Search found 267 matches
- 26 Mar 2018, 03:01
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 120194
Re: Petition to reinstate Guard, Persue and Hold orders!
And now unless I want to play a buggy master build I have to take the extra time away from my game in order to re-apply this hold order every time I move a flak gun around. I just wanted to point out that the master branch is much more stable than 3.2.x at this point. (A huge list of bugs fixed, ma...
- 26 Mar 2018, 02:58
- Forum: Development
- Topic: [fixed] Lastest master don't worked anymore
- Replies: 5
- Views: 3910
- 25 Mar 2018, 20:02
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60749
Re: New release planning (3.2.4)/ 3.3.0
Defaulting to the highest display scaling available is a complete deviation from prior behavior and also from recommendations on most operating systems. In the future, we could default to high-DPI support that matches the current display . This already works on macOS, but we need to wait on fixes / ...
- 23 Mar 2018, 00:57
- Forum: Development
- Topic: [fixed] Lastest master don't worked anymore
- Replies: 5
- Views: 3910
Re: [fixed] Lastest master don't worked anymore
@Prot: If it's working again, this has the smell of a locale-related issue (and we may currently be relying on a side-effect of Qt initialization). I'd very much like to track down what's going on. What OS are you using, what version, and what is your system locale setting? Can you try running fc86a...
- 21 Mar 2018, 02:49
- Forum: Coding
- Topic: GLES2+ and multithreading?
- Replies: 3
- Views: 3703
Re: GLES2+ and multithreading?
On the matter of multi-threading: The game already uses multi-threading for things like loading games and data, and tasks where it is a benefit - like processing path-finding. For other tasks, I'd encourage you to run a profiler on the game - the latest builds of the `master` branch on GitHub have a...
- 20 Mar 2018, 23:13
- Forum: Development
- Topic: [fixed] Lastest master don't worked anymore
- Replies: 5
- Views: 3910
Re: Lastest master don't worked anymore
Check to see if commit 3ac5343a6c39bf86f918ef6e4e916faf80a4ca15 causes this for you, since that's the most recent commit that really affects the code in question.
(Also, are you building from a clean checkout? Because there are some other errors there that are odd...)
(Also, are you building from a clean checkout? Because there are some other errors there that are odd...)
- 18 Mar 2018, 22:55
- Forum: Campaign
- Topic: Mission Error: Indestructible Transport Causes Mission Fail
- Replies: 14
- Views: 22906
Re: Mission Error: Indestructible Transport Causes Mission F
What version of Warzone are you running?
3.2.3? One of the nightly builds?
3.2.3? One of the nightly builds?
- 18 Mar 2018, 16:43
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 41148
Re: WZstring. QString replacement. Need community help.
The WzString class in my branch is a lightweight wrapper around std::string & stdlib C++11 functionality (with utility functions) for just this reason. Because std::string does nothing to natively support UTF-8, using std::string methods like `length()` or `size()` or enumerating "character...
- 18 Mar 2018, 02:50
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 41148
Re: WZstring. QString replacement. Need community help.
I appreciate what you are doing, but your class does not properly handle Unicode, which the WzString class in the branch above already does. I do like your ideas surrounding additional operator+ overloads, so we may roll those ideas into WzString to ease future development. And as we go through olde...
- 15 Mar 2018, 03:22
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 41148
Re: WZstring. QString replacement. Need community help.
The goal is to produce a largely drop-in replacement for QString for Warzone, not to write a C++ string class with a new API (and not to replicate *all* of QString since Warzone doesn't use or need all of it). We'd be using std::string directly if we weren't intending to: (a) provide an easy drop-in...
- 15 Mar 2018, 02:28
- Forum: Coding
- Topic: Warzone 2117
- Replies: 20
- Views: 19762
Re: Warzone 2117
If you're testing with a small, resource-constrained system, you should test with a recent build of the `master` branch, which has a number of recent performance enhancements. See: https://github.com/Warzone2100/warzone2100
- 15 Mar 2018, 02:22
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 41148
Re: WZstring. QString replacement. Need community help.
There's more that I have yet to push to my branch. Those changes will be coming soon. The goal is to move the core over to C++, the C++ stdlib, & reasonable (small, cross-platform, stable, performant, easy to build) libraries. In this first phase, that is being done with minimized changes to the...
- 07 Mar 2018, 23:41
- Forum: Coding
- Topic: WZstring. QString replacement. Need community help.
- Replies: 29
- Views: 41148
Re: WZstring. QString replacement. Need community help.
This is already in-progress, including a WzString class that replicates all necessary QString functionality with proper Unicode support. It's not yet in master, but it's well under-way.
- 04 Mar 2018, 23:00
- Forum: Technical Help / Troubleshooting
- Topic: Cannot install gettext with vcpkg
- Replies: 2
- Views: 3406
Re: Cannot install gettext with vcpkg
EDIT: Before you do the below, please grab a copy of the log file mentioned in the screenshot you took. That should explain where it's failing. Try re-running `vcpkg install gettext`, and see if it succeeds this time. If not, you may have to roll-back vcpkg to before this vcpkg commit . At the momen...
- 03 Mar 2018, 20:20
- Forum: Development
- Topic: MP Testing for the next release (3.3.0) needed!
- Replies: 36
- Views: 59152
Re: MP Testing for the next release (3.3.0) needed!
Please use the patch here, which should resolve all deprecation warnings but one: https://patch-diff.githubusercontent.co ... /143.patchSur3 wrote:I can't compile it for linux because I'm getting lots of physfs deprecated warnings: