Search found 267 matches
- 07 Apr 2021, 23:17
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 261188
Re: Art Revolution mod. Latest release: January, 2015
(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.) and shaders too? Yep. The OpenGL or Vulkan shaders are converted at runtime as appropriate (by libANGLE or MoltenVK). 8) So all that's needed is OpenGL + Vulkan shaders, and then everything else ...
- 07 Apr 2021, 19:40
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 261188
- 07 Apr 2021, 19:38
- Forum: Ideas and suggestions
- Topic: Direct X, OpenGL, Vulcan
- Replies: 4
- Views: 9127
Re: Direct X, OpenGL, Vulcan
It's a bit system/hardware/driver-dependent. If you have good OpenGL drivers, but (buggy) Vulkan drivers, OpenGL may be the best option. It's the most widely-tested, longest-developed, and most "stable"/compatible backend. If your graphics drivers have mature Vulkan support, Vulkan should ...
- 05 Apr 2021, 01:19
- Forum: Game related Discussions
- Topic: Zoom-Platform release is now updated and compliant
- Replies: 1
- Views: 8963
Zoom-Platform release is now updated and compliant
EDIT: I'm very pleased to update that the "Zoom-Platform" release of Warzone 2100 has been updated, and now offers the latest open-source release available under the GPL. They have been very responsive, and we thank them for their assistance getting this fixed-up.
- 04 Apr 2021, 23:12
- Forum: News and announcements
- Topic: Release 4.0.0
- Replies: 4
- Views: 15917
Release 4.0.0
With over 1000 commits since the last release, it's time for Warzone 2100 v 4.0.0 ! 4.0.0 Highlights: New graphics backend support: New support for: Vulkan 1.0+ OpenGL ES 3.0 / 2.0 DirectX (via libANGLE , OpenGL ES -> DirectX) Metal (via MoltenVK , Vulkan -> Metal) In addition to the existing suppor...
- 27 Mar 2021, 19:58
- Forum: News and announcements
- Topic: Release 4.0.0 beta3
- Replies: 0
- Views: 12348
Release 4.0.0 beta3
Release 4.0.0-beta3 is out, with many bug fixes since beta1 & beta2. This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/re...
- 25 Mar 2021, 02:26
- Forum: Campaign
- Topic: TheMouseMaster's 3.4.1 Semi-Commentary Campiagn Walkthrough and strategy Guide. (STILL done with red units)
- Replies: 7
- Views: 15011
- 21 Mar 2021, 18:44
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 68577
Re: Cutscene upscaling
This is fantastic. Also, Phase II, if you haven't checked out the Discord yet - we have some people there who are also eager to help out with upscaling / fixing artifacts / etc, so if you have time to pop in we could get a good group-chat going: https://discord.com/invite/ZvRVQ8g EDIT: And yes, the ...
- 20 Mar 2021, 19:56
- Forum: News and announcements
- Topic: Release 4.0.0 beta2
- Replies: 0
- Views: 13608
Release 4.0.0 beta2
Release 4.0.0-beta2 is out, with many bug fixes since beta1. This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.0.0...
- 01 Mar 2021, 17:10
- Forum: Coding
- Topic: Vulkan support
- Replies: 63
- Views: 104926
Re: Vulkan support
4.0.0-beta1 has Vulkan support included, and is available without logging-in to GitHub: https://github.com/Warzone2100/warzone2 ... .0.0-beta1
- 28 Feb 2021, 22:38
- Forum: News and announcements
- Topic: Release 4.0.0 beta1
- Replies: 0
- Views: 12924
Release 4.0.0 beta1
Release 4.0.0-beta1 is out! This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.0.0-beta1/ https://github.com/Warzon...
- 07 Feb 2021, 19:15
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 99947
Re: 3DS 2 PIE converter
You'll probably be best served by using WMIT to convert to/from .OBJ files:
https://github.com/Warzone2100/WMIT/releases/latest
https://github.com/Warzone2100/WMIT/releases/latest
- 29 Jan 2021, 18:56
- Forum: Technical Help / Troubleshooting
- Topic: Problem with Mac os M1
- Replies: 1
- Views: 5199
Re: Problem with Mac os M1
Hi, At the moment, you should be able to download and run the latest development builds for macOS: https://github.com/warzone2100/warzone2100/#macos These are currently still Intel-only, but should run via Rosetta on Apple Silicon Macs. (You will get the "Warzone cannot be opened because it is ...
- 20 Dec 2020, 01:35
- Forum: Other Talk
- Topic: Newbie here!
- Replies: 2
- Views: 8620
Re: Newbie here!
Welcome, jamesmustain!
Please feel free to also join us on the official Discord server: https://wz2100.net/webchat/
Please feel free to also join us on the official Discord server: https://wz2100.net/webchat/
- 03 Nov 2020, 18:54
- Forum: Technical Help / Troubleshooting
- Topic: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?
- Replies: 6
- Views: 3891
Re: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?
The "Full version" Windows build stores its config folder in your APPDATA folder: The directory Warzone 2100 Project\Warzone 2100 <version> is located under the %APPDATA% folder. Hence, the default path for the Warzone 2100 configuration data on Windows Vista+ would be: C:\Users\$USER$\App...