Search found 552 matches

by Saberuneko
18 May 2012, 08:37
Forum: Ideas and suggestions
Topic: Very Expensive and Huge Cyborgs
Replies: 5
Views: 3167

Re: Very Expensive and Huge Cyborgs

TOO MUCH SUPREME COMMANDER.
Image
He just wants a SupCom Command Unit into WZ.
by Saberuneko
18 May 2012, 08:32
Forum: Ideas and suggestions
Topic: change victory conditions - make unending waR with the same
Replies: 6
Views: 4654

Re: change victory conditions - make unending waR with the s

Hmm, I simply think it's easier to simply host a new game in the same map instead of having to code this stuff... I don't see why don't you want to rehost... it just takes what? 1 minute?
by Saberuneko
17 May 2012, 21:12
Forum: Ideas and suggestions
Topic: Weather Conditions
Replies: 23
Views: 8856

Re: Weather Conditions

Hmm, well I see it more like this:

Rain reduces visibility.
Snow reduces mobility.
Sandstorm reduces aim.

Each 5-10 minutes random(5,10) either no climate (like 50% chance) or a climate applies, making things more difficult while in effect...

What do you think about that?
by Saberuneko
15 May 2012, 16:21
Forum: 2.3.x
Topic: 2.3.9 Units Pre-Damaged
Replies: 8
Views: 23066

Re: 2.3.9 Units Pre-Damaged

Jersey Bleek wrote:Er, I meant to post 3.1 beta9. It doesn't work for me as I do not have opengl 1.4. I mean there's no problem in multi or skirmish but I'd like to play the campaign.
Cannot you simply install opengl 1.4 drivers?
by Saberuneko
14 May 2012, 13:38
Forum: Other Talk
Topic: FORO EN ESPAÑOL
Replies: 5
Views: 2695

Re: FORO EN ESPAÑOL

He creado un foro de WZ2100 en Español. No me vendría mal para saber las opiniones de los usuarios acerca de la traducción del juego al Español, ya que me cuesta encontrar los fallos por mi cuenta. Edit: El foro en Español ha sido eliminado, ya que en general, se me ha ignorado. (Link borrado). Aten...
by Saberuneko
11 May 2012, 14:27
Forum: Ideas and suggestions
Topic: Bridges?
Replies: 28
Views: 8815

Re: Bridges?

Giani wrote:
aubergine wrote:I'd love bridges...
Bridges are planned for beta 3.2. :)
Really?
by Saberuneko
10 May 2012, 16:23
Forum: Ideas and suggestions
Topic: Bridges?
Replies: 28
Views: 8815

Re: Bridges?

On the way it does look like, seems like 2D with heights... just look at some "bridges" in some maps, they simply are more terrain with road texturing.
by Saberuneko
10 May 2012, 16:21
Forum: Ideas and suggestions
Topic: Use old buildings - energy, truck and recycle
Replies: 5
Views: 4139

Re: Use old buildings - energy, truck and recycle

Mr T wrote:Would be cool to be able to reuse scrap and old buildings.
Reminds me of Supreme Commander, where you can recycle almost anything...
Need mass? Just recycle some trees, or rocks...
by Saberuneko
10 May 2012, 16:17
Forum: Ideas and suggestions
Topic: Weather Conditions
Replies: 23
Views: 8856

Re: Weather Conditions

I like the idea, but heavier weather might mean the stuff could get harder to see, if you look the water closely, you'll notice it's solid, not translucid or transparent. Anyway, I think there should be some way to make the weather look better... It would give another appeareance to the complete thi...
by Saberuneko
04 Apr 2012, 22:29
Forum: Website feedback
Topic: forum has gone all strange!
Replies: 8
Views: 4977

Re: forum has gone all strange!

In some cultures, this is celebrated on december, Yes.
by Saberuneko
02 Apr 2012, 02:20
Forum: Website feedback
Topic: forum has gone all strange!
Replies: 8
Views: 4977

Re: forum has gone all strange!

What happened to the theme? It was cool! x3
by Saberuneko
25 Mar 2012, 23:09
Forum: Other Talk
Topic: Wall Gates
Replies: 27
Views: 7955

Re: Wall Gates

And if he wants to allie whit you so he has time to make units and atack you later?
Somehow what happened but with fixed teams, instead of attacking me, I've got "walled" into my base. Being unable to destroy the allied walls. That's why I prefer the "allow alliances" mode.
by Saberuneko
24 Mar 2012, 15:53
Forum: Other Talk
Topic: Wall Gates
Replies: 27
Views: 7955

Re: Wall Gates

Allow alliance mode is broken anyway. I don't understand why I would build wall (and gate) in that mode. Why ? Since the only thing i need to win is to crash my force on the single player that refused my alliance ? I think that's putting the situation to an uneccesary extreme. I suggest we make all...
by Saberuneko
23 Mar 2012, 10:53
Forum: Other Talk
Topic: Wall Gates
Replies: 27
Views: 7955

Wall Gates

I noticed that if you play with the "allow alliances" mode instead of "fixed teams", gates won't open to let your allies go through. (Last time I played it was on beta6, maybe it was changed and I didn't notice) I refrained about opening a new ticket for this as it could be a fea...
by Saberuneko
02 Mar 2012, 12:49
Forum: News and announcements
Topic: 3.1 beta4 has been released! (And beta3 has been skipped.)
Replies: 125
Views: 81266

Re: 3.1 beta4 has been released! (And beta3 has been skipped

Whoa, it has been a while since I had some free time to check out. And really, the new overall appeareance, and that ETA on construction, the new resource system, and other stuff made me drool!

I'll keep checking out, and testing.

Awesome work, devs!