC-files. (Qt5/bin/moc.exe)
I renamed these files and connected them to projects. Amazing Qt!
by moltengear
02 Oct 2017, 15:33
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 679778

Re: Help needed testing 3.2.x Campaign games!

Hi all! Gamma. The third mission. Transport was surrounded.
I can't destroy the transport. I'm trying to reproduce this error again.
I can't go on to the next mission.
a.jpg
b.jpg
by moltengear
02 Oct 2017, 14:29
Forum: Coding
Topic: Vulkan dependencies
Replies: 14
Views: 11333

Re: Vulkan dependencies

libsquish
https://github.com/Cavewhere/squish

Don't need to do a change of texture files.
The program automatically converts files at startup.
If there is support from the video cards.
Support.jpg
Support.jpg (54.6 KiB) Viewed 10908 times
by moltengear
02 Oct 2017, 13:48
Forum: Coding
Topic: visual studio 2017 build issues
Replies: 12
Views: 9376

Re: visual studio 2017 build issues

Qt is not completely free now.
Constant problems with compilation.
Qt compulsively installs the development tool QtCreator.
But still, qt is good!

What do you think about the engine from Google?
https://developers.google.com/v8/
by moltengear
25 Sep 2017, 18:53
Forum: Coding
Topic: I can't compile wz2100 3.2.2. windows 10
Replies: 7
Views: 5955

Re: I can't compile wz2100 3.2.2. windows 10

Vincent, please give me all the static libraries!
by moltengear
10 Sep 2017, 16:22
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 102241

Re: Vulkan support

The illumination of the surface does not change due to the position of the camera.
This is the second problem.
field.jpg
room.jpg
render (2).jpg
It's very easy to implement!
by moltengear
10 Sep 2017, 15:54
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 102241

Re: Vulkan support

Incorrect display of shadows.
01a.jpg
02a.jpg
03a.jpg
by moltengear
10 Sep 2017, 15:47
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 102241

Re: Vulkan support

In the real world, we see a big difference between the lighted areas of the surface and the shadows.
image.jpg
image.jpg (9.82 KiB) Viewed 23422 times
how does the graphics look in this game?
02.jpg