Search found 5374 matches

by Zarel
23 May 2011, 22:00
Forum: Scripting
Topic: Script porting to Javascript
Replies: 17
Views: 9299

Re: Script porting to Javascript

As far as I know, all numeric values in JavaScript are floats anyway, and floats can represent multiples of 1/128 with perfect accuracy, so I don't think using tile coords will be a problem precision-wise.
by Zarel
20 May 2011, 10:11
Forum: News and announcements
Topic: 2.3.8 has been released!
Replies: 86
Views: 97735

Re: 2.3.8 has been released!

I mean, if we can load maps just-in-time, why can't we load mods without restarting the app? ;) We can, and we do (you can drag a mod to autoload while Warzone is open, and it will be loaded upon game start - and will kick you for cheating if you try that in an MP game). We just don't have a framew...
by Zarel
17 May 2011, 09:53
Forum: Ideas and suggestions
Topic: Mortar/howitzer/artillery tanks Rotation.
Replies: 6
Views: 3645

Re: Mortar/howitzer/artillery tanks Rotation.

I've heard a lot of balance suggestions regarding making mortars more useful in the later-game, but I've never understood why...

Scourge outclasses Lancer/TK. Gauss Cannon outclasses HC. Is there any reason why howitzers shouldn't outclass mortars?
by Zarel
16 May 2011, 20:18
Forum: Ideas and suggestions
Topic: "Risk" /Basic Version for Newbies and Time-limited people?
Replies: 11
Views: 3669

Re: "Risk" /Basic Version for Newbies and Time-limited peopl

I believe if we stop at, for example, HMGs, cannons, minipods and flamers, it's possible to ultimately balance up the endgame by varying the number of upgrades available for them. Way back in 1.00, T2 and T3 didn't exist yet. The tech tree only went up to: - MG, TMG, HMG - LC, MC, HC - Minipod, MRA...
by Zarel
11 May 2011, 03:32
Forum: Website feedback
Topic: Hosting muliplayer games
Replies: 9
Views: 4984

Re: Hosting muliplayer games

You must port-forward to host Warzone from behind a NAT; wireless networks generally use NATs.

There's a link to a port forwarding guide in the FAQ: http://guide.wz2100.net/faq#ports

There are ways around this, but they're fairly difficult and no one on the development team has that kind of time.
by Zarel
10 May 2011, 22:12
Forum: News and announcements
Topic: Multiplayer release master-20110320 is now released!
Replies: 34
Views: 28873

Re: Multiplayer release master-20110320 is now released!

Build time is a damn important part of the game balance; if it were consciously changed, you'd have heard about it. So this is either a bug or an illusion. I'm guessing if they were out of power, all the timings would change, and for a casual player they might not realize this. Yet another of a lon...
by Zarel
10 May 2011, 07:00
Forum: Other Talk
Topic: Cheating
Replies: 9
Views: 4380

Re: Cheating

Preternatural wrote:i heard something about a cheater blacklist, but i dont know how credible that is. maybe google it?
We don't have an official cheater blacklist, because it's difficult to say for sure whether or not someone is cheating.
by Zarel
10 May 2011, 00:20
Forum: Ideas and suggestions
Topic: Concerning the limited map size and how to use it better...
Replies: 8
Views: 3130

Re: Concerning the limited map size and how to use it better

Every single RTS in existence has unusually unrealistic scale, and this translates to larger-than-life units and structures. Real wars have a tendency of taking several years, and if you put a tank and what it's shooting at on a computer screen, they would pretty much be just dots. RTSes change the ...
by Zarel
10 May 2011, 00:10
Forum: Development
Topic: Port this game to iPad
Replies: 23
Views: 10861

Re: Port this game to iPad

macuser wrote:Great STWF, good to see we got a mac dev! :)
Yeah, that was more than a year ago. He's pretty much gone now.
by Zarel
06 May 2011, 19:45
Forum: Other Talk
Topic: 2.3.8 Balance change
Replies: 21
Views: 7906

Re: 2.3.8 Balance change

Keep note that all dedicated AA weapons, including Flak Cannon, get the AT damage type.
by Zarel
06 May 2011, 00:20
Forum: Other Talk
Topic: 2.3.8 Balance change
Replies: 21
Views: 7906

Re: 2.3.8 Balance change

I haven't picked apart the .wz file to know for sure, but none of these changes look like they should affect templates, assignweapons, or names.
by Zarel
04 May 2011, 18:49
Forum: Development
Topic: Call for a Designer
Replies: 19
Views: 8975

Re: Call for a Designer

As far as we can tell, Elio is not currently available.
by Zarel
03 May 2011, 11:04
Forum: Development
Topic: HQ - HD Sequence
Replies: 59
Views: 28308

Re: HQ - HD Sequence

cybersphinx wrote:Guess I have to revive http://developer.wz2100.net/ticket/2095
I always liked the scanlines in 1.10. We should add them back. I notice the main reason that patch wasn't committed was because of the subtitle thing? Shouldn't the subtitles have a dark background to compensate for that?
by Zarel
03 May 2011, 11:00
Forum: Mapping / Modding tools & discussions
Topic: How do you put weapons on buildings like the Command Centre?
Replies: 16
Views: 6580

Re: How do you put weapons on buildings like the Command Cen

well i have looked around a bit and didnt find any mods that arent here, but that only means i didnt find them. not that they aint there. if i were to find a mod that isnt here, should i let u guys know so u can check its comparability to the point of maybe hosting it here? Yes, as long as it's pro...
by Zarel
03 May 2011, 06:34
Forum: Website feedback
Topic: Maps/Mods Webpage Suggestion
Replies: 6
Views: 3703

Re: Maps/Mods Webpage Suggestion

I thought dak180 put the code in a repo somewhere...