Search found 3154 matches
Re: Flamers!
I checked the commit log - there should not be any changes to flamer behaviour. If there is, I suppose it must be a bug. Please report it.
- 01 Oct 2018, 07:18
- Forum: Coding
- Topic: GLM causing build failures
- Replies: 2
- Views: 8466
Re: GLM causing build failures
Both cmake and autoconf build systems should set the c++ version to c++11 already. What are the build failure messages you see?
- 16 Sep 2018, 13:27
- Forum: Game related Discussions
- Topic: Why is warzone now such a s*t?
- Replies: 73
- Views: 49366
Re: Why is warzone now such a s*t?
IIRC we upped this to 800x600 at some time. We could probably up it to 1024x768 (or 1280×720, ie 720p), since even really low-end mobile phones and the cheapest laptops you can buy support that now.
- 28 Aug 2018, 19:07
- Forum: Balance
- Topic: Command Turret balance
- Replies: 12
- Views: 21571
Re: Command Turret balance
Found this commit where says: Tiny balance change: The brain component can be upgraded to increase hitpoints from this component by 20%. This is mostly an example of how the new system can be used - commanders are still useless. And then change hitpoints of turrets component from 1000 to 500, now i...
- 28 Aug 2018, 19:05
- Forum: Ideas and suggestions
- Topic: Explain recycled experience.
- Replies: 1
- Views: 2854
Re: Explain recycled experience.
Good idea
- 26 Jun 2018, 18:34
- Forum: Scripting
- Topic: Nexus AI Script Conversion
- Replies: 11
- Views: 19591
Re: Nexus AI Script Conversion
Not exactly sure why you would want to do such a thing, but feel free.
The old wzscript-based semperfi is basically my experimental improvements to Nexus. You can merge or discard the changes as you like.
The old wzscript-based semperfi is basically my experimental improvements to Nexus. You can merge or discard the changes as you like.
- 06 Jun 2018, 00:30
- Forum: Coding
- Topic: Pathfinding and flocking question
- Replies: 1
- Views: 4126
Re: Pathfinding and flocking question
That is a lot of questions... Short answers: Warzone's has no flocking algorithm, just basic collision detection and some (quite bad) obstacle avoidance. We run 10 game ticks per second, path-finding is multi-threaded but the threads are joined after a specific number of ticks to make it determinist...
- 30 May 2018, 08:57
- Forum: Artwork
- Topic: SVG files?
- Replies: 2
- Views: 2730
Re: SVG files?
They were meant for a rewrite of the GUI code that never happened. Or has not happened ... yet.
- 26 May 2018, 22:53
- Forum: News and announcements
- Topic: Server downtime today
- Replies: 2
- Views: 9305
Re: Server downtime today
Upgrades done for now.
- 26 May 2018, 18:39
- Forum: News and announcements
- Topic: Server downtime today
- Replies: 2
- Views: 9305
Server downtime today
We will be upgrading the root server soon today. The server will be done for an hour or so.
- 25 May 2018, 19:52
- Forum: Scripting
- Topic: addBeacon slow?
- Replies: 2
- Views: 11768
Re: addBeacon slow?
Unfortunately, addBeacon() eventually leads down into the messages code, which is one of the last remaining almost entirely unintelligible hell-holes in the codebase ...
Without having looked at it, I would guess the reason is that it calls into the graphics and audio code for each blip is adds...
Without having looked at it, I would guess the reason is that it calls into the graphics and audio code for each blip is adds...
- 17 May 2018, 23:58
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61531
Re: Repainted Jammer model
Ohhh. Nice. Got a PIE I can test already?Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one
- 13 May 2018, 00:26
- Forum: Development
- Topic: WZ on the ARM architecture processor
- Replies: 7
- Views: 5970
Re: WZ on the ARM architecture processor
Well, for starters, it is not using GLES...lamborgg wrote:my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?
- 10 May 2018, 01:03
- Forum: Development
- Topic: WZ on the ARM architecture processor
- Replies: 7
- Views: 5970
Re: WZ on the ARM architecture processor
There is nothing that needs redesigning for ARM. However, Raspberry Pi only supports GLES 2, which can be a challenge.
- 09 May 2018, 17:45
- Forum: Artwork
- Topic: Repainted Jammer model
- Replies: 52
- Views: 61531
Re: Repainted Jammer model
I like the left one. Not the teletubby onemoltengear wrote:Then I'll draw it.