TOO MUCH SUPREME COMMANDER.
He just wants a SupCom Command Unit into WZ.
Search found 552 matches
- 18 May 2012, 08:37
- Forum: Ideas and suggestions
- Topic: Very Expensive and Huge Cyborgs
- Replies: 5
- Views: 3167
- 18 May 2012, 08:32
- Forum: Ideas and suggestions
- Topic: change victory conditions - make unending waR with the same
- Replies: 6
- Views: 4654
Re: change victory conditions - make unending waR with the s
Hmm, I simply think it's easier to simply host a new game in the same map instead of having to code this stuff... I don't see why don't you want to rehost... it just takes what? 1 minute?
- 17 May 2012, 21:12
- Forum: Ideas and suggestions
- Topic: Weather Conditions
- Replies: 23
- Views: 8856
Re: Weather Conditions
Hmm, well I see it more like this:
Rain reduces visibility.
Snow reduces mobility.
Sandstorm reduces aim.
Each 5-10 minutes random(5,10) either no climate (like 50% chance) or a climate applies, making things more difficult while in effect...
What do you think about that?
Rain reduces visibility.
Snow reduces mobility.
Sandstorm reduces aim.
Each 5-10 minutes random(5,10) either no climate (like 50% chance) or a climate applies, making things more difficult while in effect...
What do you think about that?
- 15 May 2012, 16:21
- Forum: 2.3.x
- Topic: 2.3.9 Units Pre-Damaged
- Replies: 8
- Views: 23066
Re: 2.3.9 Units Pre-Damaged
Cannot you simply install opengl 1.4 drivers?Jersey Bleek wrote:Er, I meant to post 3.1 beta9. It doesn't work for me as I do not have opengl 1.4. I mean there's no problem in multi or skirmish but I'd like to play the campaign.
- 14 May 2012, 13:38
- Forum: Other Talk
- Topic: FORO EN ESPAÑOL
- Replies: 5
- Views: 2695
Re: FORO EN ESPAÑOL
He creado un foro de WZ2100 en Español. No me vendría mal para saber las opiniones de los usuarios acerca de la traducción del juego al Español, ya que me cuesta encontrar los fallos por mi cuenta. Edit: El foro en Español ha sido eliminado, ya que en general, se me ha ignorado. (Link borrado). Aten...
- 11 May 2012, 14:27
- Forum: Ideas and suggestions
- Topic: Bridges?
- Replies: 28
- Views: 8815
Re: Bridges?
Really?Giani wrote:Bridges are planned for beta 3.2.aubergine wrote:I'd love bridges...
- 10 May 2012, 16:23
- Forum: Ideas and suggestions
- Topic: Bridges?
- Replies: 28
- Views: 8815
Re: Bridges?
On the way it does look like, seems like 2D with heights... just look at some "bridges" in some maps, they simply are more terrain with road texturing.
- 10 May 2012, 16:21
- Forum: Ideas and suggestions
- Topic: Use old buildings - energy, truck and recycle
- Replies: 5
- Views: 4139
Re: Use old buildings - energy, truck and recycle
Reminds me of Supreme Commander, where you can recycle almost anything...Mr T wrote:Would be cool to be able to reuse scrap and old buildings.
Need mass? Just recycle some trees, or rocks...
- 10 May 2012, 16:17
- Forum: Ideas and suggestions
- Topic: Weather Conditions
- Replies: 23
- Views: 8856
Re: Weather Conditions
I like the idea, but heavier weather might mean the stuff could get harder to see, if you look the water closely, you'll notice it's solid, not translucid or transparent. Anyway, I think there should be some way to make the weather look better... It would give another appeareance to the complete thi...
- 04 Apr 2012, 22:29
- Forum: Website feedback
- Topic: forum has gone all strange!
- Replies: 8
- Views: 4977
Re: forum has gone all strange!
In some cultures, this is celebrated on december, Yes.
- 02 Apr 2012, 02:20
- Forum: Website feedback
- Topic: forum has gone all strange!
- Replies: 8
- Views: 4977
Re: forum has gone all strange!
What happened to the theme? It was cool! x3
- 25 Mar 2012, 23:09
- Forum: Other Talk
- Topic: Wall Gates
- Replies: 27
- Views: 7955
Re: Wall Gates
Somehow what happened but with fixed teams, instead of attacking me, I've got "walled" into my base. Being unable to destroy the allied walls. That's why I prefer the "allow alliances" mode.And if he wants to allie whit you so he has time to make units and atack you later?
- 24 Mar 2012, 15:53
- Forum: Other Talk
- Topic: Wall Gates
- Replies: 27
- Views: 7955
Re: Wall Gates
Allow alliance mode is broken anyway. I don't understand why I would build wall (and gate) in that mode. Why ? Since the only thing i need to win is to crash my force on the single player that refused my alliance ? I think that's putting the situation to an uneccesary extreme. I suggest we make all...
- 23 Mar 2012, 10:53
- Forum: Other Talk
- Topic: Wall Gates
- Replies: 27
- Views: 7955
Wall Gates
I noticed that if you play with the "allow alliances" mode instead of "fixed teams", gates won't open to let your allies go through. (Last time I played it was on beta6, maybe it was changed and I didn't notice) I refrained about opening a new ticket for this as it could be a fea...
- 02 Mar 2012, 12:49
- Forum: News and announcements
- Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
- Replies: 125
- Views: 81266
Re: 3.1 beta4 has been released! (And beta3 has been skipped
Whoa, it has been a while since I had some free time to check out. And really, the new overall appeareance, and that ETA on construction, the new resource system, and other stuff made me drool!
I'll keep checking out, and testing.
Awesome work, devs!
I'll keep checking out, and testing.
Awesome work, devs!