Search found 3154 matches

by Per
01 Oct 2018, 21:28
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 169362

Re: Flamers!

I checked the commit log - there should not be any changes to flamer behaviour. If there is, I suppose it must be a bug. Please report it.
by Per
01 Oct 2018, 07:18
Forum: Coding
Topic: GLM causing build failures
Replies: 2
Views: 8466

Re: GLM causing build failures

Both cmake and autoconf build systems should set the c++ version to c++11 already. What are the build failure messages you see?
by Per
16 Sep 2018, 13:27
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 49366

Re: Why is warzone now such a s*t?

IIRC we upped this to 800x600 at some time. We could probably up it to 1024x768 (or 1280×720, ie 720p), since even really low-end mobile phones and the cheapest laptops you can buy support that now.
by Per
28 Aug 2018, 19:07
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 21571

Re: Command Turret balance

Found this commit where says: Tiny balance change: The brain component can be upgraded to increase hitpoints from this component by 20%. This is mostly an example of how the new system can be used - commanders are still useless. And then change hitpoints of turrets component from 1000 to 500, now i...
by Per
28 Aug 2018, 19:05
Forum: Ideas and suggestions
Topic: Explain recycled experience.
Replies: 1
Views: 2854

Re: Explain recycled experience.

Good idea :-)
by Per
26 Jun 2018, 18:34
Forum: Scripting
Topic: Nexus AI Script Conversion
Replies: 11
Views: 19591

Re: Nexus AI Script Conversion

Not exactly sure why you would want to do such a thing, but feel free.

The old wzscript-based semperfi is basically my experimental improvements to Nexus. You can merge or discard the changes as you like.
by Per
06 Jun 2018, 00:30
Forum: Coding
Topic: Pathfinding and flocking question
Replies: 1
Views: 4126

Re: Pathfinding and flocking question

That is a lot of questions... Short answers: Warzone's has no flocking algorithm, just basic collision detection and some (quite bad) obstacle avoidance. We run 10 game ticks per second, path-finding is multi-threaded but the threads are joined after a specific number of ticks to make it determinist...
by Per
30 May 2018, 08:57
Forum: Artwork
Topic: SVG files?
Replies: 2
Views: 2730

Re: SVG files?

They were meant for a rewrite of the GUI code that never happened. Or has not happened ... yet.
by Per
26 May 2018, 22:53
Forum: News and announcements
Topic: Server downtime today
Replies: 2
Views: 9305

Re: Server downtime today

Upgrades done for now.
by Per
26 May 2018, 18:39
Forum: News and announcements
Topic: Server downtime today
Replies: 2
Views: 9305

Server downtime today

We will be upgrading the root server soon today. The server will be done for an hour or so.
by Per
25 May 2018, 19:52
Forum: Scripting
Topic: addBeacon slow?
Replies: 2
Views: 11768

Re: addBeacon slow?

Unfortunately, addBeacon() eventually leads down into the messages code, which is one of the last remaining almost entirely unintelligible hell-holes in the codebase ...

Without having looked at it, I would guess the reason is that it calls into the graphics and audio code for each blip is adds...
by Per
17 May 2018, 23:58
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 61531

Re: Repainted Jammer model

Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
Ohhh. Nice. Got a PIE I can test already?
by Per
13 May 2018, 00:26
Forum: Development
Topic: WZ on the ARM architecture processor
Replies: 7
Views: 5970

Re: WZ on the ARM architecture processor

lamborgg wrote:my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?
Well, for starters, it is not using GLES...
by Per
10 May 2018, 01:03
Forum: Development
Topic: WZ on the ARM architecture processor
Replies: 7
Views: 5970

Re: WZ on the ARM architecture processor

There is nothing that needs redesigning for ARM. However, Raspberry Pi only supports GLES 2, which can be a challenge.
by Per
09 May 2018, 17:45
Forum: Artwork
Topic: Repainted Jammer model
Replies: 52
Views: 61531

Re: Repainted Jammer model

moltengear wrote:Then I'll draw it.
I like the left one. Not the teletubby one :wink: