Search found 73 matches
- 18 Apr 2007, 19:07
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11268
Re: WZ mini mod?
Combine it with lots of artillery emplacements =D
- 16 Apr 2007, 23:58
- Forum: Other Talk
- Topic: Eidos launching new version?
- Replies: 4
- Views: 3468
Re: Eidos launching new version?
I can see that... his portuguese is terrible [ I can see many grammar errors in the original message]
- 16 Apr 2007, 01:13
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11268
Re: WZ mini mod?
lol, vtols are strong.
Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
- 16 Apr 2007, 01:11
- Forum: Addon discussions
- Topic: Desert Terrain Changed
- Replies: 33
- Views: 20993
Re: Desert Terrain Changed
I'm not saying that... not remake the world . The world population after the collapse is < 5 million... So, they could live into an independent state, free from the nuclear winter, free from the radiation, a Beautyfull place, like in "Aeon Flux", when only 5 million people were survivors o...
- 16 Apr 2007, 01:05
- Forum: Website feedback
- Topic: [obsolete] Temporary removement of the "Guest Posting" ability.
- Replies: 6
- Views: 4207
Re: [obsolete] Temporary removement of the "Guest Posting" ability.
I really think guests may not post, because they generate lots of spam and something like =]
- 13 Apr 2007, 20:01
- Forum: Other Talk
- Topic: Now THAT's a Techtree!
- Replies: 22
- Views: 17830
Re: Now THAT's a Techtree!
Wtf, 8704x4648 pixels O.O
- 11 Apr 2007, 01:26
- Forum: Addon discussions
- Topic: Desert Terrain Changed
- Replies: 33
- Views: 20993
Re: Desert Terrain Changed
In my new campaigns project, there shall be two campaigns... The "Prologue" one, who cames since before the collapse to the search for The Project's military base and search for survivals And the 2120 Campaign, in who a terrorist group starts attacks in the major fortresses of the world......
- 11 Apr 2007, 00:54
- Forum: Mapping / Modding tools & discussions
- Topic: How to replace pie files in regular game?
- Replies: 29
- Views: 12930
Re: How to replace pie files in regular game?
warzone.wz\components\bodies\
warzone.wz\texpages
warzone.wz\messages\strings\names.txt
warzone.wz\mp\messages\strings\names.txt
warzone.wz\texpages
warzone.wz\messages\strings\names.txt
warzone.wz\mp\messages\strings\names.txt
- 09 Apr 2007, 22:41
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 201380
Re: Where to get PIE editor?
I'm using the wc3 import python scrypt at blender... i really think blender > PIESlicer.
- 09 Apr 2007, 22:34
- Forum: Other Talk
- Topic: Let's Play wz2100 via Hamachi
- Replies: 23
- Views: 15104
Re: Let's Play wz2100 via Hamachi
There is only two guys in all the networks ¬¬
- 09 Apr 2007, 01:33
- Forum: Other Talk
- Topic: Eidos launching new version?
- Replies: 4
- Views: 3468
Eidos launching new version?
I know that's a stupid thread, and the game is opensource, cant be revoked, but see this message, posted into one of the most famous brazilian' download websites. I know too that the developer were the Pivotal Games, but...why do this guy've said that? Is he stupid or something like? Original Messag...
- 09 Apr 2007, 00:43
- Forum: Addon discussions
- Topic: Desert Terrain Changed
- Replies: 33
- Views: 20993
Re: Desert Terrain Changed
I'm saying scenery as all the ground textures and map features, like buildings, trees and something like.
Not editing textures, but the 3d models too...
Not editing textures, but the 3d models too...
- 09 Apr 2007, 00:36
- Forum: Other Talk
- Topic: Let's Play wz2100 via Hamachi
- Replies: 23
- Views: 15104
Re: Let's Play wz2100 via Hamachi
Yeah... enter this network... i want to try playing wz on multiplayer.
- 06 Apr 2007, 04:54
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40396
Re: new headquarters and modeling - all here now.
I'm trying to do something like it, but texturized =]
- 06 Apr 2007, 04:52
- Forum: Development
- Topic: Metal Storm
- Replies: 24
- Views: 13800
Re: Metal Storm
Historically, is hard for the project to domain the nukes technology, because the collapsed destroyed everything, and suposelly detonated all the nuclear silos in the world, except the nexus' ones.