Hello! I don't know if such a trick is used. It is possible to pack 8 variables of type boolean into one variable of type char.
About it.
https://stackoverflow.com/questions/846 ... vice-versa
Search found 170 matches
- 07 Nov 2017, 17:07
- Forum: Coding
- Topic: How to reduce the delay on the network
- Replies: 1
- Views: 2694
- 06 Nov 2017, 19:33
- Forum: Ideas and suggestions
- Topic: Replays ?
- Replies: 3
- Views: 4184
Re: Replays ?
Players will be able to transfer compact replay files to developers.
This can also help create a benchmark! And it will be easier to improve AI.
From this game will become more interesting.
Are there functions of random numbers?
This can also help create a benchmark! And it will be easier to improve AI.
From this game will become more interesting.
Are there functions of random numbers?
- 06 Nov 2017, 19:14
- Forum: Development
- Topic: Warzone 2100 3.1.5.1 to be or not to be... DXT
- Replies: 9
- Views: 7790
Warzone 2100 3.1.5.1 to be or not to be... DXT
Hello!
3.1.5 can load the dxt files now. FPS increased somewhere around 10-13%.
Also I think there will be less delays in the multiplayer. Fast loading, decoding of png files is not used.
it's like a coronary bypass.
Do you want to see release 3.1.5.1?
3.1.5 can load the dxt files now. FPS increased somewhere around 10-13%.
Also I think there will be less delays in the multiplayer. Fast loading, decoding of png files is not used.
it's like a coronary bypass.
Do you want to see release 3.1.5.1?
- 21 Oct 2017, 16:44
- Forum: Coding
- Topic: Vulkan dependencies
- Replies: 14
- Views: 11333
Re: Vulkan dependencies
I was able to load dxt textures! Can't render in dxt texture. It is necessary to divide the load of different types of textures. The texture of the sky has alpha transparency. Therefore, it is impossible to apply dxt1 compression. I use dxt5 compression for everything. 1) It is also necessary that t...
- 21 Oct 2017, 15:59
- Forum: Coding
- Topic: Moving files ?
- Replies: 3
- Views: 3526
Re: Moving files ?
In general, a separate graphical framework will contribute to the best development of the entire project. In addition, functions for converting png files are scattered throughout the project. It is also possible to create an assembler of all opengl commands. Thus, OpenGL will work in the second thre...
- 18 Oct 2017, 01:39
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19199
Re: Warzone 2100 vulkan build
Black decals or terrain textures & flickering building platforms. And savegame doesn't work The call to render these terrain textures is in the src/texture.cpp. There is another long-standing rendering error. I'm studying the source. I can't understand what happened to the shadows on the object...
- 18 Oct 2017, 01:23
- Forum: Coding
- Topic: visual studio 2017 build issues
- Replies: 12
- Views: 9376
Re: visual studio 2017 build issues
There is another such js engine. https://github.com/gfwilliams/tiny-js I think that there is a need to create a wrapper in order to test different engines. This is for the future without hurting the project. The concept of signals and slots loses its significance. Because the trend is to increase th...
- 18 Oct 2017, 00:42
- Forum: Coding
- Topic: I can't compile wz2100 3.2.2. windows 10
- Replies: 7
- Views: 5955
Re: I can't compile wz2100 3.2.2. windows 10
I was able to successfully compile.
But for assembly simply added the need to generate MOC-files. (Qt5/bin/moc.exe)
I renamed these files and connected them to projects. Amazing Qt!
But for assembly simply added the need to generate MOC-files. (Qt5/bin/moc.exe)
I renamed these files and connected them to projects. Amazing Qt!
- 02 Oct 2017, 15:33
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 679778
Re: Help needed testing 3.2.x Campaign games!
Hi all! Gamma. The third mission. Transport was surrounded.
I can't destroy the transport. I'm trying to reproduce this error again.
I can't go on to the next mission.
I can't destroy the transport. I'm trying to reproduce this error again.
I can't go on to the next mission.
- 02 Oct 2017, 14:29
- Forum: Coding
- Topic: Vulkan dependencies
- Replies: 14
- Views: 11333
Re: Vulkan dependencies
libsquish
https://github.com/Cavewhere/squish
Don't need to do a change of texture files.
The program automatically converts files at startup.
If there is support from the video cards.
https://github.com/Cavewhere/squish
Don't need to do a change of texture files.
The program automatically converts files at startup.
If there is support from the video cards.
- 02 Oct 2017, 13:48
- Forum: Coding
- Topic: visual studio 2017 build issues
- Replies: 12
- Views: 9376
Re: visual studio 2017 build issues
Qt is not completely free now.
Constant problems with compilation.
Qt compulsively installs the development tool QtCreator.
But still, qt is good!
What do you think about the engine from Google?
https://developers.google.com/v8/
Constant problems with compilation.
Qt compulsively installs the development tool QtCreator.
But still, qt is good!
What do you think about the engine from Google?
https://developers.google.com/v8/
- 25 Sep 2017, 18:53
- Forum: Coding
- Topic: I can't compile wz2100 3.2.2. windows 10
- Replies: 7
- Views: 5955
Re: I can't compile wz2100 3.2.2. windows 10
Vincent, please give me all the static libraries!
- 10 Sep 2017, 16:22
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 102241
Re: Vulkan support
The illumination of the surface does not change due to the position of the camera.
This is the second problem.
It's very easy to implement!
This is the second problem.
It's very easy to implement!
- 10 Sep 2017, 15:54
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 102241
Re: Vulkan support
Incorrect display of shadows.
- 10 Sep 2017, 15:47
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 102241
Re: Vulkan support
In the real world, we see a big difference between the lighted areas of the surface and the shadows.
how does the graphics look in this game?
how does the graphics look in this game?