Search found 379 matches
- 15 Mar 2011, 08:56
- Forum: Other Talk
- Topic: Easy / Hard Slider
- Replies: 8
- Views: 3381
Re: Easy / Hard Slider
It also power cheats like crazy so it can tank spam on low oil maps. Of course its attacks and defense are so poorly executed that they are just throwing power away most of the time. If it was a low oil map, and they didn't power cheat, it would be ridiculously easy (ie, set the slider just high eno...
- 13 Mar 2011, 13:17
- Forum: Other Talk
- Topic: After-Action Review of my First Game
- Replies: 5
- Views: 3064
Re: After-Action Review of my First Game
NoQ and Jorzi, I need to figure out why I lost that first battle. Your advice to get a fast start is helpful. I suspect that early battles are just a numbers game -- weapons are mostly equal, so the larger force wins. The next time I play, I plan to build 4 factories instead of 2 and try to outnumb...
- 15 Jan 2011, 13:08
- Forum: Other Talk
- Topic: getting hero units fast
- Replies: 5
- Views: 2864
Re: getting hero units fast
You can send a group of tanks to get the repair turret tech without killing the scav base with a derrick, but expext to take losses. Alternately, you can leave the scav "outpost" with a derrick but no scav factory, and then leave the factory in the upper left (make sure to leave a scav p g...
- 11 Jan 2011, 15:37
- Forum: Ideas and suggestions
- Topic: taking captives
- Replies: 13
- Views: 5341
Re: taking captives
Ummm... not to go too far off on ORB, but there weren't that many suitable asteroids on most standard maps. Starting MP was also a consideration, a low starting MP vs a high starting MP had a big effect, as for each map you could only add a finite amount of MP to your total. http://www.o-r-b.com/inf...
- 30 Dec 2010, 02:01
- Forum: Ideas and suggestions
- Topic: taking captives
- Replies: 13
- Views: 5341
Re: taking captives
O-R-B had an "Attack to Disable" option, in practice it was rarely used, but that may be due to its "manpower" system. In short: Your ships would attack, dealing reduced damage, when the enemy ships HP bar was nearly gone, it became "disabled". It would only stay disabl...
- 30 Dec 2010, 01:43
- Forum: Ideas and suggestions
- Topic: New unit for scavengers
- Replies: 16
- Views: 6803
Re: New unit for scavengers
I thought the original concept was that the tanks would be droids. Then droids with a "learning AI" that gained experience (somewhat analogous to Arnold's character in T2, or the Cylon fighters in BSG) Not remote controlled, if the "mechanical brain" is destroyed, its experience ...
- 30 Dec 2010, 01:36
- Forum: Ideas and suggestions
- Topic: CB against mobile units...
- Replies: 9
- Views: 4028
Re: CB against mobile units...
Artillery can't fire when on the move, except for the mini rocket array and Seraph, which aren't really artillery (just indirect). The tank stops, rotates, fires, then moves again. You never see a ripple or howitzer turret rotate left or right, only up or down. You can still micromanage your mobile ...
- 15 Nov 2010, 23:23
- Forum: Other Talk
- Topic: Looking for some guidance in designing new units
- Replies: 7
- Views: 3112
Re: Looking for some guidance in designing new units
Ok, you want general guidelines: 1) You can't go wrong with New Paradigm units, they are by far the best bodies in their size class, for the cost. Note the importance of size class: A bug isn't necessarily better than a Python. 1a) Collective units are crap, not worth the cost or production time. Th...
- 04 Nov 2010, 17:41
- Forum: Other Talk
- Topic: I hate ripples
- Replies: 50
- Views: 22050
Re: I hate ripples
Then they'll whine about getting mg rushed.
- 29 Oct 2010, 21:25
- Forum: Other Talk
- Topic: A noobs return
- Replies: 10
- Views: 4883
Re: A noobs return
Ok, so you saw the HQ error. You might want to add a second factory before your power generator. More tanks, faster, considering the "lost" power you could have generated while your trucks were building the factory, its pretty cheap, and your initial tanks numbers nearly double, sure, you ...
- 29 Oct 2010, 17:49
- Forum: Ideas and suggestions
- Topic: Weapon balance favors machineguns (AP type)
- Replies: 33
- Views: 12080
Re: Weapon balance favors machineguns (AP type)
So you want something like two of these? http://upload.wikimedia.org/wikipedia/commons/thumb/f/f5/GAU-8_meets_VW_Type_1.jpg/800px-GAU-8_meets_VW_Type_1.jpg * yes is is generally considered a cannon, but generally speaking, anything much over 50 cal is considered a cannon, regardless of if it fires s...
- 23 Oct 2010, 13:41
- Forum: Ideas and suggestions
- Topic: Anti-Missile System
- Replies: 39
- Views: 14300
Re: Anti-Missile System
Derogatory basically means insulting. So a derogatory joke, is basically a joke that is insulting. The general opinion is that Alto's jokes were insulting/derogatory to other people. I agree with Alto's general point, but not his way of delivering it. Ripples aren't much good on low oil maps, for th...
- 20 Oct 2010, 15:39
- Forum: Other Talk
- Topic: PC vs PS1
- Replies: 7
- Views: 4101
Re: PC vs PS1
I never played the PS1 version, but the experience gain for alpha 1 is the same with the current version, and the version I played back in 1999.
- 16 Oct 2010, 12:26
- Forum: Other Talk
- Topic: We have a scoreboard ?
- Replies: 18
- Views: 8656
Re: We have a scoreboard ?
On low oil, yes, this is a problem. As low oil is all about securing oil, I pretty much always go for an early mg viper spam, maybe not for a base rush, but an attempt to secure the lions share of the oil. I'd also put up more than 1 fac, just to make more trucks to get that oil - also finding power...
- 15 Oct 2010, 21:24
- Forum: Other Talk
- Topic: We have a scoreboard ?
- Replies: 18
- Views: 8656
Re: We have a scoreboard ?
1) It is not cheating, it is a purposefully coded game feature available to everyone by default with no special tricks to get to. 2) It may be the weakest form of an exploit, if the developers initially just thought having a player's avatar be one of their units was cool, but didn't actually intend ...