Search found 449 matches

by zydonk
03 Jul 2008, 21:58
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

Hello Thanks for the resp, neogto. This might be a pathfinding prob that's occurring in the later stages of 8 player games. I notice that one of the AI players is set to produce zillions of VTOLs (happens in four-handers as well), and when these get going they seem to clog up the engine. Curious kin...
by zydonk
29 Jun 2008, 21:56
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

Well, well, so that's what that curious icon is for. It's on p13 of my much annotated manual (which comes with WE16). Certainly makes a difference.

It's a good day when you learn something new. Thanks both of you...

cheerio
by zydonk
28 Jun 2008, 17:56
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

hello neogto: which problem were you trying to fix, that you managed to fix? For the record, I played red thru' in cockate with no trouble, so I assume it is not a Gateway prob. (If it was, it should have occurred elsewhere at the corners of the map.) iac, I'll play cockate with non-red and study re...
by zydonk
24 Jun 2008, 17:44
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

OK, I've found that red in cockate stops operating at some point. It's not a pathway problem or a traffic jam. Even a direct attack doesn't move 'em (they'll fire back, but will not move to attack). But I notice that the cyborgs do remain active, so the prob is affecting the tank units only. (There ...
by zydonk
23 Jun 2008, 18:12
Forum: Development
Topic: Rebalancing WZ: A Modest Proposal
Replies: 55
Views: 21316

Rebalancing WZ: A Modest Proposal

hello I broached this topic elsewhere without getting a response. So I would like here to set out some kind of argument against the growing tendency to interfere with the balance of the original WZ game. I propose that the game should be developed with reference to WZ v10 (the last update from Pumpk...
by zydonk
23 Jun 2008, 13:56
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

per, reference "greatmap": no problem loading it to 10 or the 21 betas. Tested the zip I made for upload, and it's OK. I suggest you take another copy from the zip and try that. I'm thinking maybe a corruption somethere, tho' how that is possible what with counts etc I don't know. If still...
by zydonk
23 Jun 2008, 12:49
Forum: Mapping / Modding tools & discussions
Topic: " A player is missing their truck! "
Replies: 3
Views: 2401

Re: " A player is missing their truck! "

make sure your using the right truck. Right truck? Right, right truck. So there's a "construction droid" and a "constructor droid", and one is good and one is not good, even tho' if you put one of each into a map they will both do everything a good truck should do. Is it worth a...
by zydonk
21 Jun 2008, 18:04
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

Thanks for the responses. It's good to hear that we can use the mission maps. I'll add lnd and readme to acknowledge source of maps. I understand now the nature of the change that buginator referred to in another thread. I thought it had to do with the difference between 32 and 16 bit graphics, but ...
by zydonk
20 Jun 2008, 18:16
Forum: Mapping / Modding tools & discussions
Topic: " A player is missing their truck! "
Replies: 3
Views: 2401

" A player is missing their truck! "

I'm in the process of converting my old WZ maps for use with v2.1, using WE32. If I add players to a map in WE32 I always get the message " A player is missing their truck! " when I try to compile it. I have checked the text of the lnd and found trucks related to players (usually two per) ...
by zydonk
20 Jun 2008, 17:52
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: 32bit versions

hello Finally got WE32 to work (hallellujah!). I've converted cockate and ludo maps to 32bit. See below. Makes only marginal difference, but it looks as though there will be a changeover to 32bit only maps in the near future... Per, here is a general permit to use my maps in future distribs: "y...
by zydonk
19 Jun 2008, 18:46
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

Re: New Map for v2.1 betas 2 & 3

Thanks for the encouragement. There should be a total of twelve wells for each base, Per. I've checked the map in play (using it to test beta3) and in EW; it's OK in both. Which corner seems to be lacking? (Notice that the flanking bases can have different arrays.) This new map is named for the boar...
by zydonk
18 Jun 2008, 13:26
Forum: Addon discussions
Topic: New Map for v2.1 betas 2 & 3
Replies: 44
Views: 23979

New Map for v2.1 betas 2 & 3

Made this map some years ago to play on original WZ. Rejigged it to play on latest versions. It has been tested on the above betas with no problem.

Hope you enjoy it.
by zydonk
17 Jun 2008, 21:40
Forum: Mapping / Modding tools & discussions
Topic: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
Replies: 19
Views: 60711

Re: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old

thanks for the quick response. sorry to hear that the EW32 must be used from here on. Never managed to get the bloody thing to work. Had a conversation with Kim Metcalfe a year or two ago about it. Nothing has been done since. I suspect there is a problem loading Tile Sets. Tried with the "map1...
by zydonk
17 Jun 2008, 00:05
Forum: Mapping / Modding tools & discussions
Topic: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old
Replies: 19
Views: 60711

Re: Attn ALL Map/Mod/Music/Gfx/Sfx makers both new & old

Hi, I have managed to adapt a map of mine to run on v2 beta 1 and would like to make it available to others. Is there a page or site yet to allow me to do this? I'm easy about making it freely available. There is no source code, as I understand it, but if I'm mistaken here, perhaps someone can set m...