Search found 2935 matches

by Buginator
11 Jun 2011, 08:55
Forum: Technical Help / Troubleshooting
Topic: UI wth?
Replies: 3
Views: 2166

Re: UI wth?

What res do you play ?
WZ never had a UI that can resize itself for high resolution screens.

Got any screenshots ?
by Buginator
11 Jun 2011, 08:53
Forum: Technical Help / Troubleshooting
Topic: Where is my game area?
Replies: 6
Views: 2588

Re: Where is my game area?

Usually, the binary blobs are 100x better than mesa in terms of speed, and them working.
I would also try those, unless you are 'lucky' enough to own a intel chipset...
by Buginator
11 Jun 2011, 08:51
Forum: Technical Help / Troubleshooting
Topic: Where is the Mailing List?
Replies: 27
Views: 9055

Re: Where is the Mailing List?

G'day all, just hoping sum1 can direct me to where i can download the wdgload app, as wdg explorer dont work on my comp. Ta That program was on our ML, located on GNA, but I don't think the links to it still work. Qamly was the one who wrote that, and, AFAIK, he is gone. Which maps do you need conv...
by Buginator
11 Jun 2011, 08:49
Forum: Technical Help / Troubleshooting
Topic: Key mapping help- Alpha version
Replies: 1
Views: 1173

Re: Key mapping help- Alpha version

Marsala wrote:I was wondering if it was at all possible to move the keys assigned to map movement from the directional keys to WASD. I have been trying to do it and I can't seem to figure it out. Please help.
I don't think you can do that without changing the source code.
by Buginator
11 Jun 2011, 08:48
Forum: Technical Help / Troubleshooting
Topic: Multiplayer problem
Replies: 3
Views: 2040

Re: Multiplayer problem

Over the weekend my son and I were going to have a little multiplayer Warzone session. For some reason though I couldn't get it to work. The guest PC just couldn't/wouldn't see the host PC. It couldn't have been the LAN 'cos all other games worked fine, just Warzone. Both PC's running Windows 7 Ult...
by Buginator
11 Jun 2011, 08:46
Forum: Technical Help / Troubleshooting
Topic: reporting on the mailing list and the frustration it causes
Replies: 9
Views: 2845

Re: reporting on the mailing list and the frustration it cau

As an aside, is this the cause of the problem with 1.10 mod save games in v237 onwards? As mentioned in the ticket, I'm not sure what happened in 2.3.7, since I couldn't get the 1.10 mod to work there. In 2.3.8, the map-mod support somehow broke loading a savegame with mod. :stressed: Another day i...
by Buginator
11 Jun 2011, 08:43
Forum: Technical Help / Troubleshooting
Topic: Switching between windows while playing WZ on Fullscreen
Replies: 18
Views: 11820

Re: Switching between windows while playing WZ on Fullscreen

NRoach44 wrote:Also, in QT, will I be able to use my volume/brightness keys in Ubuntu?
No idea. Try it, and tell us. :)
by Buginator
11 Jun 2011, 08:42
Forum: Technical Help / Troubleshooting
Topic: Build Problems with Master (QT)
Replies: 16
Views: 6951

Re: Build Problems with Master (QT)

NRoach44 wrote:Again, where do I get them, and what (in moderately simple terms) do I do with them?
Hmm ?
You pull down Qt, and all the Qt dev related stuff. Same as with any other lib you are using.
by Buginator
11 Jun 2011, 08:41
Forum: Technical Help / Troubleshooting
Topic: Resolve problem
Replies: 8
Views: 2893

Re: Resolve problem

That means that your DNS server couldn't find that... so... try another DNS server ?
by Buginator
11 Jun 2011, 08:40
Forum: Technical Help / Troubleshooting
Topic: Please help me with hosting Multiplayer games?
Replies: 1
Views: 1110

Re: Please help me with hosting Multiplayer games?

Hi WZ friends, I've been playing a few months now and go (mostly) by the name Playa. I'd love to host my own games, but for the life of me cannot figure out how. I am on a macbook OSX - 10.6.7 - and have a great internet connection now. I use the Mac Timecapsule for wireless connectivity (is that m...
by Buginator
11 Jun 2011, 07:27
Forum: Bug reporting
Topic: Crash : Campaing 1 Mission 3
Replies: 2
Views: 30351

Re: Crash : Campaing 1 Mission 3

sameerror wrote:Same error here.
Is this thread still alive?
Fri Jan 19, 2007 9:33 pm.
O_o
by Buginator
28 May 2011, 01:00
Forum: Scripting
Topic: Script porting to Javascript
Replies: 17
Views: 9304

Re: Script porting to Javascript

That would break everything, so all scripts would need to be rewritten, and that isn't a small task. Note that this thread is about javascripts ... in which case you'd have to rewrite stuff anyway. But that approach requires us to rewrite *everything*, not just a few scripts. I rather port stuff 'a...
by Buginator
27 May 2011, 05:11
Forum: Scripting
Topic: Script porting to Javascript
Replies: 17
Views: 9304

Re: Script porting to Javascript

Tile coords are MUCH MUCH simpler for scripters to use compared to world coords, and for some functions there is no obvious reason to use world coords. Most of the time I find my self just doing tile coords * 128 but if the functions were made to use tile coords.... Interesting. Anyone of a differe...
by Buginator
27 May 2011, 04:59
Forum: Artwork
Topic: Lighting
Replies: 121
Views: 62258

Re: Lighting

Jorzi wrote:...
Jorzi, if it is easier, there are nightly builds available here: http://wzhost.pc-dummy.net/~buildbot/

Oh, and the above message looks like it is building a shared lib, not static.
by Buginator
27 May 2011, 04:53
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 968497

Re: Models by Jorzi (AR)

lav_coyote25 wrote:yeah! is too bad he isnt still here... oh well. :(
He is still here, just not here, in the forums right ?