Search found 359 matches
- 04 Apr 2017, 09:29
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 55234
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
love it,very aggressive! one thing i dont like about it though, it leaves its own base defenseless.
- 04 Apr 2017, 09:27
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 670842
Re: Help needed testing 3.2.x Campaign games!
Ill give it a go.
- 04 Apr 2017, 09:20
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 133275
Re: Release 3.2.2
oh,ok, i think i can fix it for my self. big thank you!
- 03 Apr 2017, 05:11
- Forum: News and announcements
- Topic: Release 3.2.2
- Replies: 56
- Views: 133275
Re: Release 3.2.2
Enjoying the release but chopper bug just makes it too funny. Blades spin while on the ground but stop once chopper taken off... lol!
- 12 Dec 2015, 14:07
- Forum: Ideas and suggestions
- Topic: RTS/ FPS visual
- Replies: 8
- Views: 10345
Re: RTS/ FPS visual
Hmm.. actualy thats an iteresting idea....
- 20 Nov 2015, 06:52
- Forum: Ideas and suggestions
- Topic: Couple of things...
- Replies: 1
- Views: 4212
Couple of things...
Ok one of my ideas is to have a mod that changes how destroyed units behave. I think it would add an interesting mechanic in multiplayer and skirmish. So idea is to let destryed units continiue as smoking destroyed hulk instead of just exploding in to nothingness. All 3 parts of the vehicle cen be c...
- 19 Nov 2015, 04:36
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 951883
Re: Models by Jorzi (AR)
That reminds me,why not add few mor factions with their own uniq stuff?Europe? Asia? Africa?
- 18 Nov 2015, 17:22
- Forum: Coding
- Topic: More research items per page
- Replies: 25
- Views: 43799
Re: More research items per page
While you there guys any chance that you can make research window stay open after i select item to research?
- 18 Nov 2015, 17:13
- Forum: Artwork
- Topic: my customization for waezone 2100 GM
- Replies: 26
- Views: 26322
Re: my customization for waezone 2100 GM
If you want to make anti-tank then put the gun on to the second connector, this way you dont have to make custome turret and ofcourse limit guns angles.
BTW. love WZGM tracks, use them in my moded campaign too.
BTW. love WZGM tracks, use them in my moded campaign too.
- 18 Nov 2015, 17:07
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50246
Re: The Animator cut-scene thread. Post Here about the video
Looks too slow and wierd but has potential.
- 18 Nov 2015, 16:50
- Forum: Ideas and suggestions
- Topic: campaign auto repair suggestion
- Replies: 5
- Views: 7534
Re: campaign auto repair suggestion
I moded my campaign not only to enclude autorep but any tech i want.
- 18 Nov 2015, 16:48
- Forum: Ideas and suggestions
- Topic: Incendiary MG Idea
- Replies: 10
- Views: 10523
Re: Incendiary MG Idea
Been done to death in mods...
- 18 Nov 2015, 16:46
- Forum: Ideas and suggestions
- Topic: suggestions
- Replies: 6
- Views: 7698
Re: suggestions
DEsignable structures thats what i want...
- 18 Nov 2015, 16:44
- Forum: Ideas and suggestions
- Topic: RTS/ FPS visual
- Replies: 8
- Views: 10345
Re: RTS/ FPS visual
HHM... if its for real then the weapon systm needs to be reworked to allow manual aiming.
- 18 Nov 2015, 16:42
- Forum: Ideas and suggestions
- Topic: EASY IMPROVEMENTS?
- Replies: 1
- Views: 4175
Re: EASY IMPROVEMENTS?
I would remake explosion effects and effects when ap round hits a vehicle....